msgid "" msgstr "" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2008-05-26 18:39+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #. [tutorial] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:46 msgid "Hello translators! Tutorial is meant to be a little funny at the start, welcoming new players. Please keep friendly fun feeling! Any questions email rusty@rustcorp.com.au!" msgstr "" #. [tutorial] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:47 msgid "Wesnoth Tutorial" msgstr "" #. [side]: type=Fighter #. [command] #. [option]: speaker=narrator #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:295 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:78 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:152 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:154 msgid "Konrad" msgstr "" #. [unit]: type=Elder Mage #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:115 msgid "Delfador" msgstr "" #. [objectives] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:129 msgid "" "You will learn the basics of:\n" " movement\n" " attacking\n" " healing\n" " recruiting" msgstr "" #. [objective]: condition=win #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:131 msgid "Destroy a fierce enemy" msgstr "" #. [objective]: condition=lose #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:135 msgid "Get yourself killed" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:150 msgid "Who would you like to play?" msgstr "" #. [unit]: type=Fighteress #. [command] #. [option]: speaker=narrator #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:367 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:159 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:161 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:173 msgid "Li'sar" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:188 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:196 msgid "*Welcome to Wesnoth!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:190 msgid "" "\n" "For this tutorial, you are playing Konrad. " msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:191 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:199 msgid "You are standing in the keep, and your mentor Delfador is on the east side of the river." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:193 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:201 msgid "" "\n" "*Left click to continue..." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:198 msgid "" "\n" "For this tutorial, you are playing Li'sar. " msgstr "" #. [event] #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:204 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:392 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:497 msgid "Left click on Konrad" msgstr "" #. [event] #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:205 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:393 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:498 msgid "Left click on Li'sar" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:224 msgid "" "*You have selected Konrad.\n" "The places he could move to are highlighted." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:226 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:234 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:246 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:251 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:373 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:378 msgid "" "\n" "*Left click or any key to continue..." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:232 msgid "" "*You have selected Li'sar.\n" "The places she could move to are highlighted." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:238 msgid "HERE" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:244 msgid "Move Konrad next to Delfador, by clicking on the place marked 'HERE'." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:249 msgid "Move Li'sar next to Delfador, by clicking on the place marked 'HERE'." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:255 msgid "Left click on tile labeled HERE" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:291 msgid "" "*Oops!\n" "You moved to the wrong place! After this message, you can press 'u' to Undo, then try again.\n" "*Left click or any key to continue..." msgstr "" #. [message] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:314 msgid "Good morning Delfador! Is it time to attack things?" msgstr "" #. [message] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:318 msgid "Um, well..." msgstr "" #. [message] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:322 msgid "Have you found an orc for me to fight, huh? A troll?" msgstr "" #. [message] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:326 msgid "Quiet! I will summon an enemy for you..." msgstr "" #. [event] #. [unit_type]: race=mechanical #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:354 data/campaigns/tutorial/units/Quintain.cfg:4 msgid "Quintain" msgstr "" #. [message] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:358 msgid "... this quintain!" msgstr "" #. [message] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:362 msgid "A quintain? You want me to pretend to fight a dummy??" msgstr "" #. [message] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:366 msgid "Child, you have 32 hitpoints and a sword. I'm fairly sure you'll win." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:371 msgid "To attack the quintain, you will first select the attacker (Konrad) and then the target (the quintain). You will see a description of the details of the attack. When you click OK, Konrad will attack." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:376 msgid "To attack the quintain, you will first select the attacker (Li'sar) and then the target (the quintain). You will see a description of the details of the attack. When you click OK, Li'sar will attack." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:388 msgid "Click on the quintain to attack it" msgstr "" #. [message] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:424 msgid "Hey! This quintain fights back!" msgstr "" #. [message] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:428 msgid "Hmm, maybe we should have started with a doll." msgstr "" #. [message] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:432 msgid "Should I retreat?" msgstr "" #. [message] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:436 msgid "Good idea!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:441 msgid "Note: the tiny silver crown near Delfador shows that you will lose the game if he is killed. You will also lose the game if your leader (Konrad) is killed." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:444 msgid "Note: the tiny silver crown near Delfador shows that you will lose the game if he is killed. You will also lose the game if your leader (Li'sar) is killed." msgstr "" #. [message] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:454 msgid "Unfortunately, you've used up your turn attacking the quintain. The quintain will now get a turn." msgstr "" #. [message] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:458 msgid "The DUMMY gets a turn?" msgstr "" #. [message] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:465 msgid "" "Yes: it's a magical quintain.\n" "See the 3-5 in its description? The first number tells you that it does three points of damage when it hits. The second tells you that it gets five chances to hit you per combat round. \n" "If it hits every time, you'll drop from $student_hp to $future_hp hitpoints. Brace yourself!" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:468 msgid "Click on the End Turn button on the bottom right" msgstr "" #. [message] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:489 msgid "Ouch! I need to heal! Only $student_hp HP left!" msgstr "" #. [event] #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:449 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:491 msgid "Village" msgstr "" #. [message] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:494 msgid "There is a village on the other side of the river. Visiting villages is a good idea, and standing in one will heal you at the start of your next turn: you should retreat to there." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:507 msgid "Click on the village to move Konrad" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:508 msgid "Click on the village to move Li'sar" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:527 msgid "" "You now 'own' this village: you can see it flies your flag, and soon a '1' will appear next to the house icon at the top of screen. Villages give gold: every turn you gain two gold, plus one for every village you own.\n" "*Left click or any key to continue..." msgstr "" #. [event] #. [then] #. [else] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:530 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:642 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:674 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:796 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:848 msgid "Click on the End Turn button" msgstr "" #. [message] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:564 msgid "You're about to be healed by $hp_difference hitpoints. But I think you're going to need some help against that quintain." msgstr "" #. [message] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:568 msgid "I'll recruit some elves!" msgstr "" #. [event] #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:964 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:570 msgid "Keep" msgstr "" #. [message] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:573 msgid "A splendid idea. If you return to your keep, you can recruit two units. You have plenty of gold for that." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:577 msgid "Move Konrad to the keep" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:578 msgid "Move Li'sar to the keep" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:597 msgid "" "Whenever you're on a keep, you can recruit into castle tiles around it, by right-clicking and selecting 'Recruit'. This time you will only be given one type of unit to choose: select it.\n" "*Left click or any key to continue..." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:600 msgid "Right click on one castle tile and select Recruit" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:637 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:669 msgid "" "These newly recruited units can do nothing this turn: you will control them next turn.\n" "Note: after this dialog, you can move the mouse over a unit to see a description on the right of the screen.\n" "*Left click or any key to continue..." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:647 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:679 msgid "Right click on the other castle tile and Recruit another unit" msgstr "" #. [message] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:696 msgid "Hey, the quintain just healed by two hitpoints! I'd better attack it at once!" msgstr "" #. [message] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:700 msgid "Yes, if a unit doesn't do anything for a turn, it will slowly heal." msgstr "" #. [message] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:712 msgid "But before you send your fighters against the quintain, you should know they have two kinds of attack..." msgstr "" #. [message] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:716 msgid "I'll tell them to use the one which does most damage!" msgstr "" #. [message] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:720 msgid "And which would that be? The sword (5-4) or the bow (3-3)? I guess you'll find out..." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:722 msgid "Left click on an Elvish Fighter" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:723 msgid "End your turn, then attack again." msgstr "" #. [message] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:740 msgid "" "You wouldn't do anything stupid like charging that quintain yourself again now, would you?\n" "Use these fighters you recruited first, the'll be a lot of help." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:751 msgid "Left click on the Quintain to attack it." msgstr "" #. [message] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:785 msgid "Your elf used a sword (5-4, or 5 damage, 4 attacks), which is a melee attack, so the quintain defended with its melee attack (3-5). The ranged attack was safer." msgstr "" #. [message] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:793 msgid "" "Your elf used a sword (5-4, or 5 damage, 4 attacks), which is a melee attack, so the quintain defended with its melee attack (3-5). The ranged attack was safer.\n" "End your turn, then attack again." msgstr "" #. [message] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:805 msgid "" "Your elf used a sword (5-4, or 5 damage, 4 attacks), which is a melee attack, so the quintain defended with its melee attack (3-5).\n" "You should tell the other elf to use the bow." