#textdomain wesnoth #define BORDER_RESTRICTED_PLFB TERRAINLIST ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM #deprecated 2 1.19.0 This is an internal macro, direct use is not recommended in any case. [terrain_graphics] map=" , 2 * , * , 1 * , * , *" [tile] pos=1 type={ADJACENT} set_no_flag={FLAG}-@R0 [/tile] [tile] pos=2 type={TERRAINLIST} set_no_flag={FLAG}-@R3 [/tile] [image] layer={LAYER} name={BUILD_IMAGE {BUILDER} {IMAGESTEM} -@R0} variations=";2;3;4;5;6;7;8;9;10;11" center=90,144 [/image] probability={PROB} rotations=n,ne,se,s,sw,nw [/terrain_graphics] #enddef # Same as above, but for 2-tile transitions. #define BORDER_RESTRICTED2_PLFB TERRAINLIST ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM #deprecated 2 1.19.0 This is an internal macro, direct use is not recommended in any case. [terrain_graphics] map=" , 2 *, 3 , 1 *, * , *" [tile] pos=1 type={ADJACENT} set_no_flag={FLAG}-@R[0,1] [/tile] [tile] pos=2 type={TERRAINLIST} set_no_flag={FLAG}-@R3 [/tile] [tile] pos=3 type={TERRAINLIST} set_no_flag={FLAG}-@R4 [/tile] [image] layer={LAYER} name={BUILD_IMAGE {BUILDER} {IMAGESTEM} -@R0-@R1} variations=";2;3;4;5;6;7;8;9;10;11" center=90,144 [/image] probability={PROB} rotations=n,ne,se,s,sw,nw [/terrain_graphics] #enddef # Same as above, but for 3-tile transitions. #define BORDER_RESTRICTED3_PLFB TERRAINLIST ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM #deprecated 2 1.19.0 This is an internal macro, direct use is not recommended in any case. [terrain_graphics] map=" , 2 *, 3 , 1 *, 4 , *" [tile] pos=1 type={ADJACENT} set_no_flag={FLAG}-@R[0~2] [/tile] [tile] pos=2 type={TERRAINLIST} set_no_flag={FLAG}-@R3 [/tile] [tile] pos=3 type={TERRAINLIST} set_no_flag={FLAG}-@R4 [/tile] [tile] pos=4 type={TERRAINLIST} set_no_flag={FLAG}-@R5 [/tile] [image] layer={LAYER} name={BUILD_IMAGE {BUILDER} {IMAGESTEM} -@R0-@R1-@R2} variations=";2;3;4;5;6;7;8;9;10;11" center=90,144 [/image] probability={PROB} rotations=n,ne,se,s,sw,nw [/terrain_graphics] #enddef # This will add 4-tile transitions from terrains of type g or t to terrains of # any other type, using the filename grassland-x-x-x-x.png #define BORDER_RESTRICTED4_PLFB TERRAINLIST ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM #deprecated 2 1.19.0 This is an internal macro, direct use is not recommended in any case. [terrain_graphics] map=" , 2 *, 3 , 1 *, 4 , 5" [tile] pos=1 type={ADJACENT} set_no_flag={FLAG}-@R[0~3] [/tile] [tile] pos=2 type={TERRAINLIST} set_no_flag={FLAG}-@R3 [/tile] [tile] pos=3 type={TERRAINLIST} set_no_flag={FLAG}-@R4 [/tile] [tile] pos=4 type={TERRAINLIST} set_no_flag={FLAG}-@R5 [/tile] [tile] pos=5 type={TERRAINLIST} set_no_flag={FLAG}-@R0 [/tile] [image] layer={LAYER} name={BUILD_IMAGE {BUILDER} {IMAGESTEM} -@R0-@R1-@R2-@R3} variations=";2;3;4;5;6;7;8;9;10;11" center=90,144 [/image] probability={PROB} rotations=n,ne,se,s,sw,nw [/terrain_graphics] #enddef #define BORDER_RESTRICTED5_PLFB TERRAINLIST ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM #deprecated 2 1.19.0 This is an internal macro, direct use is not recommended in any case. [terrain_graphics] map=" , 2 *, 3 , 1 6, 4 , 5" [tile] pos=1 type={ADJACENT} set_no_flag={FLAG}-@R[0~3] [/tile] [tile] pos=2 type={TERRAINLIST} set_no_flag={FLAG}-@R3 [/tile] [tile] pos=3 type={TERRAINLIST} set_no_flag={FLAG}-@R4 [/tile] [tile] pos=4 type={TERRAINLIST} set_no_flag={FLAG}-@R5 [/tile] [tile] pos=5 type={TERRAINLIST} set_no_flag={FLAG}-@R0 [/tile] [tile] pos=6 type={TERRAINLIST} set_no_flag={FLAG}-@R1 [/tile] [image] layer={LAYER} name={BUILD_IMAGE {BUILDER} {IMAGESTEM} -@R0-@R1-@R2-@R3-@R4} variations=";2;3;4;5;6;7;8;9;10;11" center=90,144 [/image] probability={PROB} rotations=n,ne,se,s,sw,nw [/terrain_graphics] #enddef #define BORDER_RESTRICTED6_PLFB TERRAINLIST ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM #deprecated 2 1.19.0 This is an internal macro, direct use is not recommended in any case. [terrain_graphics] map=" , 2 7, 3 , 1 6, 4 , 5" [tile] pos=1 type={ADJACENT} set_no_flag={FLAG}-@R[0~3] [/tile] [tile] pos=2 type={TERRAINLIST} set_no_flag={FLAG}-@R3 [/tile] [tile] pos=3 type={TERRAINLIST} set_no_flag={FLAG}-@R4 [/tile] [tile] pos=4 type={TERRAINLIST} set_no_flag={FLAG}-@R5 [/tile] [tile] pos=5 type={TERRAINLIST} set_no_flag={FLAG}-@R0 [/tile] [tile] pos=6 type={TERRAINLIST} set_no_flag={FLAG}-@R1 [/tile] [tile] pos=7 type={TERRAINLIST} set_no_flag={FLAG}-@R2 [/tile] [image] layer={LAYER} name={BUILD_IMAGE {BUILDER} {IMAGESTEM} -@R0-@R1-@R2-@R3-@R4-@R5} variations=";2;3;4;5;6;7;8;9;10;11" center=90,144 [/image] probability={PROB} rotations=n,ne,se,s,sw,nw [/terrain_graphics] #enddef