# #-#-#-#-# wesnoth-tutorial.cpp.pot (PACKAGE VERSION) #-#-#-#-# # SOME DESCRIPTIVE TITLE. # Copyright (C) YEAR Wesnoth development team # This file is distributed under the same license as the PACKAGE package. # FIRST AUTHOR , YEAR. # msgid "" msgstr "" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2009-09-28 18:23+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:40 msgid "" "\n" "Click a mouse button or press spacebar to continue..." msgstr "" #. [tutorial]: id=tutorial #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:49 msgid "Wesnoth Tutorial" msgstr "" #. [side]: type=Fighter, id=student #. [command] #. [option]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:82 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:83 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:158 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:160 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:295 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:296 msgid "Konrad" msgstr "" #. [unit]: id=Delfador, type=Elder Mage #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:120 msgid "Delfador" msgstr "" #. [objectives] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:135 msgid "" "You will learn the basics of:\n" "Movement\n" "Attacking\n" "Healing\n" "Recruiting" msgstr "" #. [objective]: condition=win #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:137 msgid "Destroy a fierce enemy" msgstr "" #. [objective]: condition=lose #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:141 msgid "Get yourself killed" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:156 msgid "Who would you like to play?" msgstr "" #. [unit]: type=Fighteress, id=student #. [command] #. [option]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:165 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:167 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:179 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:365 msgid "Li'sar" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:194 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:201 msgid "Welcome to Wesnoth!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:196 msgid "" "\n" "For this tutorial, you are playing Konrad. " msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:197 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:204 msgid "" "You are standing in the keep, and your mentor Delfador is on the east side " "of the river." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:203 msgid "" "\n" "For this tutorial, you are playing Li'sar. " msgstr "" #. [event] #. [event]: id=student moves 0} #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:208 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:381 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:501 msgid "Left click on Konrad" msgstr "" #. [event] #. [event]: id=student moves 0} #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:209 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:382 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:502 msgid "Left click on Li'sar" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:228 msgid "" "You have selected Konrad.\n" "The places he can move to are highlighted." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:235 msgid "" "You have selected Li'sar.\n" "The places she can move to are highlighted." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:240 msgid "HERE" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:246 msgid "Move Konrad next to Delfador by clicking on the tile marked 'HERE'." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:250 msgid "Move Li'sar next to Delfador by clicking on the tile marked 'HERE'." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:255 msgid "Left click on tile labeled HERE" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:282 msgid "" "Oops!\n" "You moved to the wrong place! After this message, you can press 'u' to undo, " "then try again." msgstr "" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:304 msgid "Good morning, Delfador! Is it time to attack things?" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:308 msgid "Um, well..." msgstr "" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:312 msgid "Have you found an orc for me to fight, huh? A troll?" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:316 msgid "Quiet! I will summon an enemy for you..." msgstr "" #. [event]: id=student moves 0} #. [unit_type]: id=Quintain, race=mechanical #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:344 #: data/campaigns/tutorial/units/Quintain.cfg:4 msgid "Quintain" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:348 msgid "... this quintain!" msgstr "" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:352 msgid "A quintain? You want me to pretend to fight a dummy?" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:356 msgid "Child, you have 32 hitpoints and a sword. I'm fairly sure you'll win." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:361 msgid "" "To attack the quintain, first select the attacker (Konrad) then the target " "(the quintain). You will see an attack description. When you click OK, " "Konrad will attack." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:366 msgid "" "To attack the quintain, first select the attacker (Li'sar) then the target " "(the quintain). You will see an attack description. When you click OK, " "Li'sar will attack." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:377 msgid "Click on the quintain to attack it" msgstr "" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:413 msgid "Hey! This quintain fights back!" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:417 msgid "Hmm, maybe we should have started with a doll." msgstr "" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:421 msgid "Should I retreat?" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:425 msgid "Good idea!