#textdomain wesnoth [test] name="Test scenario" map_data="border_size=1 usage=map Mm , Mm , Mm , Mm , Mm^Xm , Mm^Xm , Mm^Xm , Gg , Ww , Gg , Dd , Gg , Aa , Gg , Aa , Gg , Hh , Gg , Mm , Gg , Uu , Gg , Wo , Wo , Ch , Wo , Wo , Wo , Gg , Wo , Wo , Wo , Md , Wo , Wo , Wo , Rd , Wo , Wo Mm , Mm , Mm , Mm , Mm^Xm , Mm^Xm , Mm^Xm , Gg , Ww^Vm , Gg , Dd^Vda , Gg , Aa^Vea , Gg , Aa^Vha , Gg , Hh^Vhh , Gg , Mm^Vhh , Gg , Uu^Vu , Gg , Wo , Wo , Ch , Wo , Wo , Wo , Gg , Wo , Wo , Wo , Md , Wo , Wo , Wo , Rd , Wo , Wo Mm , Mm , Mm , Mm , Mm , Mm^Xm , Gg , Gg , Gg , Uu^Vud , Gg , Dd^Vdt , Gg , Gg^Ve , Gg , Gg^Vh , Gg , Ha^Vhha , Gg , Gs^Vht , Wo , Wo , Cud , Ch , Wo , Wo , Ds , Gg , Wo , Wo , Hd , Md , Wo , Wo , Re , Rd , Wo , Wo , Wo Mm , Mm , Gg , Gg , Gg , Gg , Gg , Ch , Ch , Ch , Ch , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ss^Vhs , Gg , Cud , Wo , Wo , Dd , Ds , Wo , Wo , Ha , Hd , Wo , Wo , Ql , Re , Wo , Wo , Uu , Uu , Uu Mm , Mm , Gg , Gg , Gg , Gg , Gg , Ch , 1 Kh , Ch , Ww , Gg , Gg , Mm^Vhh , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Dd , Wo , Wo , Gs , Ha , Wo , Wo , Mm , Ql , Wo , Wo , Uh , Uh , Wo , Wo , Wo Mm , Mm , Gg , Gg , Gg , Gg , Gg , Ch , Ch , Ch , Gg , Ww , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Wo , Gs , Gs , Gg^Vh , Ww , Ww , Mm , Ww , Wo , Rr , Rr , Wo , Wo , Gg , Gg , Gg Mm , Mm , Gg , Gg , Gg , Gg , Gg , Ch , Ch , Ch , Gg , Gg , Gg , Gg , Rr , Gg , Rr , Rr , Rr , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg^Vh , Rr , Gg , Ww , Ww , Hh , Hh , Hh , Wo , Wo , Wo , Gg , Wo , Gg , Gg Mm , Mm , Gg , Gg , Gg , Gg , Gg , Gg^Ve , Gg , Gg^Ve , Gg , Gg , Gg , Gg , Gg , Gg , Rr , Gg , Rr , Ggf , Gg , Gg , Ggf , Ggf , Gg , Gg , Gg , Ww , Ww , Ww , Ww , Gg , Wo , Mm^Xm , Wo , Gg , Wo , Ha , Ha Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs , Gg , Gg , Rr , Gg , Gg , Ggf , Gg , Ggf , Ggf , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Wo , Mm^Xm , Wo , Gg , Wo , Ha , Ha Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs , Gg , Gs , Gg , Gs , Gg , Gg , Re , Ggf , Ggf , Ggf , Gg , Ggf , Ggf , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Wo , Aa , Wo , Gg , Wo , Hh , Hh Gg , Gg , Gg , Gg , Gs^Ft , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs , Gs , Gs , Gg , Re , Ggf , Re , Ggf , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Wo , Aa , Wo , Md , Wo , Hh , Hh Gg , Gg , Dd^Do , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs , Gg , Gg , Rd , Gg , Gg , Re , Re , Re , Ggf , Gg , Ch , Ch , Ch , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Wo , Ai , Wo , Md , Wo , Ss^Bw| , Ss^Bw| Gg , Gg , Gg , Gg , Gg^Fet , Gg , Gg , Gg , Gs^Fpa , Ds^Fp , Gs^Fp , Gg , Gg , Rd , Gg , Rd , Gg , Gg , Gg , Gg , Gg , Gg , Ch , Ch , Ch , Gg , Gg , Gg , Ww , Gg , Wo , Gg , Wo , Ai , Wo , Mm , Wo , Ss , Ss Xu , Xu , Xu , Gg , Gg , Gg , Gg , Gg , Re^Fp , Gg^Fet , Gg^Fp , Ss^Vm , Gg , Rd , Rd , Rd , Gg , Re , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Wo^Bw\ , Wo^Bw/ , Wo^Bw| , Ww , Gg , Wo , Dd , Wo , Mm , Wo , Ss , Ss Xu , Xu , Xu , Ce , Ce , Ke , Ce , Gg , Gg , Re^Fp , Gg^Ve , Gg^Vh , Gg , Gg , Gg , Gg , Ce , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ss^Bw/ , Ww , Ss^Bw| , Ss^Bw\ , Gg , Wo , Dd , Wo , Qxu , Wo , Rr , Rr Xu , Xu , Uu^Uf , Xu , Ce , Ce , Xu , Gg , Uh , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ke , Ce , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ss^Bw\ , Wo , Ds , Wo , Qxu , Wo , Rr , Rr Xu , Xu , Uu^Uf , Xu , Xu , Xu , Xu , Xu , Uu , Gg , Uh , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ss , Gg , Gg , 2 Kh , Gg , Gg , Wo , Ds , Wo , Rd , Wo , Uh , Uh Xu , Xu , Qxu , Qxu , Cud , Xu , Uu , Uu^Ii , Uu^Vu , Gg , Xu , Gg , Gg , Gg , Gg^Ve , Gg , Ch , Gg , Gg , Chr , Chr , Gg , Chw , Ww , Gg , Chs , Chs , Gg , Cud , Gg , Gg , Gg , Wo , Gs , Wo , Rd , Wo , Uh , Uh Xu , Xu , Xu , Qxu , Ql , Cud , Uh , Uu^Vu , Uu^Uf , Xu , Ql , Gg^Ve , Xu , Gg , Gg , Gg , Kh , Ch , Gg , Khr , Gg , Gg , Khw , Chw , Gg , Khs , Gg , Gg , Kud , Cud , Ww^Bw/ , Ww^Bw/ , Wo , Gs , Wo , Re , Wo , Uu , Uu Xu , Xu , Qxu , Qxu , Ql , Ql , Ql , Xu , Xu , Xu , Xu , Xu , Xu , Xu , Xu , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Wo , Gg , Wo , Re , Wo , Uu , Uu Xu , Xu , Qxu , Qxu , Ql , Ql , Ql , Xu , Xu , Xu , Xu , Xu , Xu , Xu , Xu , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Wo , Gg , Wo , Re , Wo , Uu , Uu " turns=36 id=test {DAWN} {MORNING} {AFTERNOON} {DUSK} {FIRST_WATCH} {SECOND_WATCH} [story] [part] background="attacks/hammer-dwarven-runic.png" story="scaled" scale_background=yes [/part] [part] background="attacks/hammer-dwarven-runic.png" story="unscaled" scale_background=no [/part] [/story] [music] name="traveling_minstrels.ogg" ms_before=12000 [/music] victory_music="loyalists.ogg,underground.ogg,revelation.ogg" defeat_music="nr-sad.ogg" [side] random_gender=yes type="Silver Mage" side=1 canrecruit=yes controller=human max_hitpoints=90 recruit="Ghost,Troll Whelp,Assassin,Elvish Hero,Elvish Fighter,Elvish Archer,Horseman,Mage,Elvish Shaman,Red Mage,Spearman,Swordsman,Duelist,Fencer,Elvish Captain,Elvish Ranger,Elvish Shyde,Thief,Rogue,White Mage,Mage of Light,Elvish Sharpshooter,Silver Mage,Vampire Bat,Blood Bat,Soulless,Walking Corpse" gold=2000 enemy=2 shroud=yes [unit] x,y=4,8 type="Elvish Avenger" id=statue generate_name=yes hitpoints=4 [status] stoned=on [/status] [/unit] [unit] x,y=12,8 type="Thief" generate_name=yes hitpoints=9 [status] poisoned=on [/status] [/unit] [unit] x,y=9,8 type="Peasant" generate_name=yes [/unit] [unit] x,y=18,9 type="Arch Mage" generate_name=yes [/unit] [unit] x,y=17,10 type="Elvish Druid" generate_name=yes [/unit] [unit] x,y=19,10 type="Lich" generate_name=yes [/unit] [unit] x,y=17,11 type="Elvish Shyde" generate_name=yes [/unit] [unit] x,y=18,11 type="Arch Mage" gender="female" generate_name=yes [/unit] [/side] [side] type=Orcish Warlord id="Urug-Telfar" side=2 controller=ai canrecruit=yes recruit="Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Saurian Skirmisher,Naga Fighter" gold=40 income=10 enemy=1 [unit] x,y=12,13 type="Orcish Archer" generate_name=yes [/unit] [unit] x,y=10,7 