#textdomain wesnoth-lib #define _GUI_LOBBY_SOUNDS_ENTRY ID LABEL TOOLTIP [row] [column] grow_factor = 0 border = "all" border_size = 5 horizontal_alignment = "left" [label] definition = "gold_small" id = {ID} + "_label" label = {LABEL} tooltip = {TOOLTIP} [/label] [/column] [column] grow_factor = 0 border = "all" border_size = 5 horizontal_alignment = "center" [toggle_button] id = {ID} + "_sound" definition = "no_label" [/toggle_button] [/column] [column] grow_factor = 0 border = "all" border_size = 5 horizontal_alignment = "center" [toggle_button] id = {ID} + "_notif" definition = "no_label" [/toggle_button] [/column] [column] grow_factor = 0 border = "all" border_size = 5 horizontal_alignment = "center" [toggle_button] id = {ID} + "_lobby" definition = "no_label" [/toggle_button] [/column] [/row] #enddef [window] id = "mp_alerts_options" description = "MP alerts options" [resolution] definition = "default" click_dismiss = true maximum_width = 600 [tooltip] id = "tooltip" [/tooltip] [helptip] id = "tooltip" [/helptip] [grid] [row] grow_factor = 0 [column] grow_factor = 1 border = "all" border_size = 5 horizontal_alignment = "left" [label] id = "title" definition = "title" label = _ "Multiplayer Alerts" [/label] [/column] [/row] [row] grow_factor = 1 [column] horizontal_grow = true border = "all" border_size = 5 [label] label = _ "Choose how you wish to be notified of events in multiplayer games or in the multiplayer lobby; either by playing sound alerts or (if the game window is inactive or minimized) displaying desktop notifications." wrap = true [/label] [/column] [/row] [row] grow_factor = 1 [column] horizontal_grow = true [grid] [row] [column] grow_factor = 0 [spacer] [/spacer] [/column] [column] grow_factor = 0 border = "all" border_size = 5 horizontal_alignment = "center" [label] definition = "gold_small" label = _ "Sound" wrap = true [/label] [/column] [column] grow_factor = 0 border = "all" border_size = 5 horizontal_alignment = "center" [label] id = "notification_label" definition = "gold_small" label = _ "Desktop Notification" wrap = true [/label] [/column] [column] grow_factor = 0 border = "all" border_size = 5 horizontal_alignment = "center" [label] definition = "gold_small" label = _ "In Lobby" wrap = true [/label] [/column] [/row] {_GUI_LOBBY_SOUNDS_ENTRY "player_joins" _"Player joins" _"When a player joins the lobby or game"} {_GUI_LOBBY_SOUNDS_ENTRY "player_leaves" _"Player leaves" _"When a player leaves the lobby or game"} {_GUI_LOBBY_SOUNDS_ENTRY "private_message" _"Whisper" _"When a whisper is received"} {_GUI_LOBBY_SOUNDS_ENTRY "friend_message" _"Friend message" _"When a message from a friend is received"} {_GUI_LOBBY_SOUNDS_ENTRY "public_message" _"Public message" _"When a public message is received"} {_GUI_LOBBY_SOUNDS_ENTRY "server_message" _"Server message" _"When a server message is received"} {_GUI_LOBBY_SOUNDS_ENTRY "ready_for_start" _"Ready to start" _"When the game you are hosting is ready to start"} {_GUI_LOBBY_SOUNDS_ENTRY "game_has_begun" _"Game has begun" _"When the host (not you) has started the game"} {_GUI_LOBBY_SOUNDS_ENTRY "turn_changed" _"Turn changed" _"When a new turn has begun"} {_GUI_LOBBY_SOUNDS_ENTRY "game_created" _"Game created" _"When a new game has been created"} [/grid] [/column] [/row] [row] grow_factor = 1 [column] border = "all" border_size = 5 [spacer][/spacer] [/column] [/row] [row] grow_factor = 1 [column] horizontal_grow=true [grid] [row] grow_factor = 1 [column] border = "all" border_size = 5 horizontal_alignment = "left" [button] id = "revert_to_defaults" definition = "default" label = _ "Defaults" tooltip = _"Reset all options to their default values" [/button] [/column] [column] border = "all" border_size = 5 horizontal_alignment = "right" [button] id = "ok" definition = "default" label = _ "Close" [/button] [/column] [/row] [/grid] [/column] [/row] [/grid] [/resolution] [/window] #undef _GUI_LOBBY_SOUNDS_ENTRY