#textdomain wesnoth {themes/} {core/} #ifdef MULTIPLAYER {multiplayer/} #endif #ifdef EDITOR [textdomain] name="wesnoth-editor" [/textdomain] # The editor needs to know of the default multiplayer random map generator {multiplayer/scenarios/Random_Scenario.cfg} # This enables UMC to define their custom terrains inside an EDITOR ifdef, # so the terrains become available in the editor by default {campaigns/} {~campaigns/} #else #ifdef EDITOR2 [textdomain] name="wesnoth-editor" [/textdomain] #endif {campaigns/} {scenario-test.cfg} {scenario-formula.cfg} [textdomain] name="wesnoth" [/textdomain] [textdomain] name="wesnoth-units" [/textdomain] [textdomain] name="wesnoth-multiplayer" [/textdomain] # required to wire it in rather early, won't work in the ifdef for the tutorial [textdomain] name="wesnoth-tutorial" [/textdomain] #endif # Include the terrain-graphics definitions after the campaigns so campaign specific # terrains work properly. {core/terrain-graphics.cfg} [binary_path] path=data/core [/binary_path] [advanced_preference] field=compress_saves name=_"Compressed Saves" type=boolean default=yes [/advanced_preference] [advanced_preference] field=mouse_scrolling name=_"Mouse Scrolling" type=boolean default=yes [/advanced_preference] [advanced_preference] field=animate_map name=_"Animate Map" type=boolean default=yes [/advanced_preference] [advanced_preference] field=startup_effect name=_"Show Titlescreen Animation" type=boolean default=yes [/advanced_preference] [advanced_preference] field=unit_standing_animations name=_"Unit Standing Animations" type=boolean default=yes [/advanced_preference] [advanced_preference] field=show_combat name=_"Show Combat" type=boolean default=yes [/advanced_preference] # this can be uncommented once type=int or similar is supported #[advanced_preference] # field=ping_timeout # name=_"Ping Timeout" # type=int # default=60 #[/advanced_preference] [advanced_preference] field=only_run_safe_python_ais name=_"Only Run Safe Python AIs" type=boolean default=yes [/advanced_preference] [game_config] [server] name=_"Official Wesnoth Server" address=server.wesnoth.org:15000 [/server] [server] name=_"Alternate Wesnoth Server" address=server2.wesnoth.org:15000 [/server] [server] name=_"Alternate Wesnoth Server" address=server3.wesnoth.org:15000 [/server] base_income=2 village_income=1 poison_amount=8 rest_heal_amount=2 recall_cost=20 kill_experience=8 title="maps/mainmenu.jpg" logo="misc/logo.png" icon="wesnoth-icon.png" title_music="main_menu_new.ogg" lobby_music="silence.ogg" victory_music="victory.ogg" defeat_music="defeat.ogg" #ifdef TINY buttons_x=760 buttons_y=330 buttons_padding=4 logo_x=160 logo_y=40 tip_x=100 tip_y=500 tip_width=495 tip_padding=4 #else #ifdef SMALL_GUI buttons_x=760 buttons_y=210 buttons_padding=20 logo_x=85 logo_y=20 tip_x=30 #does this option do anything at all?!? tip_y=500 tip_width=620 tip_padding=20 #else buttons_x=760 buttons_y=330 buttons_padding=20 logo_x=292 logo_y=120 tip_x=100 tip_y=500 tip_width=495 tip_padding=20 #endif #endif lobby_refresh=2000 map_image="maps/wesnoth.png" sidebar_image="misc/rightside.png" sidebar_image_bottom="misc/rightside-bottom.png" #ifdef TINY energy_image="misc/bar-energy-tinygui.png" #else energy_image="misc/bar-energy.png" #endif moved_ball_image="misc/ball-moved.png" unmoved_ball_image="misc/ball-unmoved.png" partmoved_ball_image="misc/ball-partmoved.png" enemy_ball_image="misc/ball-enemy.png" ally_ball_image="misc/ball-ally.png" hp_bar_scaling=0.6 xp_bar_scaling=0.5 flag_image="flags/flag-1.png:150,flags/flag-2.png:150,flags/flag-3.png:150,flags/flag-4.png:150" flag_icon_image="flags/flag-icon.png" flag_rgb=flag_green defense_color_scale="ff0500,ff3700,ff6900,ff9b00,ffcd00,ffff00,cdff00,9bff00,69ff00,37ff00,05ff00" cross_image="misc/cross.png" dot_image="misc/dot.png" footprint_prefix="footsteps/foot-normal,footsteps/foot-medium,footsteps/foot-slow" footprint_teleport_enter="footsteps/teleport-in.png" footprint_teleport_exit="footsteps/teleport-out.png" missile_n_image=projectiles/missile-n.png missile_ne_image=projectiles/missile-ne.png terrain_mask_image="terrain/alphamask.png" grid_image="terrain/grid.png" unreachable_image="terrain/darken.png" void_image="terrain/void.png" fog_image="terrain/fog.png" observer_image="misc/eye.png" tod_bright_image="misc/tod-bright.png" download_campaign_image="" level_image="misc/icon-advance.png" ellipsis_image="misc/icon-ellipsis.png" {core/team-colors.cfg} [/game_config] [textdomain] name="wesnoth-lib" [/textdomain] #ifdef TUTORIAL [binary_path] path=data/campaigns/tutorial [/binary_path] [+units] {campaigns/tutorial/units} [/units] {campaigns/tutorial/scenarios} #endif