type="Orcish Archer" generate_name=yes [/unit] [/side] [event] name=prerecruit [message] speaker=narrator message= "testing prerecruit" image=wesnoth-icon.png [/message] [/event] [event] name=prestart [time_area] id=cave {UNDERGROUND} terrain=U*^*,Q*,Xu,Kud,Cud x= 1-14 y=13-19 [/time_area] [/event] [event] name=moveto [filter] x=11 y=6 side=1 [not] id=Baldras [/not] [/filter] [message] speaker=narrator message= "You can come if you wish, but the leader is only interested in speaking to Baldras." image=wesnoth-icon.png [/message] [/event] [event] name=moveto [filter] x,y,side=17,7,1 [/filter] [modify_side] side=2 gold=1000 income=100 recruit=Orcish Assassin,Orcish Warrior,Orcish Crossbowman,Wolf Rider,Orcish Archer [ai] time_of_day=morning,afternoon aggression=1.0 caution=0.0 recruitment_pattern=fighter,fighter,fighter,fighter {NO_SCOUTS} [/ai] [ai] time_of_day=dawn,dusk aggression=1.0 caution=0.0 recruitment_pattern=archer,archer,archer,archer {NO_SCOUTS} [/ai] [ai] time_of_day=first_watch,second_watch,underground aggression=1.0 caution=0.0 recruitment_pattern=scout,scout,scout,scout {NO_SCOUTS} [/ai] [/modify_side] {REMOVE_LABEL $x1 $y1} [message] speaker=narrator image=wesnoth-icon.png message="Now the orcs will fight until death; nothing shall stop their bloodthirsty warriors!" [/message] [modify_turns] current=5 [/modify_turns] [/event] [label] x,y=14,12 text="Health insurance" [/label] [event] name=moveto first_time_only=no [filter] side=1 x,y=14,12 [/filter] {LOG "$unit.name (id $unit.id|) requested health insurance!"} {FULL_HEAL (x,y=$x1|,$y1)} [/event] [label] x,y=17,7 text="Open the hell" [/label] [label] x,y=18,10 text="left" [/label] [event] name=moveto first_time_only=no [filter] x,y,side=18,10,1 [/filter] [message_test_left] message="Test message" [/message_test_left] [/event] [label] x,y=19,11 text="right" [/label] [event] name=moveto first_time_only=no [filter] x,y,side=19,11,1 [/filter] [message_test_right] message="Test message" [/message_test_right] [/event] {PLACE_IMAGE items/book1.png 2 2} {PLACE_IMAGE items/book2.png 3 2} {PLACE_IMAGE items/book3.png 4 2} {PLACE_IMAGE items/book4.png 5 2} {PLACE_IMAGE items/flower1.png 2 3} {PLACE_IMAGE items/flower2.png 3 3} {PLACE_IMAGE items/flower3.png 4 3} {PLACE_IMAGE items/flower4.png 5 3} {PLACE_IMAGE scenery/rock1.png 2 4} {PLACE_IMAGE scenery/rock2.png 3 4} {PLACE_IMAGE scenery/rock3.png 4 4} {PLACE_IMAGE scenery/rock4.png 5 4} {PLACE_IMAGE items/dragonstatue.png 2 5} {PLACE_IMAGE items/ornate1.png 3 5} {PLACE_IMAGE items/ornate2.png 4 5} {PLACE_IMAGE items/barrel.png 5 5} {PLACE_IMAGE scenery/monolith1.png 2 6} {PLACE_IMAGE scenery/monolith2.png 3 6} {PLACE_IMAGE scenery/monolith3.png 4 6} {PLACE_IMAGE scenery/monolith4.png 5 6} {PLACE_IMAGE scenery/well.png 2 7} {PLACE_IMAGE scenery/leanto.png 3 7} {PLACE_IMAGE items/ball-green.png 4 7} {PLACE_IMAGE items/ball-blue.png 5 7} {PLACE_IMAGE items/box.png 2 8} {PLACE_IMAGE scenery/well.png 10 5} {OBJ_RING_REGENERATION 10 4 OBJ1} {OBJ_RING_SLOW 11 4 OBJ2} {OBJ_POTION_HEALING 12 4 OBJ3} {OBJ_POTION_POISON 