# Terrain configuration file. Defines how the terrain _work_ in the game. How # the terrains _look_ is defined in terrain_graphics.cfg . # NOTE: terrain id's are used implicitly by the in-game help: # each "[terrain] id=some_id" corresponds to "[section] id=terrain_some_id" # or "[topic] id=terrain_some_id" identifying its description in [help] #translation table to convert from the old letters to the new letters #char= a b c d e f g h i j k l m n o p q r s t u v w x y z #str= Vhh Vhm Ww Ds Vea Ff Gg Hh Ai Wwf Ql Mm Ce Cud Vud Chs Re Wo Veg Uu Vhg Ss #char= A B C D E F G H I J K L M N O P Q R S T U V W X Y Z #str= Vhha Vda Ch Vu Rd Fa Gs Ha Dd Hd _K Vht Md Chr Do Chw Rr Aa Ft Vdt Vha Xu Qxu Vs Vwm #char= / | \ & _ ~ ? [ ] ' #str= Bww/ Bww| Bww\ Xu _s _f Fet Uh Uf Uui [terrain] symbol_image=void id=off_map name= _ "None" string=_off [/terrain] [terrain] symbol_image=void id=shroud name= _ "Shroud" string=_s [/terrain] [terrain] symbol_image=fog id=fog name= _ "Fog" string=_f [/terrain] # # Frozen # [terrain] symbol_image=ice id=ice name= _ "Ice" string=Ai unit_height_adjust=-2 aliasof=Aa editor_group=frozen [/terrain] [terrain] symbol_image=snow id=tundra name= _ "Snow" string=Aa editor_group=frozen [/terrain] # # Bridges # # >>>>>>>> Shallow Water Bridge [terrain] symbol_image=bridge-n-s-tile id=bridge name= _ "Bridge" string=Ww^Bw| aliasof=Gg, Ww editor_group=bridge, water [/terrain] [terrain] symbol_image=bridge-ne-sw-tile id=bridgediag1 name= _ "Bridge" string=Ww^Bw/ aliasof=Gg, Ww editor_group=bridge, water [/terrain] [terrain] symbol_image=bridge-se-nw-tile id=bridgediag2 name= _ "Bridge" string=Ww^Bw\ aliasof=Gg, Ww editor_group=bridge, water [/terrain] # >>>>>>>> Deep Water Bridge [terrain] symbol_image=bridge-deep-n-s-tile id=bridgedeep name= _ "Bridge" string=Wo^Bw| aliasof=Gg, Wo editor_group=bridge, water [/terrain] [terrain] symbol_image=bridge-deep-ne-sw-tile id=bridgedeepdiag1 name= _ "Bridge" string=Wo^Bw/ aliasof=Gg, Wo editor_group=bridge, water [/terrain] [terrain] symbol_image=bridge-deep-se-nw-tile id=bridgedeepdiag2 name= _ "Bridge" string=Wo^Bw\ aliasof=Gg, Wo editor_group=bridge, water [/terrain] # >>>>>>>> Swamp Water Bridge [terrain] symbol_image=bridge-swamp-n-s-tile id=bridgeswamp name= _ "Bridge" string=Ss^Bw| aliasof=Gg, Ss editor_group=bridge, water [/terrain] [terrain] symbol_image=bridge-swamp-ne-sw-tile id=bridgeswampdiag1 name= _ "Bridge" string=Ss^Bw/ aliasof=Gg, Ss editor_group=bridge, water [/terrain] [terrain] symbol_image=bridge-swamp-se-nw-tile id=bridgeswampdiag2 name= _ "Bridge" string=Ss^Bw\ aliasof=Gg, Ss editor_group=bridge, water [/terrain] # # Castles # [terrain] symbol_image=castle/encampment-tile id=encampment name= _ "Encampment" string=Ce aliasof=Ch unit_height_adjust=3 recruit_onto=true editor_group=castle [/terrain] [terrain] symbol_image=castle/castle-tile id=castle name= _ "Castle" string=Ch unit_height_adjust=3 recruit_onto=true editor_group=castle [/terrain] [terrain] symbol_image=castle/elven/tile id=castle name= _ "Elven Castle" string=Cv aliasof=Ch unit_height_adjust=3 recruit_onto=true editor_group=castle [/terrain] [terrain] symbol_image=castle/dwarven-castle-tile id=dwarven_castle name= _ "Dwarven Castle" string=Cud aliasof=Ch unit_height_adjust=0 recruit_onto=true editor_group=castle, cave [/terrain] [terrain] symbol_image=castle/ruin-tile