#textdomain wesnoth # This utility macro disables standard transitions on a given terrain type. It # is used for castles and keeps, as those have custom transitions. #define DISABLE_BASE_TRANSITIONS_F TERRAIN FLAG #deprecated 2 1.19.0 [terrain_graphics] [tile] x=0 y=0 type={TERRAIN} set_flag={FLAG}-[n,ne,se,s,sw,nw] [/tile] [/terrain_graphics] #enddef #define DISABLE_BASE_TRANSITIONS TERRAINLIST #deprecated 2 1.19.0 {DISABLE_BASE_TRANSITIONS_F {TERRAINLIST} transition} #enddef # Legacy macro used for same purpose as DISABLE_BASE_TRANSITIONS. # Kept for compatibility. #define DISABLE_TRANSITIONS TERRAIN_PATTERN #deprecated 2 1.19.0 {DISABLE_BASE_TRANSITIONS ({TERRAIN_PATTERN})} {DISABLE_BASE_TRANSITIONS_F ({TERRAIN_PATTERN}) overlay} #enddef # This macro disables wall-style transitions on a given terrain type. It is used # for campaign specific castles and keeps that need to disable the default encampment # transition without an image replacement. #define DISABLE_WALL_TRANSITIONS_F TERRAIN FLAG #deprecated 2 1.19.0 [terrain_graphics] [tile] x=0 y=0 type={TERRAIN} set_flag={FLAG}-[tl,tr,bl,br,r,l] [/tile] [/terrain_graphics] #enddef #define DISABLE_WALL_TRANSITIONS TERRAINLIST #deprecated 2 1.19.0 {DISABLE_WALL_TRANSITIONS_F {TERRAINLIST} wall} #enddef ############################### # Needs one neighbour # ############################### #define TRANSITION_RESTRICTED_PLFB TERRAINLIST ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM #deprecated 2 1.19.0 {BORDER_RESTRICTED_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})} #enddef #meta-macro TRANSITION_RESTRICTED TERRAINLIST ADJACENT P=PROB=100 L=LAYER=-500 F=FLAG=transition B=BUILDER=IMAGE_SINGLE IMAGESTEM #define TRANSITION_RESTRICTED_RANDOM_LFB TERRAINLIST ADJACENT LAYER FLAG BUILDER IMAGESTEM #deprecated 2 1.19.0 {BORDER_RESTRICTED_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})} #enddef #meta-macro TRANSITION_RESTRICTED_RANDOM TERRAINLIST ADJACENT L=LAYER=-500 F=FLAG=transition B=BUILDER=IMAGE_SINGLE IMAGESTEM ############################### # Needs two neighbour # ############################### #define TRANSITION_RESTRICTED2_PLFB TERRAINLIST ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM #deprecated 2 1.19.0 {BORDER_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})} #enddef #meta-macro TRANSITION_RESTRICTED2 TERRAINLIST ADJACENT P=PROB=100 L=LAYER=-500 F=FLAG=transition B=BUILDER=IMAGE_SINGLE IMAGESTEM #define TRANSITION_RESTRICTED2_RANDOM_LFB TERRAINLIST ADJACENT LAYER FLAG BUILDER IMAGESTEM #deprecated 2 1.19.0 {BORDER_RESTRICTED2_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})} #enddef #meta-macro TRANSITION_RESTRICTED2_RANDOM TERRAINLIST ADJACENT L=LAYER=-500 F=FLAG=transition B=BUILDER=IMAGE_SINGLE IMAGESTEM ############################### # Needs three neighbour # ############################### #define TRANSITION_RESTRICTED3_PLFB TERRAINLIST ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM #deprecated 2 1.19.0 {BORDER_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})} #enddef #meta-macro TRANSITION_RESTRICTED3 TERRAINLIST ADJACENT P=PROB=100 L=LAYER=-500 F=FLAG=transition B=BUILDER=IMAGE_SINGLE IMAGESTEM #define TRANSITION_RESTRICTED3_RANDOM_LFB TERRAINLIST ADJACENT LAYER FLAG BUILDER IMAGESTEM #deprecated 2 1.19.0 {BORDER_RESTRICTED3_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})} #enddef #meta-macro TRANSITION_RESTRICTED3_RANDOM TERRAINLIST ADJACENT L=LAYER=-500 F=FLAG=transition B=BUILDER=IMAGE_SINGLE IMAGESTEM ############################### # Needs four neighbour # ############################### #define TRANSITION_RESTRICTED4_PLFB TERRAINLIST ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM #deprecated 2 1.19.0 {BORDER_RESTRICTED4_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})} #enddef #meta-macro TRANSITION_RESTRICTED4 TERRAINLIST ADJACENT P=PROB=100 L=LAYER=-500 F=FLAG=transition B=BUILDER=IMAGE_SINGLE IMAGESTEM #define TRANSITION_RESTRICTED4_RANDOM_LFB TERRAINLIST ADJACENT LAYER FLAG BUILDER IMAGESTEM #deprecated 2 1.19.0 {BORDER_RESTRICTED4_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})} #enddef #meta-macro TRANSITION_RESTRICTED4_RANDOM TERRAINLIST ADJACENT L=LAYER=-500 F=FLAG=transition B=BUILDER=IMAGE_SINGLE IMAGESTEM ############################### # Needs five neighbour # ############################### #define TRANSITION_RESTRICTED5_PLFB TERRAINLIST ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM #deprecated 2 1.19.0 {BORDER_RESTRICTED5_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})} #enddef #meta-macro TRANSITION_RESTRICTED5 TERRAINLIST ADJACENT P=PROB=100 L=LAYER=-500 F=FLAG=transition B=BUILDER=IMAGE_SINGLE IMAGESTEM #define TRANSITION_RESTRICTED5_RANDOM_LFB TERRAINLIST ADJACENT LAYER FLAG BUILDER IMAGESTEM #deprecated 2 1.19.0 {BORDER_RESTRICTED5_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})} #enddef #meta-macro TRANSITION_RESTRICTED5_RANDOM TERRAINLIST ADJACENT L=LAYER=-500 F=FLAG=transition B=BUILDER=IMAGE_SINGLE IMAGESTEM ############################### # Needs six neighbour # ############################### #define TRANSITION_RESTRICTED6_PLFB TERRAINLIST ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM #deprecated 2 1.19.0 {BORDER_RESTRICTED6_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})} #enddef #meta-macro TRANSITION_RESTRICTED6 TERRAINLIST ADJACENT P=PROB=100 L=LAYER=-500 F=FLAG=transition B=BUILDER=IMAGE_SINGLE IMAGESTEM #define TRANSITION_RESTRICTED6_RANDOM_LFB TERRAINLIST ADJACENT LAYER FLAG BUILDER IMAGESTEM #deprecated 2 1.19.0 {BORDER_RESTRICTED6_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})} #enddef #meta-macro TRANSITION_RESTRICTED6_RANDOM TERRAINLIST ADJACENT L=LAYER=-500 F=FLAG=transition B=BUILDER=IMAGE_SINGLE IMAGESTEM ############################### # Combination of the above # ############################### #define TRANSITION_COMPLETE_LFB TERRAINLIST ADJACENT LAYER FLAG BUILDER IMAGESTEM #deprecated 2 1.19.0 {BORDER_COMPLETE_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})} #enddef #meta-macro TRANSITION_COMPLETE TERRAINLIST ADJACENT L=LAYER=-500 F=FLAG=transition B=BUILDER=IMAGE_SINGLE IMAGESTEM ##################################################################################################### ############### AUTO GENERATED CODE ################################################### ##################################################################################################### #The following code is autogenerated by expand-terrain-macros.py #generated from: #meta-macro TRANSITION_RESTRICTED TERRAINLIST ADJACENT P=PROB=100 L=LAYER=-500 F=FLAG=transition B=BUILDER=IMAGE_SINGLE IMAGESTEM #Please do not modify #define TRANSITION_RESTRICTED_LFB TERRAINLIST ADJACENT LAYER FLAG BUILDER IMAGESTEM {TRANSITION_RESTRICTED_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED_PFB TERRAINLIST ADJACENT PROB FLAG BUILDER IMAGESTEM {TRANSITION_RESTRICTED_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -500 ({FLAG}) ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED_FB TERRAINLIST ADJACENT FLAG BUILDER IMAGESTEM {TRANSITION_RESTRICTED_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -500 ({FLAG}) ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED_PLB TERRAINLIST ADJACENT PROB LAYER BUILDER IMAGESTEM {TRANSITION_RESTRICTED_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) transition ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED_LB TERRAINLIST ADJACENT LAYER BUILDER IMAGESTEM {TRANSITION_RESTRICTED_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) transition ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED_PB TERRAINLIST ADJACENT PROB BUILDER IMAGESTEM {TRANSITION_RESTRICTED_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -500 transition ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED_B TERRAINLIST ADJACENT BUILDER IMAGESTEM {TRANSITION_RESTRICTED_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -500 transition ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED_PLF TERRAINLIST ADJACENT PROB LAYER FLAG IMAGESTEM {TRANSITION_RESTRICTED_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED_LF TERRAINLIST ADJACENT LAYER FLAG IMAGESTEM {TRANSITION_RESTRICTED_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED_PF TERRAINLIST ADJACENT PROB FLAG IMAGESTEM {TRANSITION_RESTRICTED_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -500 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED_F TERRAINLIST ADJACENT FLAG IMAGESTEM {TRANSITION_RESTRICTED_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -500 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED_PL TERRAINLIST