#textdomain wesnoth-lib ### ### Defines all window styles used in the game. ### For now the definition for normal and tiny gui are the same, this might ### change later when tiny-gui will be tested. ### [window_definition] id = tooltip_large description = "The window to show a large tooltip." [resolution] left_border = 7 right_border = 7 top_border = 7 bottom_border = 7 [background] [draw] [rectangle] x = 0 y = 0 w = "(width)" h = "(height)" fill_color = "0, 0, 0, 192" [/rectangle] [/draw] [/background] [foreground] [draw] [/draw] [/foreground] [/resolution] [/window_definition] [window_definition] id = tooltip description = "The window to show a large tooltip." [resolution] left_border = 15 right_border = 15 top_border = 15 bottom_border = 15 [background] [draw] [rectangle] x = 0 y = 0 w = "(width)" h = "(height)" fill_color = "35, 35, 40, 255" border_thickness = 1 border_color = "0, 0, 0, 255" [/rectangle] [line] x1 = 1 y1 = 1 x2 = "(width - 2)" y2 = 1 color = "76, 76, 76, 255" [/line] [line] x1 = "(width - 2)" y1 = 1 x2 = "(width - 2)" y2 = "(height - 2)" color = "76, 76, 76, 255" [/line] [rectangle] x = 1 y = 1 w = 2 h = "(height - 2)" fill_color = {GUI__BORDER_COLOR} [/rectangle] [line] x1 = 1 y1 = 1 x2 = 2 y2 = 1 color = {GUI__BORDER_COLOR_BRIGHT} [/line] [/draw] [/background] [foreground] [draw] [/draw] [/foreground] [/resolution] [/window_definition]