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:430 msgid "" "Note: the tiny blue crown above Delfador means you will lose the game if he " "is killed. You will also lose the game if your leader (Konrad) is killed." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:433 msgid "" "Note: the tiny blue crown above Delfador means you will lose the game if he " "is killed. You will also lose the game if your leader (Li'sar) is killed." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:445 msgid "" "Unfortunately, you've used up your turn attacking the quintain. The quintain " "will now get a turn." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:450 msgid "" "female^Unfortunately, you've used up your turn attacking the quintain. The " "quintain will now get a turn." msgstr "" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:456 msgid "The DUMMY gets a turn?" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:462 msgid "" "Yes. It's a magical quintain.\n" "Now, this quintain gets 5 chances to hit you for 3 damage each. If it hits " "every time, you'll drop from $student_hp to $future_hp hit points. Brace " "yourself!" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:465 msgid "Click on the End Turn button on the bottom right" msgstr "" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:486 msgid "Ouch! I need to heal! Only $student_hp hitpoints left!" msgstr "" #. [event] #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:488 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:448 msgid "Village" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:493 msgid "" "There is a village on the other side of the river. Visiting villages is a " "good idea, and ending your turn in one will heal you. To the village!" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:498 msgid "" "female^There is a village on the other side of the river. Visiting villages " "is a good idea, and ending your turn in one will heal you. To the village!" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:511 msgid "Click on the village to move Konrad" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:512 msgid "Click on the village to move Li'sar" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:530 msgid "" "You captured a village! It now flies your flag color and has been added to " "your total village count at the top of the screen (house icon). Villages " "provide the gold needed to recruit units. Each turn, you gain two gold plus " "one for every village you own." msgstr "" #. [event] #. [then] #. [else] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:534 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:664 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:696 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:831 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:883 msgid "Click on the End Turn button" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:570 msgid "" "You're about to be healed by $hp_difference hitpoints, but I think you're " "going to need some help against that quintain." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:575 msgid "" "female^You're about to be healed by $hp_difference hitpoints, but I think " "you're going to need some help against that quintain." msgstr "" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:581 msgid "I'll recruit some elves!" msgstr "" #. [event] #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:583 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:976 msgid "Keep" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:588 msgid "" "A splendid idea. You can recruit two units if you return to the keep. You " "have plenty of gold for that." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:593 msgid "" "female^A splendid idea. You can recruit two units if you return to the keep. " "You have plenty of gold for that." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:599 msgid "Move Konrad to the keep" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:600 msgid "Move Li'sar to the keep" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:618 msgid "" "Whenever you're on a keep, you can recruit into castle tiles around it by " "right-clicking and selecting 'Recruit'. This time you will only be given one " "type of unit to choose: the Elvish Fighter." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:622 msgid "Right click on one castle tile and select Recruit" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:658 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:690 msgid "" "These newly recruited units can do nothing this turn; you will control them " "next turn.\n" "Note: after this dialog, you can move the mouse over a unit to see a " "description on the right of the screen." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:669 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:701 msgid "Right click on the other castle tile and Recruit another unit" msgstr "" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:722 msgid "" "Hey, the quintain just healed 2 hitpoints! I'd better attack it at once!" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:726 msgid "Yes, if a unit doesn't do anything for a turn, it will slowly heal." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:732 msgid "" "Had the quintain survived your onslaught, it would have regained two " "hitpoints. If a unit doesn't do anything for a turn, it will slowly heal." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:745 msgid "" "But before you send your fighters against the quintain, you should know they " "have two kinds of attack..." msgstr "" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:749 msgid "I'll tell them to use the one that does the most damage!" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:753 msgid "" "And which would that be? The sword (5-4) or the bow (3-3)? I suppose you'll " "find out..." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:755 msgid "Left click on an Elvish Fighter" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:756 msgid "End your turn and attack again." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:775 msgid "" "You wouldn't do anything stupid like charging that quintain yourself again, " "now would you?\n" "Use the fighters you recruited first; they'll be a lot of help." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:786 msgid "Left click on the Quintain to attack it." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:820 msgid "" "Your elf used a sword (5-4; or 5 damage, 4 attacks), which is a melee " "attack. Quintain defended with its melee attack (3-5). The ranged attack was " "safer." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:828 msgid "" "Your elf used a sword (5-4; or 5 damage, 4 attacks), which is a melee " "attack. The quintain defended with its melee attack (3-5). The ranged attack " "was safer.\n" "End your turn, then attack again." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:840 msgid "" "Your elf used a sword (5-4; or 5 damage, 4 attacks), which is a melee " "attack. The quintain defended with its melee attack (3-5).\n" "You should tell the other Elf to use the bow." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:843 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:892 msgid "Attack with the other Elf" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:872 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:890 msgid "" "Your elf used a bow, which is a ranged attack (3-3; or 3 damage, 3 attacks). " "The quintain has no ranged attack, only a melee attack, so it could not " "defend itself." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:880 msgid "" "Your elf used a bow, which is a ranged attack (3-3; or 3 damage, 3 attacks). " "The quintain has no ranged attack, only a melee attack, so it could not " "defend itself.\n" "End your turn, then attack again." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:911 msgid "Keep attacking with both elves until the quintain is finished!" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:925 msgid "Maybe you should recruit another elf?" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:931 msgid "" "Note:\n" "You can right click on a unit to see a detailed Unit Description." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:954 msgid "" "Note:\n" "Remember to pull back wounded units into villages and recruit more if " "needed. Take special care of units with the highest experience points (XP) " "so they can level up!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:973 msgid "" "Note:\n" "Each village you own can support a single unit for free. After that, each " "unit costs you one gold per turn." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:990 msgid "" "Note:\n" "When a unit gets enough experience (the experience bar is the smaller bar on " "the right), it will go up a level. Elvish Fighters have two options, and you " "will have a chance to choose which one you want. Note that level 2 units " "cost you twice as much to support as level 1 units." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1007 msgid "" "Note:\n" "Once you select a unit, you'll see percentages for different terrain tiles. " "The higher the percentage, the more defense that unit will have. For " "example, defense is good in castles and villages but bad in rivers. The " "dummy's attacks are magical, however, so they have a 70% chance of hitting " "you wherever you stand." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1032 msgid "The quintain is dead, and I have gained more experience!" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1037 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1041 msgid "" "Yes, you gain experience through battle, especially by killing an opponent. " "Gain enough experience and you'll become more powerful." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1038 msgid "" " Now, Konrad, I will leave you with more dummies to practice on! After that, " "we have real work to do..." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1042 msgid "" " Now, Li'sar, I will leave you with more dummies to practice on! After that, " "we have real work to do..." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1081 msgid "" "Note:\n" "These dummies only attack if you are a single tile away. With care, you " "should be able to kill them one at a time." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1090 msgid "Do you want to keep practicing?" msgstr "" #. [option]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1092 msgid "Yes, I'm still figuring it out." msgstr "" #. [option]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1095 msgid "No, I think I've got it." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1136 msgid "" "After your victory notice, the map will be grayed out to indicate that the " "scenario is over, but you will be able to examine the final positions and " "state of your troops before clicking 'End Scenario' to continue to the next " "scenario." msgstr "" #: data/campaigns/tutorial/scenarios/2_Speaking.cfg:27 msgid "" "Remember:\n" "You can press 'u' to undo most things; useful for correcting mistakes." msgstr "" #. [unit]: id=Galdrad, type=Elvish Captain #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/2_Speaking.cfg:39 #: data/campaigns/tutorial/scenarios/2_Speaking.cfg:49 #: data/campaigns/tutorial/scenarios/2_Speaking.cfg:62 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:388 msgid "Galdrad" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Speaking.cfg:74 msgid "" ", your new recruit, has two traits: strong and intelligent. Strong means a " "unit does more damage, and intelligent means it requires less experience to " "advance a level." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Speaking.cfg:87 msgid "" " has two traits: quick and resilient. Quick means a unit can move one tile " "further each turn, and resilient means it has more hitpoints." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:25 msgid "Patch of forest" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:26 msgid "" "Now put an unwounded unit, preferably a fighter, in that patch of forest on " "the south-east of the island; a nice, defensible spot." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:27 msgid "Can one unit survive against all those enemies?" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:28 msgid "" "With a little help, yes. If you move your Shaman next to the defending unit, " "she will heal it 4 hitpoints per turn. Just be careful not to expose the " "Shaman to attack since she is fairly weak herself." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:29 msgid "Move a unit (fighter if possible) to the patch of forest" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:36 msgid "" "Advance other units onto the island or to capture villages, then End Turn" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:174 msgid "" "That unit is about one kill (8 experience points) away from gaining a level! " "Do not let it die!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:226 msgid "I hope I have a chance to retreat after this!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:237 msgid "One lucky attack by an Orcish Grunt, and I'm done for!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:248 msgid "Ouch! I could make use of some healing in a village." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:275 msgid "I have $side.gold gold; enough to recruit!" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:276 msgid "Yes, keep recruiting more units: I think you might need them!" msgstr "" #. [tutorial]: id=2_Tutorial #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:286 msgid "Wesnoth Tutorial Part II" msgstr "" #. [side]: type=Orcish Warrior, id=Thrag #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:307 msgid "Thrag" msgstr "" #. [objective]: condition=win #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:332 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:371 msgid "Defeat the Orc Leader" msgstr "" #. [objective]: condition=lose #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:336 msgid "Death of Konrad" msgstr "" #. [objective]: condition=lose #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:340 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:379 msgid "Turns run out" msgstr "" #. [objective]: condition=lose #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:375 msgid "Death of Li'sar" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:415 msgid "" "Ho Galdrad! Has Delfador conjured something else to beat me with? A flock of " "scarecrows, perhaps?" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:417 msgid "This is no game, Konrad! " msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:418 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:419 msgid "" "Orcs have encamped across the river. This is elven country; they are fools " "to enter here. We Elves are fast and hard to hit in forests. You must defeat " "their leader so they never threaten us again. I will advise you." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:418 msgid "This is no game, Li'sar! " msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:421 msgid "What should I do?" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:426 msgid "" "First, we will have to deal with the Orcish Grunt stationed in the middle of " "the river. He should be little trouble." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:427 msgid "" "By then, their leader will have recruited units to send against us and the " "real fight will begin." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:428 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:429 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:430 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:431 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:432 msgid "SHALLOW" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:433 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:434 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:435 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:436 msgid "DEEP" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:438 msgid "" "See this dark blue water? It's too deep for either side to cross. They could " "slowly wade through that narrow band of shallow lighter-blue water in the " "east; but we could stand on the shore and force them to fight us from the " "water, where they are exposed and we are protected by the forest." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:449 msgid "" "The more likely attack, then, is across the bridge. That middle island is " "the key: it has a village for healing injured units and forests in which we " "fight so well." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:455 msgid "" "To start, we will need some units:\n" "Two Elvish Fighters\n" "Two Elvish Archers\n" "One Elvish Shaman" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:530 msgid "" "During your tutorial, both $recall_name1 and $recall_name2 gained " "$recall_xp1 experience points. You should recall them now so they can gain " "more experience, rather than recruiting new ones." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:533 msgid "" "During your tutorial, $recall_name1 gained $recall_xp1 experience points, " "and $recall_name2 gained $recall_xp2. You should recall them now so they can " "gain more experience, rather than recruiting new ones." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:539 msgid "" "During your tutorial, $recall_name1 gained $recall_xp1 experience points. " "You should recall that unit now, and recruit a second one (which is cheaper " "than recalling, anyway)." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:542 msgid "RECALL $recall_name1" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:543 msgid "Right click on the tile north-east of you and recall $recall_name1" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:552 msgid "" "If any Elvish Fighters from your last battle had experience, we would recall " "them to the current battlefield. However, both units don't have much " "experience so it's more efficient to recruit new ones. Recruit an Elvish " "Fighter." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:555 msgid "" "If you had any experienced units alive from your last battle we would recall " "them. Instead we must recruit a new Elvish Fighter." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:558 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:814 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:857 msgid "Elvish Fighter" msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:559 msgid "Right click on the tile north-east of you and recruit an Elvish Fighter" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:599 msgid "No! I said recruit an Elvish SHAMAN! Now try again..." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:608 msgid "" "The Shaman is a fairly weak unit but has the ability to heal units around " "it. It also has a special attack which slows enemies, halving the damage " "they do!" msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:609 msgid "So, should I end my turn now?" msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:611 msgid "" "While none of your recruited units can move, you still can. Your five units " "cost you 5 gold in upkeep, leaving you 3 gold poorer per turn. You need more " "income." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:613 msgid "Move Konrad to capture a village" msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:614 msgid "Move Li'sar to capture a village" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:631 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:670 msgid "No! I said recruit an Elvish ARCHER! Now try again..." msgstr "" #. [unit]: id=Eowynial, type=Elvish Archer #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:637 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:649 msgid "Eowynial" msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:653 msgid "Shaman" msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:654 msgid "Recruit an Elvish Shaman to your north" msgstr "" #. [unit]: id=Elriend, type=Elvish Archer #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:676 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:687 msgid "Elriend" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:710 msgid "No! I said RECALL $recall_name2|! Now try again..." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:719 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:756 msgid "Archer #1" msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:720 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:757 msgid "Archer #2" msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:722 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:759 msgid "Recruit two Elvish Archers in tiles to your west" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:735 msgid "No! I said recruit an Elvish FIGHTER! Now try again..." msgstr "" #. [unit]: id=Golir, type=Elvish Fighter #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:741 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:752 msgid "Golir" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:790 msgid "No! I said recall $recall_name1, not $recall_name2|! Now try again..." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:794 msgid "" "No! I said RECALL $recall_name1 from the last battle, not recruit a new " "$recruit.language_name|! Now try again..." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:810 msgid "Right click on the tile east of you and recall $recall_name2" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:811 msgid "RECALL $recall_name2" msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:815 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:858 msgid "Right click on the tile east of you and recruit an Elvish Fighter" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:838 msgid "" "$recruit.language_name|? I said RECRUIT a new ELVISH FIGHTER. Now try " "again..." msgstr "" #. [unit]: id=Elindel, type=Elvish Fighter #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:845 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:856 msgid "Elindel" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:885 msgid "You've learned well, Konrad! " msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:886 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:888 msgid "" "The village supports one unit and pays 1 gold per turn. You're only losing 1 " "gold per turn now." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:887 msgid "You've learned well, Li'sar! " msgstr "" #. [then] #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:890 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1018 msgid "End your turn" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:896 msgid "" "You've captured all the villages around the keep, but stay near so you can " "recruit more units." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:911 msgid "" "You should leave the villages near your keep for Konrad to capture, as he " "needs to stay nearby to recruit more units anyway." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:912 msgid "" "You should leave the villages near your keep for Li'sar to capture, as she " "needs to stay nearby to recruit more units anyway." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:918 msgid "Orcs have no ranged attack, so use your archers against them." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:921 msgid "" "Attack the orc with an Archer\n" "(move mouse over units to see description on right)" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:929 msgid "" "Excellent. Elves are well-protected in the forest. There's only a 30% chance " "of hitting an Elvish Archer in forests." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:938 msgid "" "It's very dangerous to stand in water when there are enemies about! Your " "unit will have an 80% chance of being hit when the enemy counter-attacks! " "Cancel!" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:944 msgid "Attack the Orc with the other Archer" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:956 msgid "Fighter to HERE" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:957 msgid "" "Your other units cannot reach that Orc this turn. Send a Fighter to the " "village to the far east. It will take two turns to reach it." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:958 msgid "" "You can order a unit to move for multiple turns by selecting the unit and " "clicking on the destination. A number will indicate how many turns it will " "take until that unit reaches the tile." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:959 msgid "Tell a Fighter to move to the far east village" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:977 msgid "" "Send the other Fighter and the Shaman south so they can attack next turn, " "then return to the keep to recruit more units!" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:978 msgid "Move your Fighter and Shaman south, then return Konrad to the Keep" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:979 msgid "Move your Fighter and Shaman south, then return Li'sar to the Keep" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:989 msgid "Recruit another Archer and a Fighter" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1004 msgid "I have no more money to recruit!" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1005 msgid "This is often a problem, which is why owning villages is important." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1006 msgid "Move Konrad to another (unowned) village" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1007 msgid "Move Li'sar to another (unowned) village" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1032 msgid "" "That Grunt is blocking the bridge! We must occupy that island before the " "Wolf Riders reach it." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1033 msgid "Can't our units just move around him?" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1036 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1037 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1038 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1039 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1040 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1041 msgid "ZoC" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1044 msgid "" "No. Once you move close to an enemy unit, you are in its 'Zone of Control' " "and cannot move further that turn.\n" "To move your troops onto that island without wading slowly through the " "water, you'll have to kill him." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1045 msgid "Attack the orc with an Archer" msgstr "" #. [then] #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1071 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1084 msgid "Advance other units and capture villages, then End Turn" msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1076 msgid "" "No other units can reach that Orc. I hope my archer survives its counter-" "attack! I'd better grab more villages and move everyone closer for next turn." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1077 msgid "" "Yes. If your Shaman stands just behind that unit on the bridge, it will heal " "it at the beginning of the next turn." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1078 msgid "Move your Shaman onto the bridge to stand behind your other unit" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1124 msgid "" "Be careful: if you stand on the bridge you are exposed to attack from " "multiple directions!" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1137 msgid "" "It's very dangerous to stand in water when there are enemies about! Your " "unit will have an 80% chance of being hit! Cancel, and wait for them to " "attack you!" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1147 msgid "" "Don't forget about your fighter in the east; you can move him south to that " "last village near the channel." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1153 msgid "" "We need to take that village, otherwise they will take it next turn! Move " "your wounded unit onto the village so it can heal, then kill that Orc!" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1165 msgid "" "Careful! It is now nighttime. Orcs are chaotic, meaning their attacks are " "25% stronger at night and 25% weaker in the day. You are lawful: stronger by " "day. Elves are neutral: unaffected by night and day." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1166 msgid "" "After this dialog, hold the mouse over the landscape image below the minimap " "on the right to see a description of the time of day." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1173 msgid "" "Remember to retreat your wounded units to villages. Healers can only heal 4 " "hitpoints at a time, while villages can heal 8 (the maximum for any unit)." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1180 msgid "Defend here" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1181 msgid "" "Beware of those Orcs crossing the river! If they get into the forest they'll " "be hard to dislodge!" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1188 msgid "" "You can make sure you've used all your units each turn by pressing 'n' to " "automatically select the next unit. SPACE will indicate a unit is finished.\n" "When 'n' no longer selects a new unit, you can end your turn." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1193 msgid "You only need to defeat the leader to win (see Main Menu->Objectives)." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1198 msgid "" "Remember to recruit troops useful for the situation. Archers are " "particularly effective against Grunts, Wolf Riders and their leader." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1216 msgid "" "Stay near the keep! You need to be on a keep to recruit more units, and I " "doubt the Orc leader will let you use his!" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1230 msgid "" "Their leader has moved into that village! He's not as stupid as I thought. " "The village heals him each turn and provides good defense." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1241 msgid "" "That unit has captured our village! You'd better get him out; it heals him " "each turn and provides good defense." msgstr "" #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1253 msgid "" "Using me to attack is risky! I can slow the opponent with my ranged attack, " "but I hope you have a plan if I miss!" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1289 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1305 msgid "" "You are close to killing their leader! The unit who finishes him will gain " "16 experience points because he is level 2. Choose your unit carefully!" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1354 msgid "" "We will miss $deadguy.name| because he had $deadguy.experience experience " "points, meaning he would have advanced to level 2 soon." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1357 msgid "" "We will miss $deadguy.name| because she had $deadguy.experience experience " "points, meaning she would have advanced to level 2 soon." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1368 msgid "" "We will miss $deadguy.name|, but it's better than one of our experienced " "troops dying!" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1381 msgid "" "Losing a healer hurts all the troops! Keep them out of the enemy's reach!" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1382 msgid "" "You can see where an enemy can reach by moving the mouse over them. You can " "see all the possible enemy moves at once with the 'Show Enemy Moves' command " "from the 'Actions' menu." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1386 msgid "" "Level 2 units are powerful, but not invulnerable! Goodbye, $deadguy.name|." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1401 msgid "" "Beware of the Orc leader: he can do 36 hitpoints of damage at night! Attack " "with many units at once during the day." msgstr "" #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1421 msgid "" "Advancing a level has fully healed me!\n" "I always have a 60% chance of hitting with my Marksman ability, and I deal 9 " "damage each for 4 attacks. Use me to dislodge hard-to-hit units." msgstr "" #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1430 msgid "" "female^Advancing a level has fully healed me!\n" "I always have a 60% chance of hitting with my Marksman ability, and I deal 9 " "damage each for 4 attacks. Use me to dislodge hard-to-hit units." msgstr "" #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1446 msgid "" "Advancing a level has fully healed me!\n" "I am good with both bow and sword, and I have a special ability: ambush. I " "can hide in forests where enemies can only see me if they are right next to " "me." msgstr "" #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1460 msgid "" "Advancing a level has fully healed me!\n" "I am good with both bow and sword, and I have a special ability: leadership. " "Level 1 units around me do 25% more damage, so position me carefully." msgstr "" #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1475 msgid "" "Advancing a level has fully healed me!\n" "I am particularly good with the sword, dealing 8 damage in 4 attacks." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1643 msgid "You took too long! We'll never be rid of these Orcs!" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1661 msgid "" "You are victorious! You may want to try Novice-level campaigns such as: The " "South Guard, An Orcish Incursion, A Tale of Two Brothers, and Heir to the " "Throne. The South Guard was specifically designed as a beginner's campaign. " "Konrad, Li'sar and Delfador are characters from Heir to the Throne." msgstr "" #. [unit_type]: id=Fighter, race=human #: data/campaigns/tutorial/units/Fighter.cfg:4 msgid "Fighter" msgstr "" #. [unit_type]: id=Fighteress, race=human #. [unit_type]: id=Fighter, race=human #: data/campaigns/tutorial/units/Fighter.cfg:17 #: data/campaigns/tutorial/units/Fighteress.cfg:17 msgid "" "Young and brash, Fighters are skilled with swords and are vulnerable to " "attack from enemies. However, they have the potential to become great " "warriors one day." msgstr "" #. [attack]: type=blade #: data/campaigns/tutorial/units/Fighter.cfg:22 msgid "sword" msgstr "" #. [unit_type]: id=Fighteress, race=human #: data/campaigns/tutorial/units/Fighteress.cfg:4 msgid "female^Fighter" msgstr "" #. [attack]: type=blade #: data/campaigns/tutorial/units/Fighteress.cfg:21 msgid "saber" msgstr "" #. [unit_type]: id=Quintain, race=mechanical #: data/campaigns/tutorial/units/Quintain.cfg:14 msgid "" "Quintains are used to practice swordplay and jousting on. It would be " "extremely unusual to be attacked by one." msgstr "" #. [attack]: type=impact #: data/campaigns/tutorial/units/Quintain.cfg:22 msgid "flail" msgstr ""