ADJACENT PROB LAYER IMAGESTEM {TRANSITION_RESTRICTED_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) transition IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED_L TERRAINLIST ADJACENT LAYER IMAGESTEM {TRANSITION_RESTRICTED_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) transition IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED_P TERRAINLIST ADJACENT PROB IMAGESTEM {TRANSITION_RESTRICTED_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -500 transition IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED TERRAINLIST ADJACENT IMAGESTEM {TRANSITION_RESTRICTED_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -500 transition IMAGE_SINGLE ({IMAGESTEM})} #enddef #end of generated code #The following code is autogenerated by expand-terrain-macros.py #generated from: #meta-macro TRANSITION_RESTRICTED_RANDOM TERRAINLIST ADJACENT L=LAYER=-500 F=FLAG=transition B=BUILDER=IMAGE_SINGLE IMAGESTEM #Please do not modify #define TRANSITION_RESTRICTED_RANDOM_FB TERRAINLIST ADJACENT FLAG BUILDER IMAGESTEM {TRANSITION_RESTRICTED_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -500 ({FLAG}) ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED_RANDOM_LB TERRAINLIST ADJACENT LAYER BUILDER IMAGESTEM {TRANSITION_RESTRICTED_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) transition ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED_RANDOM_B TERRAINLIST ADJACENT BUILDER IMAGESTEM {TRANSITION_RESTRICTED_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -500 transition ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED_RANDOM_LF TERRAINLIST ADJACENT LAYER FLAG IMAGESTEM {TRANSITION_RESTRICTED_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED_RANDOM_F TERRAINLIST ADJACENT FLAG IMAGESTEM {TRANSITION_RESTRICTED_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -500 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED_RANDOM_L TERRAINLIST ADJACENT LAYER IMAGESTEM {TRANSITION_RESTRICTED_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) transition IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED_RANDOM TERRAINLIST ADJACENT IMAGESTEM {TRANSITION_RESTRICTED_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -500 transition IMAGE_SINGLE ({IMAGESTEM})} #enddef #end of generated code #The following code is autogenerated by expand-terrain-macros.py #generated from: #meta-macro TRANSITION_RESTRICTED2 TERRAINLIST ADJACENT P=PROB=100 L=LAYER=-500 F=FLAG=transition B=BUILDER=IMAGE_SINGLE IMAGESTEM #Please do not modify #define TRANSITION_RESTRICTED2_LFB TERRAINLIST ADJACENT LAYER FLAG BUILDER IMAGESTEM {TRANSITION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED2_PFB TERRAINLIST ADJACENT PROB FLAG BUILDER IMAGESTEM {TRANSITION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -500 ({FLAG}) ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED2_FB TERRAINLIST ADJACENT FLAG BUILDER IMAGESTEM {TRANSITION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -500 ({FLAG}) ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED2_PLB TERRAINLIST ADJACENT PROB LAYER BUILDER IMAGESTEM {TRANSITION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) transition ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED2_LB TERRAINLIST ADJACENT LAYER BUILDER IMAGESTEM {TRANSITION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) transition ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED2_PB TERRAINLIST ADJACENT PROB BUILDER IMAGESTEM {TRANSITION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -500 transition ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED2_B TERRAINLIST ADJACENT BUILDER IMAGESTEM {TRANSITION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -500 transition ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED2_PLF TERRAINLIST ADJACENT PROB LAYER FLAG IMAGESTEM {TRANSITION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED2_LF TERRAINLIST ADJACENT LAYER FLAG IMAGESTEM {TRANSITION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED2_PF TERRAINLIST ADJACENT PROB FLAG IMAGESTEM {TRANSITION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -500 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED2_F TERRAINLIST ADJACENT FLAG IMAGESTEM {TRANSITION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -500 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED2_PL