13 5 OBJ4} {OBJ_POTION_HOLY 14 4 OBJ5} {OBJ_POTION_STRONG 15 4 OBJ6} {OBJ_POTION_DECAY 11 5 OBJ7} {OBJ_TRIDENT_STORM 12 5 OBJ8} #{OBJ_SWORD_FIRE 13 5 OBJ9} #{OBJ_SCEPTER_FIRE 14 5 OBJ10} {TELEPORT_TILE 10 3 27 15} [event] name=moveto [filter] side=1 [/filter] [modify_side] side=1 shroud_data="|111111111111 |1111111111111 |1111111111111 |11111111111111 |11111111111111 |001111111111111 |111111111111111 |1111111111111111 |111111111111111 |1111111111111111 |1111111111111111 |11111111111111111 |11111111111111111 |11111111111111111 |1111111111111111 |1111111111111111 |111111111111111 |111111111111111 |11111111111111 |11111111111111 |1111111111111 | | | | | | | | | | | |00000000000001111111 |000000000000011111111 |00000000000001111111 |000000000000000111111 |00000000000000011111 " [/modify_side] [/event] [item] x,y=8,8 image="items/orcish-flag.png" [/item] [label] x,y=8,8 text="Northerners unleashed!" [/label] [item] x,y=10,10 halo="scenery/fire1.png:150,scenery/fire2.png:150,scenery/fire3.png:150,scenery/fire4.png:150,scenery/fire5.png:150,scenery/fire6.png:150,scenery/fire7.png:150,scenery/fire8.png:150" [/item] [event] name=moveto first_time_only=no [filter] side=1 x=8 y=8 [/filter] [terrain] x=28,30,29 y=15,15,17 terrain=Ch [/terrain] {VARIABLE_OP xx1 random 10..20} {VARIABLE_OP yy1 random 10..17} [unit] side=2 x,y="$xx1","$yy1" type="Orcish Warlord" id="Bozo" generate_name=yes [/unit] [message] speaker="Bozo" message="Mwahahahahah! I appeared at $xx1, $yy1!" [/message] [/event] [item] x,y=4,4 image="items/orcish-flag.png" [/item] [label] x,y=10,9 text="Let's fight" [/label] [event] name=moveto first_time_only=no [filter] x=10 y=9 side=1 [/filter] [animate_unit] flag=attack hit=hit [primary_attack] [/primary_attack] [/animate_unit] [/event] [label] x,y=4,4 text="Open, Sesame!" [/label] [label] x,y=5,8 text="Let there be fog!" [/label] [event] name=moveto first_time_only=no [filter] x=5 y=8 side=1 [/filter] [store_side] side=1 variable=side1_store [/store_side] [if] [variable] name=side1_store.fog equals="no" [/variable] [then] [modify_side] side=1 fog=yes [/modify_side] [redraw][/redraw] [label] x,y=5,8 text="Torches, attack!" [/label] [/then] [else] [modify_side] side=1 fog=no [/modify_side] [redraw][/redraw] [label] x,y=5,8 text="Let there be fog!" [/label] [/else] [/if] {CLEAR_VARIABLE side1_store} [/event] [event] name=moveto first_time_only=no [filter] side=1 x=4 y=4 [/filter] [terrain] x=1,2 y=2,2 terrain=Re [/terrain] [/event] [item] x,y=8,5 image="items/orcish-flag.png" [/item] [label] x,y=8,5 text="Reveal the Way" [/label] [event] name=moveto first_time_only=no [filter] side=1 x=8 y=5 [/filter] [remove_shroud] side=1 x="0-38" y="0-20" [/remove_shroud] [/event] [item] x,y=12,6 image="terrain/color-hex.png~RC(red>purple)~RC(blue>black)" [/item] [label] x,y=12,6 text="change coloring" [/label] [color_range] id=blonde rgb=255,255,0,255,255,128,0,0,0 [/color_range] [color_palette] thief=133,167,202,73,102,151,215,240,240,185,206,228,41,61,95,97,124,171 [/color_palette] [event] name=prerecruit first_time_only=no [filter] type="Thief" [/filter] {RANDOM "RC(thief>red)","RC(thief>green)","RC(thief>blue)","RC(thief>blonde)","RC(thief>mauve_troll)","donothing()"} [object] silent=yes [effect] apply_to=image_mod replace=$random [/effect] [/object] [/event] [color_range] id=mauve_troll rgb=ED6F9B,C63567,380113 [/color_range] [color_range] id=aqua_troll rgb=7AA09A,3B765F,002121 [/color_range] [color_range] id=green_troll rgb=869280,466546,001715 [/color_range] [color_range] id=grey_troll rgb=7E808B,3E5451,00101A [/color_range] [color_palette] troll_skin=A8A8A8,747F73,616153,374336,172830,9A9A9A,999999,596F60,596E5F,4E4F3F,4E5040,4D4F3F,1E3325,1F3325,001B22,001A21 [/color_palette] [event] name=prerecruit first_time_only=no [filter] type="Troll Whelp" [/filter] #define GIVE_TROLLSKIN {RANDOM "RC(troll_skin>mauve_troll)","RC(troll_skin>aqua_troll)","RC(troll_skin>aqua_troll)","RC(troll_skin>green_troll)","RC(troll_skin>grey_troll)","donothing()"} [object] silent=yes [effect] apply_to=image_mod replace=$random [/effect] [/object] #enddef {GIVE_TROLLSKIN} [/event] [event] name=moveto first_time_only=no [filter] side=1 x=12 y=6 type="Thief" [/filter] [object] id=bleach name= "Potion of bleach" image=items/potion-red.png duration=level description="Oooh tingly!!!" [effect] apply_to=image_mod add="RC(thief>blonde)" [color_palette] thief=133,167,202,73,102,151,215,240,240,185,206,228,41,61,95,97,124,171 [/color_palette] [/effect] [/object] [/event] [event] name=moveto first_time_only=no [filter] side=1 x=12 y=6 [not] type="Thief" [/not] [/filter] [message] speaker=narrator image=units/elves-wood/captain.png~RC(magenta>green) message="Send me a thief to spy on the blondes" [/message] [/event] [item] x,y=8,7 image="items/chest-plain-closed.png" [/item] [label] x,y=8,7 text="BOOM!" [/label] [event] name="moveto" first_time_only=no [filter] x,y=8,7 [/filter] [terrain] x="7,9" y="7,7" terrain="Gg" [/terrain] [/event] [item] x,y=9,3 image="items/gohere.png" [/item] [label] x,y=9,3 text="Win" [/label] [label] x,y=7,3 text="Timeshift" [/label] [label] x,y=14,9 text="The silly dance" [/label] [event] name="moveto" first_time_only=no [filter] x,y=14,9 [/filter] [animate_unit] [/animate_unit] [allow_undo] [/allow_undo] [/event] [event] name="moveto" first_time_only=no [filter] x,y=9,3 [/filter] {VARIABLE endlevel_test.result "victory"} {VARIABLE endlevel_test.bonus "yes"} [insert_tag] name=endlevel variable=endlevel_test [/insert_tag] [/event] [event] name="moveto" first_time_only=no [filter] x,y=7,3 [/filter] [end_turn] [/end_turn] [/event] [event] name=prestart [unit] side=1 x,y="recall","recall" type=Lich [/unit] [unit] side=1 x,y="recall","recall" type=Arch Mage [/unit] [unit] side=1 x,y="recall","recall" type=Ancient Wose [/unit] [/event] [terrain_graphics] x,y=13,13 map=" , * *, * , 1 *, * , *" [tile] pos=1 type=* [/tile] [image] name="forest" position=vertical base=90,144 [/image] [/terrain_graphics] [label] x,y=15,15 text="This is not a forest" [/label] [label] x,y = 25,6 text = "Let it snow" [/label] [event] # When moving to the specified