# #-#-#-#-# wesnoth-tutorial.cpp.pot (PACKAGE VERSION) #-#-#-#-# # SOME DESCRIPTIVE TITLE. # Copyright (C) YEAR Wesnoth development team # This file is distributed under the same license as the PACKAGE package. # FIRST AUTHOR , YEAR. # #, fuzzy msgid "" msgstr "" "#-#-#-#-# wesnoth-tutorial.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2011-10-17 23:28+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "#-#-#-#-# wesnoth-tutorial.wml.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2011-10-17 23:28+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:40 msgid "" "\n" "Click a mouse button or press the spacebar to continue..." msgstr "" #. [tutorial]: id=tutorial #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:49 msgid "Wesnoth Tutorial Part I" msgstr "" #. [side]: type=Fighter, id=student #. [command] #. [option]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:82 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:84 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:173 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:175 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:356 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:357 msgid "Konrad" msgstr "" #. [unit]: id=Delfador, type=Elder Mage #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:138 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:145 msgid "Delfador" msgstr "" #. [objectives] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:153 msgid "" "You will learn the basics of:\n" "Movement\n" "Attacking\n" "Healing\n" "Recruiting" msgstr "" #. [objective]: condition=win #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:155 msgid "Destroy a fierce enemy" msgstr "" #. [objective]: condition=lose #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:159 msgid "Get yourself killed" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:171 msgid "Who would you like to play?" msgstr "" #. [unit]: type=Fighteress, id=student #. [command] #. [option]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:180 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:182 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:195 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:430 msgid "Li’sar" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:210 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:216 msgid "Welcome to Wesnoth!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:212 msgid "" "For this tutorial, you are playing Konrad.\n" "You are standing in the keep, and your mentor Delfador is on the east side " "of the river." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:218 msgid "" "For this tutorial, you are playing Li’sar.\n" "You are standing in the keep, and your mentor Delfador is on the east side " "of the river." msgstr "" #. [event] #. [event]: id=student moves 0} #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:222 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:408 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:530 msgid "Left click on Konrad" msgstr "" #. [event] #. [event]: id=student moves 0} #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:223 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:409 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:531 msgid "Left click on Li’sar" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:242 msgid "" "You have selected Konrad.\n" "The places he can move to are highlighted." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:249 msgid "" "You have selected Li’sar.\n" "The places she can move to are highlighted." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:254 msgid "Here" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:260 msgid "" "Move Konrad next to Delfador by clicking on the tile marked Here." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:264 msgid "" "Move Li’sar next to Delfador by clicking on the tile marked Here." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:269 msgid "Left click on tile labeled Here" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:294 msgid "Oops!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:296 msgid "" "You moved to the wrong place! After this message, you can press u to " "undo, then try again." msgstr "" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:318 msgid "Good morning, Delfador! Is it time to attack things?" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:322 msgid "Um, well..." msgstr "" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:326 msgid "Have you found an orc for me to fight, huh? A troll?" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:330 msgid "Quiet! I will summon an enemy for you..." msgstr "" #. [event]: id=student moves 0} #. [unit_type]: id=Quintain, race=mechanical #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:358 #: data/campaigns/tutorial/units/Quintain.cfg:4 msgid "Quintain" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:362 msgid "... this quintain!" msgstr "" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:366 msgid "A quintain? You want me to fight a dummy?" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:373 msgid "You have 32 hitpoints and a sword, boy. I’m fairly sure you’ll win." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:378 msgid "" "female^Young lady, you have 32 hitpoints and a sword. I’m fairly sure you’ll " "win." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:386 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:392 msgid "Attacking" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:388 msgid "" "To attack the quintain, first select the attacker (Konrad) then the target " "(the quintain). You will see an attack description. When you click OK, Konrad will attack." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:393 msgid "" "To attack the quintain, first select the attacker (Li’sar) then the target " "(the quintain). You will see an attack description. When you click OK, Li’sar will attack." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:404 msgid "Click on the quintain to attack it" msgstr "" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:440 msgid "Hey! This quintain fights back!" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:444 msgid "Hmm, perhaps we should have started with a doll." msgstr "" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:448 msgid "Should I retreat?" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:452 msgid "Good idea!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:457 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:461 msgid "Crowns" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:458 msgid "" "Note: The tiny metal crown above Delfador means you will lose the game if he " "is killed. You will also lose the game if your leader (Konrad) is killed." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:462 msgid "" "Note: The tiny metal crown above Delfador means you will lose the game if he " "is killed. You will also lose the game if your leader (Li’sar) is killed." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:474 msgid "" "Unfortunately, you’ve used up your turn attacking the quintain. The quintain " "now gets to attack." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:479 msgid "" "female^Unfortunately, you’ve used up your turn attacking the quintain. The " "quintain now gets to attack." msgstr "" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:485 msgid "The dummy gets a turn?" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:491 msgid "" "Yes. It’s a magical quintain.\n" "Now, this quintain gets 5 chances to hit you for 3 damage each. If it hits " "every time, you’ll drop from $student_hp to $future_hp hit points. Brace " "yourself!" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:494 msgid "Click on the End Turn button in the bottom right of the screen" msgstr "" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:515 msgid "Ouch! I need to heal! Only $student_hp hitpoints left!" msgstr "" #. [event] #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:517 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:509 msgid "Village" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:522 msgid "" "There is a village on the other side of the river. Visiting villages is a " "good idea, and ending your turn in one will heal you. To the village!" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:527 msgid "" "female^There is a village on the other side of the river. Visiting villages " "is a good idea, and ending your turn in one will heal you. To the village!" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:540 msgid "Click on the village to move Konrad" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:541 msgid "Click on the village to move Li’sar" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:559 msgid "Villages" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:561 msgid "" "You have captured a village! It now flies your flag and has been added to " "your total village count. (The house icon at the top of the screen shows how " "many villages you currently control.) Villages provide the gold needed to " "recruit units. Each turn, you gain two gold plus one for every village you " "own." msgstr "" #. [event] #. [then] #. [else] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:565 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:697 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:730 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:870 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:922 msgid "Click on the End Turn button" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:601 msgid "" "You’re about to be healed by $hp_difference hitpoints, but it’s time to " "summon some help against that quintain." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:606 msgid "" "female^You’re about to be healed by $hp_difference hitpoints, but it’s time " "to summon some help against that quintain." msgstr "" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:612 msgid "I’ll recruit some elves!" msgstr "" #. [event] #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:614 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1039 msgid "Keep" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:619 msgid "" "A splendid idea. You can recruit two units if you return to the keep. You " "have plenty of gold for that." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:624 msgid "" "female^A splendid idea. You can recruit two units if you return to the keep. " "You have plenty of gold for that." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:630 msgid "Move Konrad to the keep" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:631 msgid "Move Li’sar to the keep" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:648 msgid "Recruiting" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:650 msgid "" "Whenever you’re on a keep, you can recruit into the castle " "tiles around it by right-clicking and selecting Recruit. This time " "you will only be given one type of unit to choose: the Elvish Fighter." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:654 msgid "Right click on a castle tile and select Recruit" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:688 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:721 msgid "New Recruits" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:691 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:724 msgid "" "New units cannot act in the turn they appear; you will gain control of them " "next turn.\n" "After this dialog, you can move the mouse over a unit to see a summary of " "its abilities on the right of the screen." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:702 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:735 msgid "Right click on the other castle tile and recruit another unit" msgstr "" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:757 msgid "" "Hey, the quintain just healed 2 hitpoints! I’d better attack it at once!" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:761 msgid "Yes, if a unit doesn’t do anything for a turn, it will slowly heal." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:767 msgid "" "Had the quintain survived your onslaught, it would have regained two " "hitpoints. If a unit doesn’t do anything for a turn, it will slowly heal." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:781 msgid "" "But before you send your fighters against the quintain, you should know they " "have two kinds of attack..." msgstr "" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:785 msgid "I’ll tell them to use the one that does the most damage!" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:789 msgid "" "And which would that be? The sword (5–4) or the bow (3–3)? I suppose you’ll " "find out..." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:791 msgid "Left click on an Elvish Fighter" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:792 msgid "End your turn and attack again." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:811 msgid "" "You wouldn’t do anything stupid like charging that quintain yourself again, " "now would you?\n" "Use the fighters you recruited first; they’ll be a lot of help." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:822 msgid "Left click on the quintain to attack it." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:859 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:866 msgid " The ranged attack would have been safer." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:859 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:866 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:878 msgid "" "Your elf used a sword (5–4; or 5 damage, 4 attacks), which is a melee " "attack. The quintain defended with its melee attack (3–5)." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:867 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:919 msgid "" "\n" "End your turn, then attack again." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:879 msgid "" "\n" "You should tell the other elf to use the bow." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:882 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:931 msgid "Attack with the other elf" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:911 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:918 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:929 msgid "" "Your elf used a bow, which is a ranged attack (3–3; or 3 damage, 3 " "attacks). The quintain has no ranged attack, only a melee attack, so it " "could not defend itself." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:950 msgid "Keep attacking with both elves until the quintain is finished!" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:964 msgid "Maybe you should recruit another elf?" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:968 msgid "Unit Descriptions" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:970 msgid "" "You can right click on a unit to see a detailed Unit Description." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:991 msgid "Protect Your Troops" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:993 msgid "" "Remember to pull back wounded units into villages and recruit more if " "needed. Take special care of units with the highest experience points (XP)" " so they can gain levels and become more powerful." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1010 msgid "Support" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1012 msgid "" "Each village you control will support one unit for free. After that, " "each unit costs you one gold per turn." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1027 msgid "Advancement" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1029 msgid "" "When a unit gains enough experience points (the experience bar, if " "present, is on the right of the hitpoints bar), it will go up " "a level. Elvish Fighters have two advancement options, and you will be able " "to choose which one you want. However, second level units cost twice as much " "to support as first level units." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1044 msgid "Defenses" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1047 msgid "" "Whenever one of your units is selected, you’ll see varying percentages as " "you move the mouse over the map. The higher the percentage, the more " "defense that unit has in that kind of terrain. For example, most " "units have good defenses in castles and villages but poor defenses in " "rivers. However, these quintains use a magical attack, which always " "has a 70% chance of hitting no matter what terrain its target occupies." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1072 msgid "The quintain is destroyed, and I have gained more experience!" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1078 msgid "" "Yes, you gain experience through battle, especially by killing an opponent. " "Gain enough experience and you’ll become more powerful.\n" "Now, Konrad, I will leave you with more dummies to practice on! After that, " "we have real work to do..." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1082 msgid "" "Yes, you gain experience through battle, especially by killing an opponent. " "Gain enough experience and you’ll become more powerful.\n" "Now, Li’sar, I will leave you with more dummies to practice on! After that, " "we have real work to do..." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1119 msgid "Note" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1121 msgid "" "These dummies only attack if you are a single tile away. With care, you " "should be able to kill them one at a time." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1130 msgid "Do you want to keep practicing?" msgstr "" #. [option]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1132 msgid "Yes, I’m still figuring it out." msgstr "" #. [option]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1135 msgid "No, I think I’ve got it." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1176 msgid "Victory" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1177 msgid "" "After your victory notice, the map will be grayed out to indicate that the " "scenario is over, but you will still be able to examine the final positions " "and state of your troops and any surviving enemies. This is called linger " "mode. When you’re finished, click the End Scenario button to go " "on the next scenario in the campaign." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/2_Speaking.cfg:30 msgid "Undo" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/2_Speaking.cfg:31 msgid "" "Don’t forget, you can press u to undo most things; useful for " "correcting mistakes." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Speaking.cfg:78 msgid "" ", your new recruit, has two traits: strong and intelligent. " "‘Strong’ means a unit does more damage, and ‘intelligent’ means it needs " "less experience to advance a level." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Speaking.cfg:93 msgid "" " has two traits: quick and resilient. ‘Quick’ means a unit can " "move one tile further each turn, and ‘resilient’ means it has more hitpoints." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:25 msgid "Patch of forest" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:26 msgid "" "Now put an unwounded unit, preferably a Fighter, in that patch of forest on " "the south-east of the island; a nice, defensible spot." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:27 msgid "Can one unit survive against all those enemies?" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:28 msgid "" "With a little help, yes. If you move your Shaman next to the defending unit, " "she will heal it 4 hitpoints per turn. Just be careful not to expose the " "Shaman to attack since she is fairly weak herself." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:29 msgid "Move a unit (a Fighter if possible) to the patch of forest" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:36 msgid "" "Advance other units onto the island or to capture villages, then End " "Turn" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:234 msgid "" "That unit is about one kill (8 experience points) away from gaining a level! " "Do not let it die!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:287 msgid "I hope I have a chance to retreat after this!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:298 msgid "One lucky attack by an Orcish Grunt, and I’m done for!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:309 msgid "Ouch! I could make use of some healing in a village." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:336 msgid "I have $side.gold gold; enough to recruit!" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:337 msgid "Yes, keep recruiting more units: I think you might need them!" msgstr "" #. [tutorial]: id=2_Tutorial #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:347 msgid "Wesnoth Tutorial Part II" msgstr "" #. [side]: type=Orcish Warrior, id=Thrag #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:368 msgid "Thrag" msgstr "" #. [objective]: condition=win #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:398 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:436 msgid "Defeat the Orc Leader" msgstr "" #. [objective]: condition=lose #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:402 msgid "Death of Konrad" msgstr "" #. [objective]: condition=lose #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:440 msgid "Death of Li’sar" msgstr "" #. [unit]: id=Galdrad, type=Elvish Captain #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:451 msgid "Galdrad" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:478 msgid "" "Ho, Galdrad! Has Delfador conjured something else to beat me with? A flock " "of scarecrows, perhaps?" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:480 msgid "This is no game, Konrad! " msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:481 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:482 msgid "" "Orcs have encamped across the river. This is elven country; they are fools " "to enter here. We Elves are fast and hard to hit in forests. You must defeat " "their leader so they never threaten us again. I will advise you." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:481 msgid "This is no game, Li’sar! " msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:484 msgid "What should I do?" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:489 msgid "" "First, we will have to deal with the Orcish Grunt stationed in the middle of " "the river. He should be little trouble." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:490 msgid "" "By then, their leader will have recruited more units to send against us and " "the real fight will begin." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:491 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:492 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:493 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:494 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:495 msgid "Shallow" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:496 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:497 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:498 msgid "Deep water" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:500 msgid "" "See this dark blue water? It’s too deep for either side to cross. The orcs " "could slowly wade through that narrow band of shallow lighter-blue water in " "the east; but we could stand on the shore and force them to fight us from " "the water, where they are exposed and we are protected by the forest." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:510 msgid "" "The more likely attack, then, is across the bridge. That middle island is " "the key: it has a village for healing injured units and forests in which we " "fight so well." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:516 msgid "" "To start, we will need some units:\n" "two Elvish Fighters\n" "two Elvish Archers\n" "one Elvish Shaman" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:591 msgid "" "During your tutorial, both $recall_name1 and $recall_name2 gained " "$recall_xp1 experience points. You should recall them now so they can " "gain more experience, rather than recruiting new Fighters." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:594 msgid "" "During your tutorial, $recall_name1 gained $recall_xp1 experience points, " "and $recall_name2 gained $recall_xp2. You should recall them now so " "they can gain more experience, rather than recruiting new Fighters." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:600 msgid "" "During your tutorial, $recall_name1 gained $recall_xp1 experience points. " "You should recall that unit now, and recruit a second one (which is cheaper " "than recalling, anyway)." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:603 msgid "RECALL $recall_name1" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:604 msgid "" "Right click on the tile north-east of you and recall $recall_name1" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:613 msgid "" "If any Elvish Fighters from your last battle had experience, we would " "recall them to the current battlefield. However, your veterans gained " "no experience so it’s cheaper to recruit new units instead. Recruit an " "Elvish Fighter." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:616 msgid "" "If you had any experienced units alive from your last battle we would " "recall them. Instead we must recruit some new Elvish Fighters." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:619 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:875 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:918 msgid "Elvish Fighter" msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:620 msgid "Right click on the tile north-east of you and recruit an Elvish Fighter" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:660 msgid "No! I said recruit an Elvish Shaman! Now try again..." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:669 msgid "" "The Shaman is a fairly weak unit, but she has the ability to heal " "friendly units around her. She also has a special attack which slows " "enemies, halving the damage they do." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:670 msgid "So, should I end my turn now?" msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:672 msgid "" "While none of your recruited units can move, you still can. Your five units " "cost you 5 gold in upkeep, leaving you 3 gold poorer per turn. You need more " "income." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:674 msgid "Move Konrad to capture a village" msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:675 msgid "Move Li’sar to capture a village" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:692 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:731 msgid "No! I said recruit an Elvish Archer! Now try again..." msgstr "" #. [unit]: id=Eowynial, type=Elvish Archer #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:698 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:710 msgid "Eowynial" msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:714 msgid "Shaman" msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:715 msgid "Recruit an Elvish Shaman to your north" msgstr "" #. [unit]: id=Elriend, type=Elvish Archer #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:737 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:748 msgid "Elriend" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:771 msgid "No! I said recall $recall_name2|! Now try again..." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:780 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:817 msgid "Archer #1" msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:781 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:818 msgid "Archer #2" msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:783 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:820 msgid "Recruit two Elvish Archers in the tiles to your west" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:796 msgid "No! I said recruit an Elvish Fighter! Now try again..." msgstr "" #. [unit]: id=Golir, type=Elvish Fighter #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:802 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:813 msgid "Golir" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:851 msgid "No! I said recall $recall_name1, not $recall_name2|! Now try again..." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:855 msgid "" "No! I said recall $recall_name1 from the last battle, not recruit a " "new $recruit.language_name|! Now try again..." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:871 msgid "Right click on the tile east of you and recall $recall_name2" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:872 msgid "RECALL $recall_name2" msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:876 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:919 msgid "Right click on the tile east of you and recruit an Elvish Fighter" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:899 msgid "" "$recruit.language_name|? I said recruit a new Elvish Fighter. " "Now try again..." msgstr "" #. [unit]: id=Elindel, type=Elvish Fighter #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:906 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:917 msgid "Elindel" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:946 msgid "You’ve learned well, Konrad! " msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:947 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:949 msgid "" "The village supports one unit and pays 1 gold per turn. You’re only losing 1 " "gold per turn now." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:948 msgid "You’ve learned well, Li’sar! " msgstr "" #. [then] #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:951 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1081 msgid "End your turn" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:957 msgid "" "You’ve captured all the villages around the keep, but stay near so you can " "recruit more units." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:972 msgid "" "You should leave the villages near your keep for Konrad to capture. He needs " "to stay nearby to recruit more units anyway." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:973 msgid "" "You should leave the villages near your keep for Li’sar to capture. She " "needs to stay nearby to recruit more units anyway." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:979 msgid "Orcish Grunts have no ranged attacks, so use your archers against them." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:981 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1108 msgid "Attack the orc with an Archer" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:982 msgid "Unit Summaries" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:983 msgid "" "\n" "To review the capabilities of any unit—including an enemy—hover the mouse " "over it, and you will see a unit summary on the right of the screen" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:991 msgid "" "Excellent. Elves are well-protected in the forest. There’s only a 30% chance " "of hitting an Elvish Archer in that tile." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1000 msgid "" "It’s very dangerous to stand in water when there are enemies about! Your " "unit will have an 80% chance of being hit when the enemy counter-attacks! " "Cancel!" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1006 msgid "Attack the orc with the other Archer" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1018 msgid "Fighter to HERE" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1019 msgid "" "Your other units cannot reach the orc this turn. Send a Fighter to the " "village in the far east of the map. It will take two turns to reach it." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1020 msgid "Long-distance Movement" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1021 msgid "" "\n" "You can order a unit to move for multiple turns by selecting the unit and " "clicking on the destination. A number will indicate how many turns it will " "take to get there." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1022 msgid "Tell a Fighter to move to the far east village" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1040 msgid "" "Send the other Fighter and the Shaman south so they can attack next turn, " "then return to the keep to recruit more units!" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1041 msgid "Move your Fighter and Shaman south, then return Konrad to the keep" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1042 msgid "Move your Fighter and Shaman south, then return Li’sar to the keep" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1052 msgid "Recruit another Archer and a Fighter" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1067 msgid "I have no more money to recruit!" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1068 msgid "That is often a problem, which is why owning villages is important." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1069 msgid "Move Konrad to another (unowned) village" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1070 msgid "Move Li’sar to another (unowned) village" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1095 msgid "" "That Grunt is blocking the bridge! We must occupy that island before the " "Wolf Riders reach it." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1096 msgid "Can’t our units just move around him?" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1099 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1100 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1101 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1102 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1103 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1104 msgid "ZoC" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1107 msgid "" "No. Once you move close to an enemy unit, you are in its Zone of Control and cannot move further that turn.\n" "To move your troops onto that island without wading slowly through the " "water, you’ll have to kill the Grunt." msgstr "" #. [then] #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1134 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1145 msgid "Advance other units and capture villages, then End Turn" msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1137 msgid "" "No other units can reach that orc. I hope my $unit.type survives its counter-" "attack! I’d better grab more villages and move everyone closer for next turn." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1138 msgid "" "Yes. If your Shaman stands just behind that unit on the bridge, she will " "heal it at the beginning of the next turn." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1139 msgid "Move your Shaman onto the bridge to stand behind your other unit" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1185 msgid "" "Be careful: if you stand on the bridge you are exposed to attack from " "multiple directions!" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1198 msgid "" "It’s very dangerous to stand in water when there are enemies about! Your " "unit will have an 80% chance of being hit! Cancel, and wait for them to " "attack you!" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1208 msgid "" "Don’t forget about your Fighter in the east; you can move him south to that " "last village near the channel." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1213 msgid "" "We need to occupy that village, otherwise they will take it next turn! Move " "a unit into the village to stop the orcs capturing it. Whichever unit you " "choose will benefit from the village’s healing, too." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1225 msgid "" "Careful! It is now nighttime. Orcs are chaotic, which means their " "attacks are now 25% stronger. By day, their attacks are 25% weaker, which is " "a noticeable difference. You are lawful: stronger by day and weaker " "at night. Your elvish warriors are neutral: unaffected by the time of " "day." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1226 msgid "Time of Day" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1227 msgid "" "\n" "After this dialog, hold the mouse over the landscape image below the minimap " "on the right. This brings up a description of the time of day, showing who " "has the advantage." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1234 msgid "" "Remember to retreat your wounded units to villages. Healers can only heal 4 " "hitpoints at a time, while villages can heal 8 (the maximum healing for any " "unit)." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1241 msgid "Defend here" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1242 msgid "" "Beware of those orcs crossing the river! If they get into the forest they’ll " "be hard to dislodge!" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1248 msgid "Tracking Unused Units" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1249 msgid "" "\n" "You can ensure you use all your troops by pressing n to step from one " "unit to the next. If you press space, you can mark the currently " "selected unit as having finished its turn, which stops you moving it by " "accident later on. When n no longer selects a new unit, it’s safe to " "end your turn." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1254 msgid "Victory Conditions" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1255 msgid "" "\n" "In this scenario, you only need to defeat the orc leader to win. (Victory " "conditions for a scenario are given under Scenario Objectives in the " "Main Menu)." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1260 msgid "Recruit the Right Unit Types" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1261 msgid "" "\n" "Remember to recruit troops useful for the situation. Archers are " "particularly effective against Grunts, Wolf Riders and the orcish leader." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1279 msgid "" "Stay near the keep! You need to be on a keep to recruit more units, and I " "doubt the orc leader will let you use his!" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1293 msgid "" "Their leader has moved into that village! He’s not as stupid as I thought. " "The village heals him each turn and provides good defense." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1304 msgid "" "That unit has captured our village! You’d better get him out; it heals him " "each turn and provides good defense." msgstr "" #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1316 msgid "" "Using me to attack is risky! I can slow the opponent with my ranged attack, " "but I hope you have a plan if I miss!" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1352 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1368 msgid "" "You are close to killing their leader! The unit who finishes him will gain " "16 experience points because he is second level. Choose your attacking unit " "carefully!" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1417 msgid "" "We will miss $deadguy.name| because he had $deadguy.experience experience " "points. He would have advanced to second level soon." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1420 msgid "" "We will miss $deadguy.name| because she had $deadguy.experience experience " "points. She would have advanced to second level soon." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1437 msgid "" "We will miss $deadguy.name|, but at least he was not one of our experienced " "troops!" msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1440 msgid "" "We will miss $deadguy.name|, but at least she was not one of our experienced " "troops!" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1455 msgid "" "Losing a healer hurts all the troops! Keep them out of the enemy’s reach!" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1456 msgid "Tracking Enemy Movement" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1457 msgid "" "\n" "You can see where an enemy can reach by moving the mouse over them. You can " "see all possible enemy moves at once with the Show Enemy Moves " "command from the Actions menu." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1461 msgid "" "Second level units are powerful, but not invulnerable! Goodbye, $deadguy." "name|." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1476 msgid "" "Beware of the orc leader: he can do 36 hitpoints of damage at night! Attack " "with many units at once during the day." msgstr "" #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1497 msgid "" "Advancing a level has fully healed me!\n" "I always have a 60% chance of hitting with my Marksman ability, and I " "deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units." msgstr "" #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1506 msgid "" "female^Advancing a level has fully healed me!\n" "I always have a 60% chance of hitting with my Marksman ability, and I " "deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units." msgstr "" #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1522 msgid "" "Advancing a level has fully healed me!\n" "I am good with both bow and sword, and I have a special ability: Ambush. I can hide in forests where enemies can only see me if they are right " "next to me." msgstr "" #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1536 msgid "" "Advancing a level has fully healed me!\n" "I am good with both bow and sword, and I have a special ability: " "Leadership. First level units around me do 25% more damage, so " "position me carefully." msgstr "" #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1551 msgid "" "Advancing a level has fully healed me!\n" "I am particularly good with the sword, dealing 8 damage in 4 attacks." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1719 msgid "You took too long! We’ll never be rid of these orcs!" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1737 msgid "" "You have beaten the orcs! You may want to try some novice-level campaigns " "next, such as: The South Guard, An Orcish Incursion, A Tale " "of Two Brothers, or Heir to the Throne. The South Guard " "was specifically designed as a beginner’s campaign. Konrad, Li’sar and " "Delfador are characters from Heir to the Throne." msgstr "" #. [unit_type]: id=Fighter, race=human #: data/campaigns/tutorial/units/Fighter.cfg:4 msgid "Fighter" msgstr "" #. [unit_type]: id=Fighteress, race=human #. [unit_type]: id=Fighter, race=human #: data/campaigns/tutorial/units/Fighter.cfg:17 #: data/campaigns/tutorial/units/Fighteress.cfg:18 msgid "" "Young and brash, Fighters are skilled with swords and are vulnerable to " "attack from enemies. However, they have the potential to become great " "warriors one day." msgstr "" #. [attack]: type=blade #: data/campaigns/tutorial/units/Fighter.cfg:22 msgid "sword" msgstr "" #. [unit_type]: id=Fighteress, race=human #: data/campaigns/tutorial/units/Fighteress.cfg:4 msgid "female^Fighter" msgstr "" #. [attack]: type=blade #: data/campaigns/tutorial/units/Fighteress.cfg:22 msgid "saber" msgstr "" #. [unit_type]: id=Quintain, race=mechanical #: data/campaigns/tutorial/units/Quintain.cfg:14 msgid "" "Quintains are used to practice swordplay and jousting on. It would be " "extremely unusual to be attacked by one." msgstr "" #. [attack]: type=impact #: data/campaigns/tutorial/units/Quintain.cfg:22 msgid "flail" msgstr ""