TERRAINLIST ADJACENT PROB LAYER IMAGESTEM {TRANSITION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) transition IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED2_L TERRAINLIST ADJACENT LAYER IMAGESTEM {TRANSITION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) transition IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED2_P TERRAINLIST ADJACENT PROB IMAGESTEM {TRANSITION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -500 transition IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED2 TERRAINLIST ADJACENT IMAGESTEM {TRANSITION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -500 transition IMAGE_SINGLE ({IMAGESTEM})} #enddef #end of generated code #The following code is autogenerated by expand-terrain-macros.py #generated from: #meta-macro TRANSITION_RESTRICTED2_RANDOM TERRAINLIST ADJACENT L=LAYER=-500 F=FLAG=transition B=BUILDER=IMAGE_SINGLE IMAGESTEM #Please do not modify #define TRANSITION_RESTRICTED2_RANDOM_FB TERRAINLIST ADJACENT FLAG BUILDER IMAGESTEM {TRANSITION_RESTRICTED2_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -500 ({FLAG}) ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED2_RANDOM_LB TERRAINLIST ADJACENT LAYER BUILDER IMAGESTEM {TRANSITION_RESTRICTED2_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) transition ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED2_RANDOM_B TERRAINLIST ADJACENT BUILDER IMAGESTEM {TRANSITION_RESTRICTED2_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -500 transition ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED2_RANDOM_LF TERRAINLIST ADJACENT LAYER FLAG IMAGESTEM {TRANSITION_RESTRICTED2_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED2_RANDOM_F TERRAINLIST ADJACENT FLAG IMAGESTEM {TRANSITION_RESTRICTED2_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -500 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED2_RANDOM_L TERRAINLIST ADJACENT LAYER IMAGESTEM {TRANSITION_RESTRICTED2_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) transition IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED2_RANDOM TERRAINLIST ADJACENT IMAGESTEM {TRANSITION_RESTRICTED2_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -500 transition IMAGE_SINGLE ({IMAGESTEM})} #enddef #end of generated code #The following code is autogenerated by expand-terrain-macros.py #generated from: #meta-macro TRANSITION_RESTRICTED3 TERRAINLIST ADJACENT P=PROB=100 L=LAYER=-500 F=FLAG=transition B=BUILDER=IMAGE_SINGLE IMAGESTEM #Please do not modify #define TRANSITION_RESTRICTED3_LFB TERRAINLIST ADJACENT LAYER FLAG BUILDER IMAGESTEM {TRANSITION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED3_PFB TERRAINLIST ADJACENT PROB FLAG BUILDER IMAGESTEM {TRANSITION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -500 ({FLAG}) ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED3_FB TERRAINLIST ADJACENT FLAG BUILDER IMAGESTEM {TRANSITION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -500 ({FLAG}) ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED3_PLB TERRAINLIST ADJACENT PROB LAYER BUILDER IMAGESTEM {TRANSITION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) transition ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED3_LB TERRAINLIST ADJACENT LAYER BUILDER IMAGESTEM {TRANSITION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) transition ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED3_PB TERRAINLIST ADJACENT PROB BUILDER IMAGESTEM {TRANSITION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -500 transition ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED3_B TERRAINLIST ADJACENT BUILDER IMAGESTEM {TRANSITION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -500 transition ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED3_PLF TERRAINLIST ADJACENT PROB LAYER FLAG IMAGESTEM {TRANSITION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED3_LF TERRAINLIST ADJACENT LAYER FLAG IMAGESTEM {TRANSITION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED3_PF TERRAINLIST ADJACENT PROB FLAG IMAGESTEM {TRANSITION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -500 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED3_F TERRAINLIST ADJACENT FLAG IMAGESTEM {TRANSITION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -500 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED3_PL