coordinates, # the area will be transformed to a snow landscape, # but the water area should remain as is. name="moveto" first_time_only=yes [filter] x,y=25,6 [/filter] [terrain_mask] x,y=20,1 mask="usage=mask _s, _s, _s, _s, Aa, Aa, _s, _s, _s, _s _s, _s, _s, Aa, Aa, Aa, Aa, _s, _s, _s _s, _s, Aa, Aa, Aa, Aa, Aa, Aa, _s, _s _s, Aa, Aa, Aa, Aa, Aa, Aa, Aa, Aa, _s Aa, Aa, Aa, Aa, Aa, Aa, Aa, Aa, Aa, Aa Aa, Aa, Aa, Aa, Aa, Aa, Aa, Aa, Aa, Aa _s, Aa, Aa, Aa, Aa, Aa, Aa, Aa, Aa, _s _s, _s, Aa, Aa, Aa, Aa, Aa, Aa, _s, _s _s, _s, _s, Aa, Aa, Aa, Aa, _s, _s, _s _s, _s, _s, _s, Aa, Aa, _s, _s, _s, _s " [rule] old=Gg^Vh new=Aa terrain=Aa^Vha [/rule] [rule] old=Gs^Fp new=Aa terrain=Aa^Fpa [/rule] [rule] old=Hh new=Aa terrain=Hh [/rule] [rule] old=Gg, Re, Ggf new=Aa # Don't specify terrain and it just uses the new terrain [/rule] # default: Will match everything, since 'old' and 'new' aren't specified. # Set 'use_old=yes' to signal no change. [rule] use_old=yes [/rule] [/terrain_mask] [/event] [label] x,y = 9,13 text = "Plant palms" [/label] [event] # Replace all trees with tropic forest but leave the base terrain intact name="moveto" first_time_only=yes [filter] x,y=9,13 [/filter] [terrain_mask] x,y=8,11 mask="usage=mask ^Ft, ^Ft, ^Ft, ^Ft ^Ft, ^Ft, ^Ft, ^Ft ^Ft, ^Ft, ^Ft, ^Ft ^Ft, ^Ft, ^Ft, ^Ft " [rule] old=*^F* layer=overlay [/rule] # default: Will match everything, since 'old' and 'new' aren't specified. # Set 'use_old=yes' to signal no change. [rule] use_old=yes [/rule] [/terrain_mask] [terrain] x=12 y=12 terrain=Aa^Ft layer=overlay [/terrain] [/event] [label] x,y = 10,13 text = "Flood" [/label] [event] # replace the base terrain while leaving the overlay intact name="moveto" first_time_only=yes [filter] x,y=10,13 [/filter] [terrain_mask] x,y=8,11 mask="usage=mask Ww, Ww, Ww, Ww Ww, Ww, Ww, Ww Ww, Ww, Ww, Ww Ww, Ww, Ww, Ww " [rule] old=*^Ve* layer=base [/rule] [rule] layer=base replace_if_failed=true # if just replacing the base failed, replace the whole terrain # this will make the human village disappear. [/rule] # default: Will match everything, since 'old' and 'new' aren't specified. # Set 'use_old=yes' to signal no change. [rule] use_old=yes [/rule] [/terrain_mask] [terrain] x=12 y=12 terrain=Ds layer=base [/terrain] [label] x,y = 11,14 text = "Sunken" [/label] [label] x,y = 10,14 text = "Still there" [/label] [/event] [event] name=start [set_menu_item] id=test1 description="Summon Troll" [show_if] [not] [have_unit] x,y=$x1,$y1 [/have_unit] [/not] [/show_if] [filter_location] [/filter_location] [command] {LOYAL_UNIT $side_number (Troll) $x1 $y1 (MagicTroll) ("Magic Troll")} {GIVE_TROLLSKIN} #undef GIVE_TROLLSKIN [sound] name=magic-holy-miss-3.ogg [/sound] [/command] [/set_menu_item] [set_menu_item] id=test2 image="buttons/group_all.png" description="Dismiss Troll" [show_if] [have_unit] x,y=$x1,$y1 type=Troll side=$side_number [/have_unit] [/show_if] [command] [kill] x,y=$x1,$y1 animate=yes [/kill] [/command] [/set_menu_item] [/event] [label] x,y=10,10 text="Keep out!!!" [/label] [event] name=moveto first_time_only=no [filter] x,y=10, 10 [/filter] [deprecated_message] message="Moving to this location is no longer supported... bye bye" [/deprecated_message] [kill] x,y=10,10 animate=yes [/kill] [/event] [label] x,y=7,10 text="Earn 100 XP!" [/label] [event] name=moveto first_time_only=no [filter] x=7 y=10 [/filter] {VARIABLE_OP unit.experience add 100} [unstore_unit] variable=unit text="100 XP" red,green,blue=200,200,50 [/unstore_unit] [/event] [label] x,y=7,11 text="test anim" [/label] [event] name=moveto first_time_only=no [filter] x=7 y=11 [/filter] [object] [effect] apply_to=new_attack name=ruby of fire description="ruby of fire" icon=attacks/fireball.png type=fire range=ranged [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] damage=14 number=4 [/effect] [effect] apply_to=new_animation [standing_anim] alpha=0.0~1.0 [frame] begin=-2000 end=0 [/frame] [/standing_anim] [/effect] [/object] [/event] [label] x,y=5,5 text="promotions" [/label] [event] name=moveto first_time_only=no [filter] x=5 y=5 [/filter] {ADVANCE_UNIT x,y=5,5 (Grand Marshal,Yeti,Fire Dragon) } [/event] # Capture connected villages near 13,2 for team 2 [event] name=prestart [store_locations] x,y=13,2 radius=2 [filter_radius] terrain=*^V* [/filter_radius] variable=temp_villages_area [/store_locations] {FOREACH temp_villages_area i} [capture_village] side=2 x,y=$temp_villages_area[$i].x,$temp_villages_area[$i].y [/capture_village] {NEXT i} # Then put goblins on the northernmost villages [store_locations] find_in=temp_villages_area y=1 variable=temp_villages_area [/store_locations] {FOREACH temp_villages_area i} [unit] type=Goblin Spearman side=2 x,y=$temp_villages_area[$i].x,$temp_villages_area[$i].y [/unit] {NEXT i} {CLEAR_VARIABLE temp_villages_area} [/event] [event] name=prestart [label] x,y=2,11 text="Fogged oasis" fogged=yes [/label] [/event] #define DYNAMIC_EVENT_SETUP TYPE VAR [set_variables] name={VAR} [literal] name={TYPE} [set_variable] name={VAR} add=1 [/set_variable] [message] id=statue message="dynamic " + {TYPE} + " event ${VAR}|!" [option] message="Continue!" [/option] [option] message="Stop annoying me..." [command] [set_variables] name={VAR} mode=replace [value] name=moveto [filter] side=1 [filter_location] radius=1 [filter] id=statue [/filter] [/filter_location] [/filter] [message] id=statue message="No more dynamic events! Sorry..." [/message] [/value] [/set_variables] {MODIFY_UNIT id=statue status.stoned true} [/command] [/option] [/message] [insert_tag] name=event variable={VAR} [/insert_tag] [/literal] [/set_variables] #enddef [event] name=prestart [set_menu_item] id=dynamic_ev description="Start Dynamic Events!" [filter_location] [filter] id=statue [/filter] [/filter_location] [command] {DYNAMIC_EVENT_SETUP "new turn" ev} [insert_tag] name=event variable=ev [/insert_tag] [set_menu_item] id=dynamic_ev [show_if] [not] [/not] [/show_if] [/set_menu_item] [unstone] id=statue [/unstone] [/command] [/set_menu_item] [/event] [/test] # vim: tabstop=4: shiftwidth=4: expandtab: softtabstop=4: autoindent: # kate: indent-mode normal; space-indent on;