# Terrain configuration file. Defines how the terrain _work_ in the game. How # the terrains _look_ is defined in terrain_graphics.cfg . # NOTE: terrain id's are used implicitly by the in-game help: # each "[terrain] id=some_id" corresponds to "[section] id=terrain_some_id" # or "[topic] id=terrain_some_id" identifying its description in [help] [terrain] symbol_image=void id=shroud name= _ "Shroud" char=" " [/terrain] [terrain] symbol_image=fog id=fog name= _ "Fog" char="~" [/terrain] [terrain] symbol_image=ocean id=deep_water name= _ "Deep Water" char=s submerge=0.5 unit_height_adjust=-3 [/terrain] [terrain] symbol_image=coast id=shallow_water name= _ "Shallow Water" char=c submerge=0.4 unit_height_adjust=-4 [/terrain] [terrain] symbol_image=swampwater-tile id=swamp_water name= _ "Swamp" char=w submerge=0.4 unit_height_adjust=-3 [/terrain] [terrain] symbol_image=ford id=ford name= _ "River Ford" char=k aliasof=gc submerge=0.3 unit_height_adjust=-4 [/terrain] [terrain] symbol_image=bridge-n-s-tile id=bridge name= _ "Bridge" char=| aliasof=gc [/terrain] [terrain] symbol_image=bridge-ne-sw-tile id=bridgediag1 name= _ "Bridge" char=/ aliasof=gc [/terrain] [terrain] symbol_image=bridge-se-nw-tile id=bridgediag2 name= _ "Bridge" char=\ aliasof=gc [/terrain] # ---------- L A N D S T A R T S H E R E #Old desert [terrain] symbol_image=sand id=sand name= _ "Sand" char=d [/terrain] #New desert [terrain] symbol_image=desert id=desert name= _ "Desert" char=I aliasof=d [/terrain] [terrain] symbol_image=road id=road name= _ "Road" char=R aliasof=g [/terrain] [terrain] symbol_image=desert-road id=road name= _ "Road" char=E aliasof=g [/terrain] [terrain] symbol_image=dirt id=dirt name= _ "Dirt" char=r aliasof=g [/terrain] #grassland should contain mostly plain grassland, but occasionally #a few rocks [terrain] symbol_image=grassland-r1 id=grassland name= _ "Grassland" char=g [/terrain] [terrain] symbol_image=savanna id=savanna name= _ "Savanna" char=G aliasof=g [/terrain] # ------- V I L L A G E S [terrain] symbol_image=village-human-tile id=village name= _ "Village" char=v heals=8 gives_income=true [/terrain] [terrain] symbol_image=village-coast-tile id=mermen_village name= _ "Village" char=Z aliasof=c submerge=0.4 unit_height_adjust=-4 heals=8 gives_income=true [/terrain] [terrain] symbol_image=village-swampwater-tile id=swamp_village name= _ "Village" char=Y aliasof=vw heals=8 gives_income=true [/terrain] [terrain] symbol_image=village-elven-tile id=village name= _ "Village" char=t aliasof=v heals=8 gives_income=true [/terrain] [terrain] symbol_image=village-desert-tile id=desert_village name= _ "Village" char=B aliasof=vI heals=8 gives_income=true [/terrain] [terrain] symbol_image=village-desert2-tile id=desert_village name= _ "Village" char=U aliasof=vI heals=8 gives_income=true [/terrain] [terrain] symbol_image=desert-oasis id=oasis name= _ "Oasis" char=P aliasof=I heals=8 #gives_income=true [/terrain] [terrain] symbol_image=village-tropical-tile id=tropical_forest_village name= _ "Village" char=L aliasof=v heals=8 gives_income=true [/terrain] [terrain] symbol_image=village-human-hills-tile id=hill_village name= _ "Village" char=a aliasof=vh heals=8 gives_income=true [/terrain] [terrain] symbol_image=village-human-snow-hills-tile id=snow-hill_village name= _ "Village" char=A aliasof=vh heals=8 gives_income=true [/terrain] [terrain] symbol_image=village-human-mountain-tile id=mountain_village name= _ "Village" char=b aliasof=vm heals=8 gives_income=true [/terrain] [terrain] symbol_image=village-snow-tile id=snow_village name= _ "Village" char=V aliasof=v heals=8 gives_income=true [/terrain] [terrain] symbol_image=village-elven-snow-tile