#textdomain wesnoth-units [unit_type] id=Dwarvish Scout name= _ "Dwarvish Scout" race=dwarf image=units/dwarves/scout.png profile="portraits/dwarves/scout.png" {MAGENTA_IS_THE_TEAM_COLOR} hitpoints=30 movement_type=dwarvishfoot #keep dwarves from racing across lava [movement_costs] frozen=3 [/movement_costs] movement=6 experience=30 level=1 alignment=neutral advances_to=Dwarvish Pathfinder cost=18 usage=mixed fighter description= _ "Although the dwarves cannot match the taller races in a sprint, when unencumbered by heavy armor their tremendous stamina and endurance allows them to match all but the fastest on foot. Dwarvish Scouts use this to their advantage, ranging ahead of the main force and reporting back on troop movements and dispositions, or securing important objectives. Outside of battle, they are often used to relay messages between dwarvish communities. However, they pay for their speed with the poorer protection provided by their lighter armor." die_sound={SOUND_LIST:DWARF_DIE} #weakened from 7 damage to 6 {DEFENSE_ANIM "units/dwarves/scout-defend-2.png" units/dwarves/scout-defend-1.png {SOUND_LIST:DWARF_HIT} } [portrait] size=400 side="left" mirror="false" image="portraits/dwarves/transparent/scout.png" [/portrait] [portrait] size=400 side="right" mirror="true" image="portraits/dwarves/transparent/scout.png" [/portrait] [attack] name=axe description= _"axe" type=blade range=melee damage=6 number=3 [/attack] [attack] name=axe description= _"axe" type=blade range=ranged damage=8 number=2 [/attack] [attack_anim] [filter_attack] range=ranged name=axe [/filter_attack] {MISSILE_FRAME_HATCHET} [frame] begin=-300 end=-100 image="units/dwarves/scout-ranged-1.png" [/frame] [if] hits=yes [frame] begin=-100 end=100 image=units/dwarves/scout-ranged-2.png sound=hatchet.wav [/frame] [/if] [else] hits=no [frame] begin=-100 end=100 image=units/dwarves/scout-ranged-2.png sound=hatchet-miss.wav [/frame] [/else] [frame] begin=0 end=100 image=units/dwarves/scout-ranged-3.png [/frame] [/attack_anim] [attack_anim] [filter_attack] range=melee name=axe [/filter_attack] start_time=-260 offset=0.0~0.6:260,0.6~0.6:100,0.6~0.0:150 [frame] duration=80 image="units/dwarves/scout-melee-1.png" [/frame] [frame] duration=80 image="units/dwarves/scout-melee-2.png" [/frame] [frame] duration=50 image="units/dwarves/scout-melee-3.png" [/frame] [frame] duration=50 image="units/dwarves/scout-melee-4.png" [/frame] [frame] duration=50 image="units/dwarves/scout-melee-5.png" [/frame] [if] hits=yes [frame] duration=50 image="units/dwarves/scout-melee-6.png" sound=axe.ogg [/frame] [/if] [else] hits=no [frame] duration=50 image="units/dwarves/scout-melee-6.png" sound={SOUND_LIST:MISS} [/frame] [/else] [frame] duration=100 image="units/dwarves/scout-melee-7.png" [/frame] [frame] duration=100 image="units/dwarves/scout-melee-8.png" [/frame] [/attack_anim] [/unit_type]