#!/usr/bin/env python3
# encoding: utf-8
# A script for adding source files to the Battle for Wesnoth project.

# known issues:
# xcode - if a file already exists in 'wesnoth' target, then it incorrectly thinks it also exists in the 'tests' target even though the tests build will fail

import sys
import inspect
import pathlib

try:
    import pbxproj
except:
    print('\n'.join((
        'This script requires the "pbxproj" module.',
        'Install it using "pip install pbxproj"',
    )))
    exit(1)

USAGE = f"""USAGE: {sys.argv[0]} <file> [target ...]

Adds <file> to the specified build targets.

Valid build targets are:
 * "wesnoth" - the main game
 * "wesnothd" - the wesnoth server
 * "campaignd"
 * "lua"
 * "tests" - boost unit tests

If no build target is specified, "wesnoth" is assumed.

The file will be added to:
 * the lists used by CMake and SCons in "source_lists"
 * the Xcode project
 * The Code::Blocks project

This only supports files inside the "src" directory.
"""

#=========#
# Globals #
#=========#

# Either the executable directory or the current working directory
# should be the wesnoth root directory
rootdir = pathlib.Path(inspect.getsourcefile(lambda:0))
if not rootdir.joinpath("projectfiles").exists():
    rootdir = pathlib.Path()
if not rootdir.joinpath("projectfiles").exists():
    raise Exception("Could not find project file directory")

# the names of the targets in the Xcode project
xcode_target_translations = {
    "wesnoth": "The Battle for Wesnoth",
    "wesnothd": "wesnothd",
    "campaignd": "campaignd",
    "lua": "liblua",
    "tests": "unit_tests",
}

# the names of the targets in source_lists
source_list_target_translations = {
    "wesnoth": "wesnoth",
    "wesnothd": "wesnothd",
    "campaignd": "campaignd",
    "lua": "lua",
    "tests": "boost_unit_tests",
}

# the names of the targets in Code::Blocks
code_blocks_target_translations = {
    "wesnoth": "wesnoth",
    "wesnothd": "wesnothd",
    "campaignd": "campaignd",
    "lua": "liblua",
    "tests": "tests",
}

#=======#
# XCode #
#=======#

def add_to_xcode(filename, targets):
    """Add the given file to the specified targets.
    """
    projectfile = rootdir.joinpath(
        "projectfiles",
        "Xcode",
        "The Battle for Wesnoth.xcodeproj",
        "project.pbxproj",
    )
    
    project = pbxproj.XcodeProject.load(projectfile)
    
    translated_targets = [xcode_target_translations[t] for t in targets]
    print(" xcode targets:", translated_targets)
    
    for tname in translated_targets:
        if not project.get_target_by_name(tname):
            raise Exception(
                f"Could not find target '{tname}' in Xcode project file")
    
    # groups are organized by directory structure under "src"
    src_groups = project.get_groups_by_name("src")
    if len(src_groups) != 1:
        raise Exception("problem finding 'src' group in xcode project")
    src_group = src_groups[0]
    parent_group = src_group
    for d in filename.parts[:-1]:
        found_groups = project.get_groups_by_name(d, parent=parent_group)
        if len(found_groups) != 1:
            groupname = parent_group.get_name()
            raise Exception(f"problem finding '{d}' group in '{groupname}'")
        parent_group = found_groups[0]
    
    # if the group already has an entry with the same filename, loudly skip.
    # note: this doesn't allow adding to targets one at a time.
    # a new file should be added to all targets at once...
    # or maybe targets could be checked somehow,
    # or maybe the file could simply be completely removed and readded.
    if project.get_files_by_name(filename.name, parent=parent_group):
        print("  '"+filename.name+"' already found in Xcode project '"+",".join(translated_targets)+"', skipping")
        return
    
    # force is True here because otherwise a duplicate filename in
    # a different place will block addition of the new file.
    # the rest is just to match existing project file structure.
    project.add_file(filename.name,
        force=True,
        tree="<group>",
        parent=parent_group,
        target_name=translated_targets,
    )
    
    # that's done, save the file
    project.save()
    return

#==============#
# source_lists #
#==============#

def add_to_source_list(filename, source_list):
    source_list_file = rootdir.joinpath("source_lists", source_list)
    sl_lines = open(source_list_file).readlines()
    file_line = filename.as_posix() + '\n'
    
    # we only need source files in the source_lists, not header files
    if filename.suffix != "cpp":
        return

    # if the target already has an entry with the same filename, loudly skip
    if file_line in sl_lines:
        print(f"  '{filename}' already found in '{source_list}', skipping")
        return
    
    sl_lines.append(file_line)
    sl_lines.sort()
    open(source_list_file, 'w').writelines(sl_lines)

def add_to_source_lists(filename, target):
    translated_targets = [source_list_target_translations[t] for t in targets]
    print(" source_list targets:", translated_targets)
    for t in translated_targets:
        add_to_source_list(filename, t)

#==============#
# Code::Blocks #
#==============#

def add_to_code_blocks_target(filename, target):
    cbp_file = rootdir.joinpath(
        "projectfiles",
        "CodeBlocks",
        f"{target}.cbp",
    )
    cbp_lines = open(cbp_file).readlines()
    
    filename_for_cbp = pathlib.PurePath(
        "..", "..", "src", filename
    ).as_posix()
    
    elem = f"\t\t<Unit filename=\"{filename_for_cbp}\" />\n"
    
    # if the target already has an entry with the same filename, loudly skip
    if elem in cbp_lines:
        print(f"  '{filename}' already found in '{target}.cbp', skipping")
        return
    
    # find an appropriate line to add before/after
    index = 0
    for line in cbp_lines:
        if line.startswith("\t\t<Unit "):
            if elem < line:
                break
        elif line.startswith("\t\t<Extensions>"):
            # we must be the last entry, as this comes after the Unit section
            break
        index += 1
    cbp_lines.insert(index, elem)
    
    open(cbp_file, 'w').writelines(cbp_lines)

def add_to_code_blocks(filename, targets):
    translated_targets = [code_blocks_target_translations[t] for t in targets]
    print(" code::blocks targets:", translated_targets)
    for t in translated_targets:
        add_to_code_blocks_target(filename, t)
        # if there's also an .hpp file, add that too
        hpp = filename.with_suffix(".hpp")
        if rootdir.joinpath("src", hpp).exists():
            add_to_code_blocks_target(hpp, t)

#======#
# main #
#======#

if __name__ == "__main__":
    # a file argument is mandatory
    if len(sys.argv) < 2:
        print(USAGE)
        exit(1)
    
    filename = pathlib.PurePath(sys.argv[1])
    targets = sys.argv[2:]
    
    # the default target is "wesnoth"
    if not targets: targets = ["wesnoth"]
    
    # this only works on files in "src/".
    # if it started with "src/", remove it.
    parts = filename.parts
    if parts[0] == "src":
        filename = pathlib.PurePath(*parts[1:])
    
    # note: this does not currently check whether or not the file exists,
    # and does not currently work with file paths relative to elsewhere.
    # it could be made to do that.
    
    print(f"adding '{filename}' to targets: {targets}")
    add_to_xcode(filename, targets)
    add_to_source_lists(filename, targets)
    add_to_code_blocks(filename, targets)