#textdomain wesnoth #define TRAIT_LOYAL [trait] id=loyal male_name= _ "loyal" female_name= _ "female^loyal" description= _ "Zero upkeep" [effect] apply_to=loyal [/effect] [/trait] #enddef #define TRAIT_UNDEAD [trait] id=undead male_name= _ "undead" female_name= _ "female^undead" description= _ "Immune to poison" [/trait] #enddef #define TRAIT_STRONG [trait] id=strong male_name= _ "strong" female_name= _ "female^strong" [effect] apply_to=attack range=melee increase_damage=1 [/effect] [effect] apply_to=hitpoints increase_total=1 [/effect] [/trait] #enddef #define TRAIT_DEXTROUS [trait] id=dextrous male_name= _ "dextrous" female_name= _ "female^dextrous" [effect] apply_to=attack range=ranged increase_damage=1 [/effect] [/trait] #enddef #define TRAIT_QUICK [trait] id=quick male_name= _ "quick" female_name= _ "female^quick" [effect] apply_to=movement increase=1 [/effect] [effect] apply_to=hitpoints increase_total=-10% [/effect] [/trait] #enddef #define TRAIT_INTELLIGENT [trait] id=intelligent male_name= _ "intelligent" female_name= _ "female^intelligent" [effect] apply_to=max_experience increase=-20% [/effect] [/trait] #enddef #define TRAIT_RESILIENT [trait] id=resilient male_name= _ "resilient" female_name= _ "female^resilient" [effect] apply_to=hitpoints increase_total=10% [/effect] [effect] apply_to=hitpoints increase_total=3 [/effect] [/trait] #enddef #define TRAIT_HEALTHY [trait] id=healthy male_name= _ "healthy" female_name= _ "female^healthy" description= _ "Heals faster if resting" [effect] apply_to=hitpoints increase_total=3 [/effect] [/trait] #enddef #define TRAIT_FEARLESS [trait] id=fearless male_name= _ "fearless" female_name= _ "female^fearless" description= _ "Fights normally during unfavorable times of day/night" [/trait] #enddef