#textdomain wesnoth #macros with complex behaviours, mainly build by assembling the basics from internal-generics ########################################## ############ GENERIC ##################### ########################################## # take one of the images IMAGESTEM# # the chances are the same for all available images, even if the last ones are missing #define GENERIC_SINGLE_RANDOM_LFB TERRAIN LAYER FLAG BUILDER IMAGESTEM #deprecated 2 1.19.0 This is an internal macro, direct use is not recommended in any case. {GENERIC_SINGLE_PLFB ({TERRAIN}) 100 {LAYER} {FLAG} {BUILDER} {IMAGESTEM}@V} #enddef #define GENERIC_RESTRICTED_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM ROTATION #deprecated 2 1.19.0 This is an internal macro, direct use is not recommended in any case. {GENERIC_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 {LAYER} {FLAG} {BUILDER} {IMAGESTEM}@V {ROTATION}} #enddef #define GENERIC_RESTRICTED2_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM ROTATION #deprecated 2 1.19.0 This is an internal macro, direct use is not recommended in any case. {GENERIC_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 {LAYER} {FLAG} {BUILDER} {IMAGESTEM}@V {ROTATION}} #enddef #define GENERIC_RESTRICTED3_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM ROTATION #deprecated 2 1.19.0 This is an internal macro, direct use is not recommended in any case. {GENERIC_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 {LAYER} {FLAG} {BUILDER} {IMAGESTEM}@V {ROTATION}} #enddef #define GENERIC_COMPLETE_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM #deprecated 2 1.19.0 This is an internal macro, direct use is not recommended in any case. {GENERIC_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) {LAYER} {FLAG} {BUILDER} {IMAGESTEM}-small (-@R0-@R1-@R2)} {GENERIC_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) {LAYER} {FLAG} {BUILDER} {IMAGESTEM}-small ()} {GENERIC_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) {LAYER} {FLAG} {BUILDER} {IMAGESTEM}-small (-@R0-@R1)} {GENERIC_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) {LAYER} {FLAG} {BUILDER} {IMAGESTEM}-small ()} {GENERIC_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) {LAYER} {FLAG} {BUILDER} {IMAGESTEM}-small (-@R0)} {GENERIC_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) {LAYER} {FLAG} {BUILDER} {IMAGESTEM}-small ()} {GENERIC_SINGLE_RANDOM_LFB ({TERRAIN}) {LAYER} {FLAG} {BUILDER} {IMAGESTEM}} #enddef ########################################## ############ BORDER ###################### ########################################## # take one of the images IMAGESTEM# # the chances are the same for all available images, even if the last ones are missing #define BORDER_RESTRICTED_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM #deprecated 2 1.19.0 This is an internal macro, direct use is not recommended in any case. {BORDER_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 {LAYER} {FLAG} {BUILDER} {IMAGESTEM}@V} #enddef #define BORDER_RESTRICTED2_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM #deprecated 2 1.19.0 This is an internal macro, direct use is not recommended in any case. {BORDER_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 {LAYER} {FLAG} {BUILDER} {IMAGESTEM}@V} #enddef #define BORDER_RESTRICTED3_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM #deprecated 2 1.19.0 This is an internal macro, direct use is not recommended in any case. {BORDER_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 {LAYER} {FLAG} {BUILDER} {IMAGESTEM}@V} #enddef #define BORDER_RESTRICTED4_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM #deprecated 2 1.19.0 This is an internal macro, direct use is not recommended in any case. {BORDER_RESTRICTED4_PLFB ({TERRAIN}) ({ADJACENT}) 100 {LAYER} {FLAG} {BUILDER} {IMAGESTEM}@V} #enddef #define BORDER_RESTRICTED5_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM #deprecated 2 1.19.0 This is an internal macro, direct use is not recommended in any case. {BORDER_RESTRICTED5_PLFB ({TERRAIN}) ({ADJACENT}) 100 {LAYER} {FLAG} {BUILDER} {IMAGESTEM}@V} #enddef #define BORDER_RESTRICTED6_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM #deprecated 2 1.19.0 This is an internal macro, direct use is not recommended in any case. {BORDER_RESTRICTED6_PLFB ({TERRAIN}) ({ADJACENT}) 100 {LAYER} {FLAG} {BUILDER} {IMAGESTEM}@V} #enddef #define BORDER_COMPLETE_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM #deprecated 2 1.19.0 This is an internal macro, direct use is not recommended in any case. {BORDER_RESTRICTED6_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) {LAYER} {FLAG} {BUILDER} {IMAGESTEM}} {BORDER_RESTRICTED5_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) {LAYER} {FLAG} {BUILDER} {IMAGESTEM}} {BORDER_RESTRICTED4_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) {LAYER} {FLAG} {BUILDER} {IMAGESTEM}} {BORDER_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) {LAYER} {FLAG} {BUILDER} {IMAGESTEM}} {BORDER_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) {LAYER} {FLAG} {BUILDER} {IMAGESTEM}} {BORDER_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) {LAYER} {FLAG} {BUILDER} {IMAGESTEM}} {BORDER_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) {LAYER} {FLAG} {BUILDER} {IMAGESTEM}} #enddef