id=ruin name= _ "Ruin" string=Chr aliasof=Ch unit_height_adjust=3 recruit_onto=true editor_group=castle [/terrain] [terrain] symbol_image=castle/sunken-ruin-tile id=sunkenruin name= _ "Sunken Ruin" string=Chw aliasof=Ch, Ww submerge=0.4 unit_height_adjust=3 recruit_onto=true editor_group=castle, water [/terrain] [terrain] symbol_image=castle/swamp-ruin-tile id=swampruin name= _ "Swamp Ruin" string=Chs aliasof=Ch, Ss submerge=0.4 unit_height_adjust=3 recruit_onto=true editor_group=castle, water [/terrain] #this is commented-out until someone actually makes it work #[terrain] #string=Co #id=orccastle #aliasof=Ch #symbol_image=orccastle #editor_group=castle #[/terrain] # # Keeps # [terrain] symbol_image=castle/encampment-keep-tile id=encampment_keep name= _ "Encampment keep" string=Ke aliasof=Ch unit_height_adjust=0 recruit_from=true recruit_onto=true editor_group=castle [/terrain] [terrain] symbol_image=castle/keep-tile id=human_keep name= _ "Keep" string=Kh aliasof=Ch unit_height_adjust=20 recruit_from=true recruit_onto=true editor_group=castle [/terrain] [terrain] symbol_image=castle/elven/keep-tile id=elven_keep name= _ "Elven Keep" string=Kv aliasof=Ch unit_height_adjust=20 recruit_from=true recruit_onto=true editor_group=castle [/terrain] [terrain] symbol_image=castle/dwarven-keep-tile id=dwarven_keep name= _ "Dwarven keep" string=Kud aliasof=Ch unit_height_adjust=0 recruit_from=true recruit_onto=true editor_group=castle, cave [/terrain] [terrain] symbol_image=castle/ruined-keep-tile id=ruined_keep name= _ "Ruined keep" string=Khr aliasof=Ch unit_height_adjust=20 recruit_from=true recruit_onto=true editor_group=castle [/terrain] [terrain] symbol_image=castle/sunken-keep-tile id=sunken_keep name= _ "Sunken keep" string=Khw aliasof=Ch, Ww unit_height_adjust=20 recruit_from=true recruit_onto=true editor_group=castle, water [/terrain] [terrain] symbol_image=castle/swamp-keep-tile id=swamp_keep name= _ "Swamp keep" string=Khs aliasof=Ch, Ss unit_height_adjust=20 recruit_from=true recruit_onto=true editor_group=castle, water [/terrain] #this is commented-out until someone actually makes it work #[terrain] #string=Ko #id=orckeep #aliasof=Ch #symbol_image=orccastle #editor_group=castle #[/terrain] # # Desert # #UtbS desert crater [terrain] symbol_image=desert_crater id=crater name= _ "Crater" string=Dd^Dc aliasof=Ds editor_group=desert [/terrain] #New desert [terrain] symbol_image=desert id=desert name= _ "Desert" string=Dd aliasof=Ds editor_group=desert [/terrain] #UtbS sand rubble [terrain] symbol_image=sand_rubble-tile id=sand_rubble name= _ "Rubble" string=Dd^Dr aliasof=Hh editor_group=desert [/terrain] #Old desert [terrain] symbol_image=sand id=sand name= _ "Sand" string=Ds editor_group=desert [/terrain] [terrain] symbol_image=desert-oasis id=oasis name= _ "Oasis" string=Dd^Do aliasof=Ds heals=8 #gives_income=true editor_group=desert, forest [/terrain] # # Forests # [terrain] symbol_image=snow-forest-tile id=snow_forest name= _ "Snow Forest" string=Aa^Fpa aliasof=Aa, Gs^Fp mvt_alias=-,Aa, Gs^Fp editor_group=frozen, forest [/terrain] [terrain] symbol_image=forest/great-tree-tile id=great_tree name= _ "Great Tree" string=Gg^Fet aliasof=Gs^Fp editor_group=forest [/terrain] [terrain] symbol_image=forest/pine-tile id=forest name= _ "Forest" string=Gs^Fp editor_group=forest [/terrain] [terrain] symbol_image=forest/tropical-tile id=tropical_forest name= _ "Tropical Forest" string=Gs^Ft aliasof=Gs^Fp editor_group=forest [/terrain] # # Grass # [terrain] symbol_image=flat/grass-r1 id=grassland name= _ "Grassland" string=Gg editor_group=flat [/terrain] [terrain] symbol_image=flat/grass-flowers1 id=grassland_flowers name= _ "Grassland" string=Ggf aliasof=Gg editor_group=flat [/terrain] [terrain] symbol_image=flat/savanna id=savanna name= _ "Savanna" string=Gs aliasof=Gg editor_group=flat [/terrain] # # Hills # [terrain] symbol_image=snow-hills id=snow_hills name= _ "Snow Hills" string=Ha aliasof=Aa, Hh mvt_alias=-,Aa, Hh editor_group=frozen, rough [/terrain] [terrain] symbol_image=desert-hills id=desert_hills name= _ "Dunes" string=Hd aliasof=Ds, Hh mvt_alias=-,Ds,Hh editor_group=desert, rough [/terrain] [terrain] symbol_image=hills-variation1 id=hills name= _ "Hills" string=Hh editor_group=rough [/terrain] # # Mountain # [terrain] symbol_image=desert-mountains id=desert_mountains name= _ "Mountains" string=Md aliasof=Mm editor_group=rough [/terrain] [terrain] symbol_image=mountain-tile id=mountains name= _ "Mountains" string=Mm editor_group=rough [/terrain] # # Unwalkable # [terrain] symbol_image=chasm-tile id=canyon name= _ "Chasm" string=Qxu editor_group=cave [/terrain] [terrain] symbol_image=lava id=lava name= _ "Lava" string=Ql aliasof=Qxu light=25 editor_group=cave [/terrain] # # Roads # [terrain] symbol_image=desert-road id=road name= _ "Desert road" string=Rd aliasof=Gg editor_group=desert, flat [/terrain] [terrain] symbol_image=flat/dirt id=dirt name= _ "Dirt" string=Re aliasof=Gg editor_group=flat [/terrain] [terrain] symbol_image=flat/road id=road name= _ "Road" string=Rr aliasof=Gg editor_group=flat [/terrain] [terrain] symbol_image=flat/farm-veg-spring-icon id=farm name= _ "Farmland" string=Re^Gvs aliasof=Gg editor_group=flat [/terrain] # # Swamp # [terrain] symbol_image=swamp/water-tile id=swamp_water name= _ "Swamp" string=Ss submerge=0.4 unit_height_adjust=-3 editor_group=water [/terrain] # # Underground # [terrain] symbol_image=cave/floor6 id=cave name= _ "Cave" string=Uu editor_group=cave [/terrain] [terrain] symbol_image=cave/beam-tile id=cave_beam name= _ "Cave Lit" string=Uu^Ii aliasof=Uu light=25 editor_group=cave [/terrain] [terrain] symbol_image=mushrooms-tile id=fungus name= _ "Mushroom Grove" string=Uu^Uf editor_group=cave [/terrain] [terrain] symbol_image=mushrooms-above-tile id=fungusabove name= _ "Mushroom Grove" string=Re^Uf editor_group=forest [/terrain] # haven't figured out the WML for this one #[terrain] #symbol_image=mushrooms-tile #id=fungus_beam #name= _ "Mushroom Grove Lit" #string=Ufi #aliasof=Uf #light=25 #editor_group=cave #[/terrain] [terrain] symbol_image=cave/hills-variation1 id=rocky_cave name= _ "Rockbound Cave" string=Uh aliasof=Uu, Hh mvt_alias=-,Uu, Hh editor_group=cave, rough [/terrain] [terrain] symbol_image=cave/hills-beam-tile id=rocky_cave_beam name= _ "Rockbound Cave Lit" string=Uh^Ii aliasof=Uu, Hh mvt_alias=-,Uu, Hh light=25 editor_group=cave, rough [/terrain] # # Villages # # Desert [terrain] symbol_image=village/desert-tile id=desert_village name= _ "Village" string=Dd^Vda aliasof=Gg^Vh, Ds heals=8 gives_income=true editor_group=village, desert [/terrain] [terrain] symbol_image=village/desert2-tile