TERRAINLIST ADJACENT PROB LAYER IMAGESTEM {TRANSITION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) transition IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED3_L TERRAINLIST ADJACENT LAYER IMAGESTEM {TRANSITION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) transition IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED3_P TERRAINLIST ADJACENT PROB IMAGESTEM {TRANSITION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -500 transition IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED3 TERRAINLIST ADJACENT IMAGESTEM {TRANSITION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -500 transition IMAGE_SINGLE ({IMAGESTEM})} #enddef #end of generated code #The following code is autogenerated by expand-terrain-macros.py #generated from: #meta-macro TRANSITION_RESTRICTED3_RANDOM TERRAINLIST ADJACENT L=LAYER=-500 F=FLAG=transition B=BUILDER=IMAGE_SINGLE IMAGESTEM #Please do not modify #define TRANSITION_RESTRICTED3_RANDOM_FB TERRAINLIST ADJACENT FLAG BUILDER IMAGESTEM {TRANSITION_RESTRICTED3_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -500 ({FLAG}) ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED3_RANDOM_LB TERRAINLIST ADJACENT LAYER BUILDER IMAGESTEM {TRANSITION_RESTRICTED3_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) transition ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED3_RANDOM_B TERRAINLIST ADJACENT BUILDER IMAGESTEM {TRANSITION_RESTRICTED3_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -500 transition ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED3_RANDOM_LF TERRAINLIST ADJACENT LAYER FLAG IMAGESTEM {TRANSITION_RESTRICTED3_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED3_RANDOM_F TERRAINLIST ADJACENT FLAG IMAGESTEM {TRANSITION_RESTRICTED3_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -500 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED3_RANDOM_L TERRAINLIST ADJACENT LAYER IMAGESTEM {TRANSITION_RESTRICTED3_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) transition IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED3_RANDOM TERRAINLIST ADJACENT IMAGESTEM {TRANSITION_RESTRICTED3_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -500 transition IMAGE_SINGLE ({IMAGESTEM})} #enddef #end of generated code #The following code is autogenerated by expand-terrain-macros.py #generated from: #meta-macro TRANSITION_RESTRICTED4 TERRAINLIST ADJACENT P=PROB=100 L=LAYER=-500 F=FLAG=transition B=BUILDER=IMAGE_SINGLE IMAGESTEM #Please do not modify #define TRANSITION_RESTRICTED4_LFB TERRAINLIST ADJACENT LAYER FLAG BUILDER IMAGESTEM {TRANSITION_RESTRICTED4_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED4_PFB TERRAINLIST ADJACENT PROB FLAG BUILDER IMAGESTEM {TRANSITION_RESTRICTED4_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -500 ({FLAG}) ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED4_FB TERRAINLIST ADJACENT FLAG BUILDER IMAGESTEM {TRANSITION_RESTRICTED4_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -500 ({FLAG}) ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED4_PLB TERRAINLIST ADJACENT PROB LAYER BUILDER IMAGESTEM {TRANSITION_RESTRICTED4_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) transition ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED4_LB TERRAINLIST ADJACENT LAYER BUILDER IMAGESTEM {TRANSITION_RESTRICTED4_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) transition ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED4_PB TERRAINLIST ADJACENT PROB BUILDER IMAGESTEM {TRANSITION_RESTRICTED4_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -500 transition ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED4_B TERRAINLIST ADJACENT BUILDER IMAGESTEM {TRANSITION_RESTRICTED4_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -500 transition ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED4_PLF TERRAINLIST ADJACENT PROB LAYER FLAG IMAGESTEM {TRANSITION_RESTRICTED4_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED4_LF TERRAINLIST ADJACENT LAYER FLAG IMAGESTEM {TRANSITION_RESTRICTED4_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED4_PF TERRAINLIST ADJACENT PROB FLAG IMAGESTEM {TRANSITION_RESTRICTED4_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -500 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED4_F TERRAINLIST