#textdomain wesnoth-lib ### ### Definition of the mp game staging screen ### #define _GUI_SIDE_LIST [tree_view] id = "side_list" definition = "default" horizontal_scrollbar_mode = "never" vertical_scrollbar_mode = "auto" [node] id = "team_header" unfolded = true [node_definition] [row] [column] grow_factor = 1 border = "all" border_size = 10 horizontal_grow = true [label] id = "tree_view_node_label" definition = "default_large" use_markup = true [/label] [/column] [/row] [/node_definition] [/node] [node] id = "side_panel" unfolded = true [node_definition] [row] [column] grow_factor = 0 border = "all" border_size = 20 horizontal_alignment = "left" [label] id = "side_number" definition = "default_huge" use_markup = true linked_group = "side_number" [/label] [/column] [column] grow_factor = 0 vertical_alignment = "center" [button] id = "select_leader" definition = "settings_mp_staging" tooltip = _"Select the faction and leader for this side" [/button] [/column] [column] grow_factor = 1 horizontal_grow = true [grid] linked_group = "leader" [row] [column] grow_factor = 0 horizontal_grow = true border = "all" border_size = 5 [drawing] id = "leader_image" definition = "default" width = 72 height = 72 [draw] [image] name = "(text)" w = "(min(image_original_width, 72))" h = "(min(image_original_height, 72))" {GUI_CENTERED_IMAGE} [/image] [/draw] [/drawing] [/column] [column] grow_factor = 1 horizontal_grow = true vertical_grow = true [grid] [row] grow_factor = 1 [column] border = "all" border_size = 5 horizontal_grow = true vertical_grow = true [label] id = "leader_type" definition = "default_large" use_markup = true [/label] [/column] [/row] [row] grow_factor = 0 [column] horizontal_grow = true #vertical_grow = true [grid] [row] [column] grow_factor = 0 border = "left,bottom" border_size = 5 [label] definition = "default_small" label = _ "Faction:" use_markup = true [/label] [/column] [column] grow_factor = 1 border = "left,bottom,right" border_size = 5 horizontal_grow = true vertical_grow = true [label] id = "leader_faction" definition = "default_small" use_markup = true [/label] [/column] [/row] [row] [column] grow_factor = 0 border = "left,bottom" border_size = 5 [label] definition = "default_small" label = _ "Gender:" use_markup = true [/label] [/column] [column] grow_factor = 1 border = "left,bottom,right" border_size = 5 horizontal_alignment = "left" vertical_grow = true [image] id = "leader_gender" definition = "default_small" [/image] [/column] [/row] [/grid] [/column] [/row] [/grid] [/column] [/row] [/grid] [/column] [column] grow_factor = 0 horizontal_grow = true [grid] linked_group = "gold_and_income" [row] [column] grow_factor = 0 border = "all" border_size = 5 horizontal_alignment = "left" [image] id = "gold_icon" definition = "default" label = "themes/gold.png~SCALE_SHARP(32,32)" [/image] [/column] [column] grow_factor = 1 border = "all" border_size = 5 horizontal_grow = true [label] id = "side_gold" definition = "default_large" [/label] [/column] [/row] [row] [column] grow_factor = 0 border = "bottom,left,right" border_size = 5 horizontal_alignment = "left" [image] id = "income_icon" definition = "default" label = "themes/income.png" tooltip = _ "Income" [/image] [/column] [column] grow_factor = 1 border = "bottom,left,right" border_size = 5 horizontal_grow = true [label] id = "side_income" definition = "default_small" tooltip = _ "Income" [/label] [/column] [/row] [/grid] [/column] [column] grow_factor = 0 [spacer] width = 20 [/spacer] [/column] [/row] [/node_definition] [/node] [node] id = "side_spacer" unfolded = true [node_definition] {GUI_HORIZONTAL_SPACER_LINE} [/node_definition] [/node] [/tree_view] #enddef #define _GUI_CONTROL_AREA [grid] [row] grow_factor = 1 [column] border = "all" border_size = 5 horizontal_grow = true vertical_grow = true {_GUI_MP_PLAYER_LIST_PANEL} [/column] [/row] [row] grow_factor = 0 [column] border = "all" border_size = 5 horizontal_grow = true # This is exactly the size of two large-sized buttons (116 x 2) plus the interior # border space between them (10). It keeps this column the same size as the corresponding # one in MP Staging, which has the above layout (2 buttons, etc). {GUI_FORCE_WIDGET_MINIMUM_SIZE 242 0 ( [button] id = "cancel" definition = "large" label = _ "Leave" [/button] )} [/column] [/row] [/grid] #enddef [window] id = "mp_join_game" description = "MP join game." [resolution] definition = "borderless" {GUI_WINDOW_FULLSCREEN} [linked_group] id = "side_number" fixed_width = true [/linked_group] [linked_group] id = "leader_images" fixed_width = true [/linked_group] [linked_group] id = "leader" fixed_width = true [/linked_group] [linked_group] id = "gold_and_income" fixed_width = true [/linked_group] {_GUI_MP_PLAYER_LIST_PANEL_LINKED_GROUPS} [tooltip] id = "tooltip" [/tooltip] [helptip] id = "tooltip" [/helptip] [grid] [row] grow_factor = 0 [column] grow_factor = 1 horizontal_alignment = "left" border = "all" border_size = 5 [label] id = "title" definition = "title" label = _ "Game Lobby" [/label] [/column] [/row] [row] grow_factor = 1 [column] horizontal_grow = true vertical_grow = true [grid] [row] [column] grow_factor = 1 vertical_grow = true horizontal_grow = true [grid] [row] grow_factor = 1 [column] border = "all" border_size = 5 horizontal_grow = true vertical_grow = true [panel] definition = "box_display_no_blur_no_border" [grid] [row] [column] horizontal_grow = true vertical_grow = true {_GUI_SIDE_LIST} [/column] [/row] [/grid] [/panel] [/column] [/row] [row] grow_factor = 0 [column] grow_factor = 1 horizontal_grow = true border = "all" border_size = 5 [label] id = "status_label" definition = "default_small" label = _ "Waiting for players to join..." [/label] [/column] [/row] [row] grow_factor = 0 [column] border = "all" border_size = 5 horizontal_grow = true vertical_grow = true {GUI_FORCE_WIDGET_SIZE 0 "((screen_height * 25 / 100))" ( [chatbox] id = "chat" [/chatbox] )} [/column] [/row] [/grid] [/column] [column] grow_factor = 0 horizontal_grow = true vertical_grow = true {_GUI_CONTROL_AREA} [/column] [/row] [/grid] [/column] [/row] [/grid] [/resolution] [/window] #undef _GUI_CONTROL_AREA #undef _GUI_SIDE_LIST