id=desert_village name= _ "Village" string=Dd^Vdt aliasof=Gg^Vh, Ds heals=8 gives_income=true editor_group=village, desert [/terrain] # Elven [terrain] symbol_image=village/elven-snow-tile id=elven_snow_village name= _ "Village" string=Aa^Vea aliasof=Gg^Vh heals=8 gives_income=true editor_group=village, frozen [/terrain] [terrain] symbol_image=village/elven-tile id=village name= _ "Village" string=Gg^Ve aliasof=Gg^Vh heals=8 gives_income=true editor_group=village [/terrain] # Human [terrain] symbol_image=village/snow-tile id=snow_village name= _ "Village" string=Aa^Vha aliasof=Gg^Vh heals=8 gives_income=true editor_group=village, frozen [/terrain] [terrain] symbol_image=village/human-tile id=village name= _ "Village" string=Gg^Vh heals=8 gives_income=true editor_group=village [/terrain] [terrain] symbol_image=village/human-hills-tile id=hill_village name= _ "Village" string=Hh^Vhh aliasof=Gg^Vh, Hh heals=8 gives_income=true editor_group=village, rough [/terrain] [terrain] symbol_image=village/human-snow-hills-tile id=snow-hill_village name= _ "Village" string=Ha^Vhha aliasof=Gg^Vh, Hh heals=8 gives_income=true editor_group=village, frozen, rough [/terrain] [terrain] symbol_image=village/human-mountain-tile id=mountain_village name= _ "Village" string=Mm^Vhh aliasof=Gg^Vh, Mm heals=8 gives_income=true editor_group=village, rough [/terrain] [terrain] symbol_image=village/tropical-tile id=tropical_forest_village name= _ "Village" string=Gs^Vht aliasof=Gg^Vh heals=8 gives_income=true editor_group=village [/terrain] # Underground [terrain] symbol_image=village/cave-tile id=underground_village name= _ "Village" string=Uu^Vu aliasof=Gg^Vh, Uu heals=8 gives_income=true editor_group=village, cave [/terrain] [terrain] symbol_image=village/dwarven-tile id=dwarven_village name= _ "Village" string=Uu^Vud aliasof=Gg^Vh, Uu heals=8 gives_income=true editor_group=village, cave [/terrain] # Water Village [terrain] symbol_image=village/coast-tile id=mermen_village name= _ "Village" string=Ww^Vm aliasof=Ww submerge=0.4 unit_height_adjust=-4 heals=8 gives_income=true editor_group=water, village [/terrain] # Swamp [terrain] symbol_image=village/swampwater-tile id=swamp_village name= _ "Village" string=Ss^Vhs aliasof=Gg^Vh, Ss heals=8 gives_income=true editor_group=water, village [/terrain] [terrain] symbol_image=village/swamp-merfolk-tile id=swamp_merfolk-village name= _ "Village" string=Ss^Vm aliasof=Ss heals=8 gives_income=true editor_group=water, village [/terrain] # # Water # [terrain] symbol_image=water/ocean id=deep_water name= _ "Deep Water" string=Wo submerge=0.5 unit_height_adjust=-3 editor_group=water [/terrain] [terrain] symbol_image=water/coast id=shallow_water name= _ "Shallow Water" string=Ww submerge=0.4 unit_height_adjust=-4 editor_group=water [/terrain] [terrain] symbol_image=water/ford id=ford name= _ "River Ford" string=Wwf aliasof=Gg, Ww submerge=0.3 unit_height_adjust=-4 editor_group=water [/terrain] # # Impassable # [terrain] symbol_image=cloud-tile id=cloud name= _ "Impassable Mountains" string=Mm^Xm aliasof=Xu editor_group=rough [/terrain] [terrain] symbol_image=cloud-desert-tile id=clouddesert name= _ "Impassable Desert Mountains" string=Md^Xm aliasof=Xu editor_group=rough [/terrain] [terrain] symbol_image=cave/wall-rough1 id=cavewall name= _ "Cave Wall" string=Xu editor_group=cave [/terrain]