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:808 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:857 msgid "Attack with the other elf" msgstr "" #. [message] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:837 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:855 msgid "Your elf used a bow, which is a ranged attack (3-3, or 3 damage, 3 attacks). The quintain has no ranged attack, only a melee attack, so it could not defend itself." msgstr "" #. [message] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:845 msgid "" "Your elf used a bow, which is a ranged attack (3-3, or 3 damage, 3 attacks). The quintain has no ranged attack, only a melee attack, so it could not defend itself.\n" "End your turn, then attack again." msgstr "" #. [message] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:876 msgid "Keep attacking, with both elves, until the quintain is finished!" msgstr "" #. [message] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:890 msgid "Maybe you should recruit another elf?" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:896 msgid "" "Note:\n" "You can right click on a unit to see a detailed Unit Description." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:919 msgid "" "Note:\n" "Remember to pull back wounded units into villages, and recruit more if you need. Take special care of units with the highest experience points (XP)." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:938 msgid "" "Note:\n" "Each village you own can support a single unit for free. After that, each unit costs you one gold per turn." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:955 msgid "" "Note:\n" "When a unit gets enough experience (the experience bar is the smaller bar on the right), it will go up a level. Elvish Fighters have two options, and you will get to choose which one you want. Note that level 2 units cost you twice as much to support as level 1 units." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:972 msgid "" "Note:\n" "Once you select a unit, you see percentages for different places: higher means more defensible. For example, defence is good in castles and villages, bad inside rivers. The dummies' attacks are magical, however, so they have a 70% chance of hitting you wherever you stand." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:997 msgid "The quintain is dead, sirs, and I have gained more experience!" msgstr "" #. [message] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1002 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1006 msgid "Yes, you gain more experience through battle, especially killing an opponent: gain enough experience and you become more powerful. " msgstr "" #. [message] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1003 msgid "Now Konrad, I will leave you with more dummies to practice on! After that, we have real work to do..." msgstr "" #. [message] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1007 msgid "Now Li'sar, I will leave you with more dummies to practice on! After that, we have real work to do..." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1046 msgid "" "Note:\n" "These dummies only attack if you are a single tile away. With care, you should be able to kill them one at a time." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1055 msgid "Do you want to keep practicing?" msgstr "" #. [option]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1057 msgid "Yes, I'm still figuring it out." msgstr "" #. [option]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1060 msgid "No, I think I've got it." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1095 msgid "After your victory notice, the map will be grayed out to indicate that the scenario is over, but you will be able to examine the final positions and the state of your troops before clicking 'End Scenario' to continue to the next scenario." msgstr "" #: data/campaigns/tutorial/scenarios/2_Speaking.cfg:27 msgid "" "*Remember:\n" "You can press 'u' to undo most things: useful to correct mistakes." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/2_Speaking.cfg:39 data/campaigns/tutorial/scenarios/2_Speaking.cfg:49 data/campaigns/tutorial/scenarios/2_Speaking.cfg:62 msgid "*Galdrad" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Speaking.cfg:74 msgid ", your new recruit, has two traits: strong and intelligent. Strong means a unit does more damage, and intelligent means it requires less experience to advance a level." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Speaking.cfg:87 msgid " has two traits: quick and resilient. Quick means a unit can move one tile further each turn, and resilient means it has more hitpoints." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:25 msgid "Patch of forest" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:26 msgid "Now put an unwounded unit, preferably a fighter, in that patch of forest on the south-east of the island: a nice, defensible spot." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:27 msgid "Can one unit survive against all those enemies?" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:28 msgid "With a little help, yes. If you move your Shaman next to the defending unit, it will heal it by 4 hitpoints per turn. Just be careful not to expose the Shaman to attack: it is fairly weak itself." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:29 msgid "Move a unit (the Fighter, if possible) to the patch of forest" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:36 msgid "Advance other units onto the island or to capture villages, then End Turn" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:174 msgid "That unit is about one kill (8 experience points) away from gaining a level! Do not let it die!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:226 msgid "I hope I get to retreat after this!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:237 msgid "One lucky attack by an orcish Grunt and I'm done for!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:248 msgid "Ouch! I could use some healing in a village." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:275 msgid "I have $side.gold gold: enough to recruit!" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:276 msgid "Yes, keep recruiting more units: I think you might need them!" msgstr "" #. [tutorial] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:286 msgid "Wesnoth Tutorial Part II" msgstr "" #. [side]: type=Orcish Warrior #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:306 msgid "Thrag" msgstr "" #. [side]: type=Elvish Captain #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:323 msgid "Galdrad" msgstr "" #. [objective]: condition=win #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:334 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:373 msgid "Defeat the Orc Leader" msgstr "" #. [objective]: condition=lose #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:338 msgid "Death of Konrad" msgstr "" #. [objective]: condition=lose #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:342 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:381 msgid "Turns run out" msgstr "" #. [objective]: condition=lose #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:377 msgid "Death of Li'sar" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:416 msgid "Ho Galdrad! Has Delfador conjured something else to beat me with? A flock of scarecrows, perhaps?" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:418 msgid "This is no game, Konrad! " msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:419 msgid "This is no game, Li'sar! " msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:419 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:420 msgid "Orcs have encamped across the river. This is elven country: we elves are fast and hard to hit in forests. They are fools to enter here. You must defeat their leader, so they never bother us again. I will advise you." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:422 msgid "What should I do?" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:427 msgid "First, we will have to deal with the Orcish Grunt stationed in the middle of the river. He should be little trouble." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:428 msgid "By then, their leader will have recruited units to send against us, and the real fight will begin." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:429 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:430 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:431 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:432 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:433 msgid "SHALLOW" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:434 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:435 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:436 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:437 msgid "DEEP" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:439 msgid "See this dark blue water: it is too deep for either side to cross. They could slowly wade through that narrow band of shallow lighter-blue water in the east, but we would stand on the shore and force them to fight us from the water, where they are exposed and we are protected by the forest." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:450 msgid "The more likely attack, then, is across the bridge. That middle island is the key: it has a village, for healing injured units, and forest in which we fight so well." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:456 msgid "" "To start, we will need some units:\n" "Two Elvish Fighters\n" "Two Elvish Archers\n" "One Elvish Shaman" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:524 msgid "During your tutorial, $recall_name1 gained $recall_xp1 experience points, and $recall_name2 gained $recall_xp2. You should recall them now so they can gain more experience, rather than recruiting new ones." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:528 msgid "During your tutorial, $recall_name1 gained $recall_xp1 experience points. You should recall that unit now, and recruit a second one (which is cheaper than recalling, anyway)." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:531 msgid "RECALL $recall_name1" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:532 msgid "Right click on the tile north-east of you and recall $recall_name1" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:541 msgid "If any Elvish Fighters from your last battle had experience, we would recall them: as they don't, it's cheaper to recruit new ones. So recruit an Elvish Fighter." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:544 msgid "If you had any experienced units alive from your last battle we would recall them, instead we must recruit a new Elvish Fighter." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:547 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:803 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:846 msgid "Elvish Fighter" msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:548 msgid "Right click on the tile north-east of you and recruit an Elvish Fighter" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:588 msgid "No! I said recruit an Elvish SHAMAN! Now try again..." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:597 msgid "The Shaman is a fairly weak unit, but has the ability to heal units around it. It also has a special attack which slows enemies, halving the damage they do!" msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:598 msgid "So, should I end my turn now?" msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:600 msgid "It's true, none of your recruited units can move, but you still can. Your five units cost you 5 gold, leaving you 3 gold pieces poorer per turn. You need more income." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:602 msgid "Move Konrad to capture a village" msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:603 msgid "Move Li'sar to capture a village" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:620 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:659 msgid "No! I said recruit an Elvish ARCHER! Now try again..." msgstr "" #. [unit]: type=Elvish Archer #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:626 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:638 msgid "Eowynial" msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:642 msgid "Shaman" msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:643 msgid "Recruit an Elvish Shaman to your north" msgstr "" #. [unit]: type=Elvish Archer #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:665 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:676 msgid "Elriend" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:699 msgid "No! I said RECALL $recall_name2|! Now try again..." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:708 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:745 msgid "Archer #1" msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:709 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:746 msgid "Archer #2" msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:711 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:748 msgid "Recruit two Elvish Archers in tiles to your west" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:724 msgid "No! I said recruit an Elvish FIGHTER! Now try again..." msgstr "" #. [unit]: type=Elvish Fighter #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:730 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:741 msgid "Golir" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:779 msgid "No! I said recall $recall_name1, not $recall_name2|! Now try again..." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:783 msgid "No! I said RECALL $recall_name1 from the last battle, not recruit a new $recruit.language_name|! Now try again..." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:799 msgid "Right click on the tile east of you and recall $recall_name2" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:800 msgid "RECALL $recall_name2" msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:804 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:847 msgid "Right click on the tile east of you and recruit an Elvish Fighter" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:827 msgid "$recruit.language_name|? I said RECRUIT a new ELVISH FIGHTER. Now try again..." msgstr "" #. [unit]: type=Elvish Fighter #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:834 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:845 msgid "Elindel" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:874 msgid "You've learned well, Konrad! " msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:875 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:877 msgid "The village supports one unit, and pays one gold per turn: you're only losing 1 gold per turn now." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:876 msgid "You've learned well, Li'sar! " msgstr "" #. [then] #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:879 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1006 msgid "End your turn" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:885 msgid "You've captured all the villages around the keep, but stay near so you can recruit more units." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:900 msgid "You should leave the villages near your keep for Konrad to capture, as he needs to stay nearby to recruit more units anyway." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:901 msgid "You should leave the villages near your keep for Li'sar to capture, as she needs to stay nearby to recruit more units anyway." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:907 msgid "Orcs have no ranged attack, so use your archers against it." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:909 msgid "Attack the orc with an Archer (move mouse over units to see description on right)" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:917 msgid "Excellent. Elves are well protected in the forest: there's only a 30% chance of hitting an Elven Archer when it's in forest." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:926 msgid "It's very dangerous to stand in water when there are enemies about! Your unit would have an 80% chance of being hit when the orc counter-attacks! Cancel!" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:932 msgid "Attack the orc with the other Archer" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:944 msgid "Fighter to HERE" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:945 msgid "Your other units cannot reach that orc this turn. Send a Fighter to that village to the far east: that will take two turns." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:946 msgid "You can make a unit keep moving for multiple turns: select the unit, then click on the target. You will see (2) if it will take two turns to reach it." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:947 msgid "Tell a Fighter to move to the far east village" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:965 msgid "Send the other Fighter and the Shaman south so they can attack next turn, then return to the keep to recruit more units!" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:966 msgid "Move Fighter and Shaman south, then return Konrad to the keep" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:967 msgid "Move Fighter and Shaman south, then return Li'sar to the keep" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:977 msgid "Recruit another Archer and a Fighter" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:992 msgid "I have no more money to recruit!" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:993 msgid "This is often a problem, which is why owning villages is important." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:994 msgid "Move Konrad to another (unowned) village" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:995 msgid "Move Li'sar to another (unowned) village" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1020 msgid "The Orcish Grunt is blocking the bridge! We must occupy that island before the Wolf Riders reach it." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1021 msgid "Can't our units just move around him?" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1024 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1025 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1026 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1027 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1028 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1029 msgid "ZoC" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1032 msgid "" "No: once you move close to an enemy unit, you are in it's 'Zone of Control', and cannot move further that turn.\n" "To move your troops onto that island without wading slowly through the water, you'll have to kill him." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1033 msgid "Attack the orc with an Archer" msgstr "" #. [then] #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1059 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1072 msgid "Advance other units and capture villages, then End Turn" msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1064 msgid "No other units can reach that orc: I hope my archer survives its counter-attack! I'd better grab more villages, and move everyone closer for next turn." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1065 msgid "Yes. If your Shaman stands just behind that unit on the bridge, it will heal it at the beginning of next turn, too." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1066 msgid "Move Shaman onto bridge to stand behind unit" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1112 msgid "Be careful: if you stand on the bridge you are exposed to attack from multiple directions!" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1125 msgid "It's very dangerous to stand in water when there are enemies about! Your unit would have an 80% chance of being hit! Cancel, and wait for them to attack you!" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1135 msgid "Don't forget about your fighter in the east: you can move him south to that last village near the channel." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1141 msgid "We need to take that village on the island, otherwise they will take it next turn! Move your wounded unit to take it so it can heal, then kill that orc!" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1153 msgid "Careful! It is now nighttime. orcs are chaotic: their attacks are 25% stronger at night, 25% weaker in the day. You are lawful: stronger by day. Elves are neutral: we are unaffected by night and day." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1154 msgid "After this dialog, hold the mouse over the image below the map on the right, to see a description of the time of day." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1161 msgid "Remember to retreat your wounded units to villages. Healers can only heal 4 hitpoints at a time, villages can heal 8 (the maximum for any unit)." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1168 msgid "Defend here" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1169 msgid "Beware those orcs crossing the river! If they get into the forest they'll be hard to dislodge!" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1176 msgid "" "You can make sure you've used all your units for this turn: press 'n' for the next unit, SPACE to indicate it's finished.\n" "When 'n' no longer selects a new unit, you can end your turn." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1181 msgid "You only need to defeat the leader to win: see Main Menu->Objectives." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1186 msgid "Remember to recruit more troops as you need them: Archers are particularly effective against Grunts, Wolf Riders and their leader." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1204 msgid "Stay near the keep: you need to be on a keep to recruit more units, and I doubt the orc leader will let you use his!" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1218 msgid "Their leader has moved into that village! He's not as stupid as I thought: it heals him each turn and provides good defense." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1229 msgid "That unit has captured our village! You'd better get him out: it heals him each turn and provides good defense." msgstr "" #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1241 msgid "Using me to attack is risky! I can slow the opponent with my ranged attack, but I hope you have a plan if I miss!" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1277 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1293 msgid "You are close to killing their leader! The unit which finishes him will gain 16 experience points, because he is level 2. Choose your unit carefully!" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1332 msgid "We will miss $deadguy.name|, and he had $deadguy.experience experience points, meaning he would have advanced to level 2 soon." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1341 msgid "We will miss $deadguy.name|, but better than one of our experienced troops dying!" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1354 msgid "Losing a healer hurts all the troops! Keep them out of the enemy's reach!" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1355 msgid "You can see where an enemy could reach by moving the mouse over them. You can see all the possible enemy moves at once with 'Show Enemy Moves' from the 'Actions' menu." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1359 msgid "Level 2 units are powerful, but not invulnerable! Goodbye, $deadguy.name|." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1374 msgid "Beware the leader: he can do 36 hitpoints damage at night! Attack with many units at once, during the day." msgstr "" #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1388 msgid "" "Advancing a level has fully healed me!\n" "I always have a 60% chance of hitting with my bow, and 9 hitpoints damage on each of the four attacks. Use me to dislodge hard-to-hit units." msgstr "" #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1402 msgid "" "Advancing a level has fully healed me!\n" "I am good with both bow and sword, but I have a special ability: ambush. I can hide in forests, and enemies can only see me if they are right next to me." msgstr "" #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1416 msgid "" "Advancing a level has fully healed me!\n" "I am good with both bow and sword, but I have a special ability: leadership. Level 1 units around me do 25% more damage, so position me carefully." msgstr "" #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1431 msgid "" "Advancing a level has fully healed me!\n" "I am particularly good with the sword: four attacks doing 8 damage each." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1599 msgid "You took too long, we'll never be rid of these orcs!" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1617 msgid "You have been victorious over the orcs. Next, you may want to try one of the campaigns with a Beginner level, such as An Orcish Incursion, The South Guard, A Take of Two Brothers or Heir to the Throne. The South Guard was specifically designed as a beginner's campaign. Konrad, Li'sar and Delfador are characters from Heir to The Throne." msgstr "" #. [unit_type]: race=human #: data/campaigns/tutorial/units/Elder_Mage.cfg:4 msgid "Elder Mage" msgstr "" #. [unit_type]: race=human #: data/campaigns/tutorial/units/Elder_Mage.cfg:23 msgid "Once great, Elder Magi have seen their power a little diminished from wearying years of battle. Nevertheless they remain feared on the battlefield on account of their powerful lightning bolts." msgstr "" #. [attack]: type=impact #: data/campaigns/tutorial/units/Elder_Mage.cfg:26 msgid "staff" msgstr "" #. [attack]: type=fire #: data/campaigns/tutorial/units/Elder_Mage.cfg:35 msgid "lightning" msgstr "" #. [unit_type]: race=human #: data/campaigns/tutorial/units/Fighter.cfg:4 msgid "Fighter" msgstr "" #. [unit_type]: race=human #: data/campaigns/tutorial/units/Fighteress.cfg:17 data/campaigns/tutorial/units/Fighter.cfg:17 msgid "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day." msgstr "" #. [attack]: type=blade #: data/campaigns/tutorial/units/Fighter.cfg:22 msgid "sword" msgstr "" #. [unit_type]: race=human #: data/campaigns/tutorial/units/Fighteress.cfg:4 msgid "female^Fighter" msgstr "" #. [attack]: type=blade #: data/campaigns/tutorial/units/Fighteress.cfg:21 msgid "sabre" msgstr "" #. [unit_type]: race=mechanical #: data/campaigns/tutorial/units/Quintain.cfg:14 msgid "Quintains are used to practice swordplay and jousting on. It would be extremely unusual to be attacked by one." msgstr "" #. [attack]: type=impact #: data/campaigns/tutorial/units/Quintain.cfg:22 msgid "flail" msgstr ""