ADJACENT FLAG IMAGESTEM {TRANSITION_RESTRICTED4_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -500 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED4_PL TERRAINLIST ADJACENT PROB LAYER IMAGESTEM {TRANSITION_RESTRICTED4_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) transition IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED4_L TERRAINLIST ADJACENT LAYER IMAGESTEM {TRANSITION_RESTRICTED4_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) transition IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED4_P TERRAINLIST ADJACENT PROB IMAGESTEM {TRANSITION_RESTRICTED4_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -500 transition IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED4 TERRAINLIST ADJACENT IMAGESTEM {TRANSITION_RESTRICTED4_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -500 transition IMAGE_SINGLE ({IMAGESTEM})} #enddef #end of generated code #The following code is autogenerated by expand-terrain-macros.py #generated from: #meta-macro TRANSITION_RESTRICTED4_RANDOM TERRAINLIST ADJACENT L=LAYER=-500 F=FLAG=transition B=BUILDER=IMAGE_SINGLE IMAGESTEM #Please do not modify #define TRANSITION_RESTRICTED4_RANDOM_FB TERRAINLIST ADJACENT FLAG BUILDER IMAGESTEM {TRANSITION_RESTRICTED4_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -500 ({FLAG}) ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED4_RANDOM_LB TERRAINLIST ADJACENT LAYER BUILDER IMAGESTEM {TRANSITION_RESTRICTED4_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) transition ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED4_RANDOM_B TERRAINLIST ADJACENT BUILDER IMAGESTEM {TRANSITION_RESTRICTED4_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -500 transition ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED4_RANDOM_LF TERRAINLIST ADJACENT LAYER FLAG IMAGESTEM {TRANSITION_RESTRICTED4_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED4_RANDOM_F TERRAINLIST ADJACENT FLAG IMAGESTEM {TRANSITION_RESTRICTED4_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -500 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED4_RANDOM_L TERRAINLIST ADJACENT LAYER IMAGESTEM {TRANSITION_RESTRICTED4_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) transition IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED4_RANDOM TERRAINLIST ADJACENT IMAGESTEM {TRANSITION_RESTRICTED4_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -500 transition IMAGE_SINGLE ({IMAGESTEM})} #enddef #end of generated code #The following code is autogenerated by expand-terrain-macros.py #generated from: #meta-macro TRANSITION_RESTRICTED5 TERRAINLIST ADJACENT P=PROB=100 L=LAYER=-500 F=FLAG=transition B=BUILDER=IMAGE_SINGLE IMAGESTEM #Please do not modify #define TRANSITION_RESTRICTED5_LFB TERRAINLIST ADJACENT LAYER FLAG BUILDER IMAGESTEM {TRANSITION_RESTRICTED5_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED5_PFB TERRAINLIST ADJACENT PROB FLAG BUILDER IMAGESTEM {TRANSITION_RESTRICTED5_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -500 ({FLAG}) ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED5_FB TERRAINLIST ADJACENT FLAG BUILDER IMAGESTEM {TRANSITION_RESTRICTED5_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -500 ({FLAG}) ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED5_PLB TERRAINLIST ADJACENT PROB LAYER BUILDER IMAGESTEM {TRANSITION_RESTRICTED5_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) transition ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED5_LB TERRAINLIST ADJACENT LAYER BUILDER IMAGESTEM {TRANSITION_RESTRICTED5_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) transition ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED5_PB TERRAINLIST ADJACENT PROB BUILDER IMAGESTEM {TRANSITION_RESTRICTED5_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -500 transition ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED5_B TERRAINLIST ADJACENT BUILDER IMAGESTEM {TRANSITION_RESTRICTED5_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -500 transition ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED5_PLF TERRAINLIST ADJACENT PROB LAYER FLAG IMAGESTEM {TRANSITION_RESTRICTED5_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED5_LF TERRAINLIST ADJACENT LAYER FLAG IMAGESTEM {TRANSITION_RESTRICTED5_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED5_PF