id=elven_snow_village name= _ "Village" char=e aliasof=v heals=8 gives_income=true [/terrain] [terrain] symbol_image=village-cave-tile id=underground_village name= _ "Village" char=D aliasof=vu heals=8 gives_income=true [/terrain] [terrain] symbol_image=village-dwarven-tile id=dwarven_village name= _ "Village" char=p aliasof=vu heals=8 gives_income=true [/terrain] # ------- E N D V I L L A G E S [terrain] symbol_image=snow id=tundra name= _ "Snow" char=S [/terrain] [terrain] symbol_image=ice id=ice name= _ "Ice" char=i unit_height_adjust=-2 aliasof=S [/terrain] [terrain] symbol_image=hills-variation1 id=hills name= _ "Hills" char=h [/terrain] [terrain] symbol_image=desert-hills id=desert_hills name= _ "Dunes" char=J aliasof=dh mvt_alias=-dh [/terrain] [terrain] symbol_image=snow-hills id=snow_hills name= _ "Snow Hills" char=H aliasof=Sh mvt_alias=-Sh [/terrain] [terrain] symbol_image=cave-hills-variation1 id=rocky_cave name= _ "Rockbound Cave" char=[ aliasof=uh mvt_alias=-uh [/terrain] [terrain] symbol_image=mountain-tile id=mountains name= _ "Mountains" char=m [/terrain] [terrain] symbol_image=desert-mountains id=desert_mountains name= _ "Mountains" char=M aliasof=m [/terrain] [terrain] symbol_image=forest-tile id=forest name= _ "Forest" char=f [/terrain] [terrain] symbol_image=mushrooms-tile id=fungus name= _ "Mushroom Grove" char=] [/terrain] [terrain] symbol_image=tropical-forest-tile id=tropical_forest name= _ "Tropical Forest" aliasof=f char=T [/terrain] [terrain] symbol_image=snow-forest-tile id=snow_forest name= _ "Snow Forest" char=F aliasof=Sf mvt_alias=-Sf [/terrain] [terrain] symbol_image=cave-floor1 id=cave name= _ "Cave" char=u [/terrain] [terrain] symbol_image=cave-beam-tile id=cave_beam name= _ "Cave Lit" char=' aliasof=u light=25 [/terrain] [terrain] symbol_image=cloud-tile id=cloud name= _ "Impassable Mountains" char=& aliasof=W [/terrain] [terrain] symbol_image=cavewall id=cavewall name= _ "Cave Wall" char=W [/terrain] [terrain] symbol_image=chasm-tile id=canyon name= _ "Chasm" char=X [/terrain] [terrain] symbol_image=lava id=lava name= _ "Lava" char=l aliasof=X light=25 [/terrain] [terrain] symbol_image=great-tree-tile id=great_tree name= _ "Great Tree" aliasof=f char="?" [/terrain] # ----------- V A R I O U S C A S T L E S: [terrain] symbol_image=castle-tile id=castle name= _ "Castle" char=C unit_height_adjust=3 recruit_onto=true [/terrain] [terrain] symbol_image=encampment-tile id=encampment name= _ "Encampment" char=n aliasof=C unit_height_adjust=3 recruit_onto=true [/terrain] [terrain] symbol_image=dwarven_castle-tile id=dwarven_castle name= _ "Dwarven Castle" char=o aliasof=C unit_height_adjust=0 recruit_onto=true [/terrain] [terrain] symbol_image=keep-tile id=keep name= _ "Keep" char=K unit_height_adjust=8 aliasof=C recruit_from=true recruit_onto=true [/terrain] #this is commented-out until someone actually makes it work #[terrain] #char=O #id=orccastle #aliasof=C #symbol_image=orccastle #[/terrain] [terrain] symbol_image=castle-ruin-tile id=ruin name= _ "Ruin" char=N aliasof=C unit_height_adjust=3 recruit_onto=true [/terrain] [terrain] symbol_image=castle-sunken-ruin-tile id=sunkenruin name= _ "Sunken Ruin" char=Q aliasof=Cc submerge=0.4 unit_height_adjust=3 recruit_onto=true [/terrain] [terrain] symbol_image=castle-swamp-ruin-tile id=swampruin name= _ "Swamp Ruin" char=q aliasof=Cw submerge=0.4 unit_height_adjust=3 recruit_onto=true [/terrain] # 'x', 'y' and 'z' are reserved chars # They can be used at the discretion of campaign designers #ifdef CAMPAIGN_EASTERN_INVASION [terrain] symbol_image=castle id=castle name= _ "Castle" char=y aliasof=W [/terrain] #endif