TERRAINLIST ADJACENT PROB FLAG IMAGESTEM {TRANSITION_RESTRICTED5_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -500 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED5_F TERRAINLIST ADJACENT FLAG IMAGESTEM {TRANSITION_RESTRICTED5_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -500 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED5_PL TERRAINLIST ADJACENT PROB LAYER IMAGESTEM {TRANSITION_RESTRICTED5_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) transition IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED5_L TERRAINLIST ADJACENT LAYER IMAGESTEM {TRANSITION_RESTRICTED5_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) transition IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED5_P TERRAINLIST ADJACENT PROB IMAGESTEM {TRANSITION_RESTRICTED5_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -500 transition IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED5 TERRAINLIST ADJACENT IMAGESTEM {TRANSITION_RESTRICTED5_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -500 transition IMAGE_SINGLE ({IMAGESTEM})} #enddef #end of generated code #The following code is autogenerated by expand-terrain-macros.py #generated from: #meta-macro TRANSITION_RESTRICTED5_RANDOM TERRAINLIST ADJACENT L=LAYER=-500 F=FLAG=transition B=BUILDER=IMAGE_SINGLE IMAGESTEM #Please do not modify #define TRANSITION_RESTRICTED5_RANDOM_FB TERRAINLIST ADJACENT FLAG BUILDER IMAGESTEM {TRANSITION_RESTRICTED5_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -500 ({FLAG}) ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED5_RANDOM_LB TERRAINLIST ADJACENT LAYER BUILDER IMAGESTEM {TRANSITION_RESTRICTED5_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) transition ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED5_RANDOM_B TERRAINLIST ADJACENT BUILDER IMAGESTEM {TRANSITION_RESTRICTED5_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -500 transition ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED5_RANDOM_LF TERRAINLIST ADJACENT LAYER FLAG IMAGESTEM {TRANSITION_RESTRICTED5_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED5_RANDOM_F TERRAINLIST ADJACENT FLAG IMAGESTEM {TRANSITION_RESTRICTED5_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -500 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED5_RANDOM_L TERRAINLIST ADJACENT LAYER IMAGESTEM {TRANSITION_RESTRICTED5_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) transition IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED5_RANDOM TERRAINLIST ADJACENT IMAGESTEM {TRANSITION_RESTRICTED5_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -500 transition IMAGE_SINGLE ({IMAGESTEM})} #enddef #end of generated code #The following code is autogenerated by expand-terrain-macros.py #generated from: #meta-macro TRANSITION_RESTRICTED6 TERRAINLIST ADJACENT P=PROB=100 L=LAYER=-500 F=FLAG=transition B=BUILDER=IMAGE_SINGLE IMAGESTEM #Please do not modify #define TRANSITION_RESTRICTED6_LFB TERRAINLIST ADJACENT LAYER FLAG BUILDER IMAGESTEM {TRANSITION_RESTRICTED6_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED6_PFB TERRAINLIST ADJACENT PROB FLAG BUILDER IMAGESTEM {TRANSITION_RESTRICTED6_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -500 ({FLAG}) ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED6_FB TERRAINLIST ADJACENT FLAG BUILDER IMAGESTEM {TRANSITION_RESTRICTED6_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -500 ({FLAG}) ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED6_PLB TERRAINLIST ADJACENT PROB LAYER BUILDER IMAGESTEM {TRANSITION_RESTRICTED6_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) transition ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED6_LB TERRAINLIST ADJACENT LAYER BUILDER IMAGESTEM {TRANSITION_RESTRICTED6_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) transition ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED6_PB TERRAINLIST ADJACENT PROB BUILDER IMAGESTEM {TRANSITION_RESTRICTED6_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -500 transition ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED6_B TERRAINLIST ADJACENT BUILDER IMAGESTEM {TRANSITION_RESTRICTED6_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -500 transition ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED6_PLF TERRAINLIST ADJACENT PROB LAYER FLAG IMAGESTEM {TRANSITION_RESTRICTED6_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED6_LF TERRAINLIST ADJACENT LAYER FLAG IMAGESTEM {TRANSITION_RESTRICTED6_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED6_PF TERRAINLIST ADJACENT PROB FLAG IMAGESTEM {TRANSITION_RESTRICTED6_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -500 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED6_F TERRAINLIST ADJACENT FLAG IMAGESTEM {TRANSITION_RESTRICTED6_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -500 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED6_PL TERRAINLIST ADJACENT PROB LAYER IMAGESTEM {TRANSITION_RESTRICTED6_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) transition IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED6_L TERRAINLIST ADJACENT LAYER IMAGESTEM {TRANSITION_RESTRICTED6_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) transition IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED6_P TERRAINLIST ADJACENT PROB IMAGESTEM {TRANSITION_RESTRICTED6_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -500 transition IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED6 TERRAINLIST ADJACENT IMAGESTEM {TRANSITION_RESTRICTED6_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -500 transition IMAGE_SINGLE ({IMAGESTEM})} #enddef #end of generated code #The following code is autogenerated by expand-terrain-macros.py #generated from: #meta-macro TRANSITION_RESTRICTED6_RANDOM TERRAINLIST ADJACENT L=LAYER=-500 F=FLAG=transition B=BUILDER=IMAGE_SINGLE IMAGESTEM #Please do not modify #define TRANSITION_RESTRICTED6_RANDOM_FB TERRAINLIST ADJACENT FLAG BUILDER IMAGESTEM {TRANSITION_RESTRICTED6_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -500 ({FLAG}) ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED6_RANDOM_LB TERRAINLIST ADJACENT LAYER BUILDER IMAGESTEM {TRANSITION_RESTRICTED6_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) transition ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED6_RANDOM_B TERRAINLIST ADJACENT BUILDER IMAGESTEM {TRANSITION_RESTRICTED6_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -500 transition ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED6_RANDOM_LF TERRAINLIST ADJACENT LAYER FLAG IMAGESTEM {TRANSITION_RESTRICTED6_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED6_RANDOM_F TERRAINLIST ADJACENT FLAG IMAGESTEM {TRANSITION_RESTRICTED6_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -500 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED6_RANDOM_L TERRAINLIST ADJACENT LAYER IMAGESTEM {TRANSITION_RESTRICTED6_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) transition IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_RESTRICTED6_RANDOM TERRAINLIST ADJACENT IMAGESTEM {TRANSITION_RESTRICTED6_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -500 transition IMAGE_SINGLE ({IMAGESTEM})} #enddef #end of generated code #The following code is autogenerated by expand-terrain-macros.py #generated from: #meta-macro TRANSITION_COMPLETE TERRAINLIST ADJACENT L=LAYER=-500 F=FLAG=transition B=BUILDER=IMAGE_SINGLE IMAGESTEM #Please do not modify #define TRANSITION_COMPLETE_FB TERRAINLIST ADJACENT FLAG BUILDER IMAGESTEM {TRANSITION_COMPLETE_LFB ({TERRAINLIST}) ({ADJACENT}) -500 ({FLAG}) ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_COMPLETE_LB TERRAINLIST ADJACENT LAYER BUILDER IMAGESTEM {TRANSITION_COMPLETE_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) transition ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_COMPLETE_B TERRAINLIST ADJACENT BUILDER IMAGESTEM {TRANSITION_COMPLETE_LFB ({TERRAINLIST}) ({ADJACENT}) -500 transition ({BUILDER}) ({IMAGESTEM})} #enddef #define TRANSITION_COMPLETE_LF TERRAINLIST ADJACENT LAYER FLAG IMAGESTEM {TRANSITION_COMPLETE_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_COMPLETE_F TERRAINLIST ADJACENT FLAG IMAGESTEM {TRANSITION_COMPLETE_LFB ({TERRAINLIST}) ({ADJACENT}) -500 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_COMPLETE_L TERRAINLIST ADJACENT LAYER IMAGESTEM {TRANSITION_COMPLETE_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) transition IMAGE_SINGLE ({IMAGESTEM})} #enddef #define TRANSITION_COMPLETE TERRAINLIST ADJACENT IMAGESTEM {TRANSITION_COMPLETE_LFB ({TERRAINLIST}) ({ADJACENT}) -500 transition IMAGE_SINGLE ({IMAGESTEM})} #enddef #end of generated code