This is meant to be a concise list of player-visible changes (very minor changes may be omitted). For a complete list of changes, see the main changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog Version 1.3.2+svn: * Campaigns * New mainline campaigns: Northern Rebirth, Sceptre of Fire, Son of the Black Eye, Descent into Darkness. * Under the Burning Suns * Rewrite of the campaign started and in progress, which means the campaign might be broken or playable in some parts. * Graphics * Fixed a graphical glitch with the leader crown and HP/XP bars. * Fixed graphical glitches some terrains had in the topmost row of the map. * Made the village flags taller so they don't get hidden behind units so easily. * Sound and music * New or revised sounds: troll hit & die. * Added a sound when a unit is slowed. * Made the poison sound be played also when a unit gets poisoned in combat. * Language and translations * Updated translations: Bulgarian, Chinese, Czech, Danish, French, German, Italian,Polish, Spanish, Swedish. * Fixed word wrapping in tooltips for Asian languages. * User interface: * Restore a lost feature: if accelerated mode is on, holding shift changes to normal unaccelerated speed. * Restored the hitpoint and experience bars to be visible during combat. * Unit changes and balancing: * Changed the cold melee attack of the Lich and Ancient Lich to arcane. * Decreased the melee attack of the Wraith from 7-4 to 6-4. * Multiplayer: * New maps: Xanthe Chaos, Auction-X. * Revised maps: Castle Hopping Isle, Loris River, Crusaders Fields, The Manzivan Traps. * The teams are now set correctly in Team Survival. * Map editor * Drawing terrain no longer erases starting positions. * Added an option "None" in the starting position menu for removing starting positions from the map. * Miscellaneous and bugfixes * Savegames from Wesnoth 1.2.x are no longer compatible and thus cannot be loaded. * Fixed a crash when an invalid scenario was loaded (bug #9049). Version 1.3.2: * Campaigns * Heir to the Throne * In 'Home of the North Elves', Eonihar the rider will join you permanently and all the other riders that find you will be computer-controlled. * Updated images for Delfador. * Added defense and melee attack animations for the Dark Queen. * Made the narrator talk about gryphons at the end of Northern Winter only if the player has actually gotten the eggs. * The Rise of Wesnoth * 'Temple in the Deep' often crashed when the Lich killed a unit. * Added a hint about how to unstone the lich in 'Fallen Lich Point'. * The South Guard * Fixed a bug that caused some dialogue spoken by Mal M'Brin not appear. * Changed the placement and duration of story images. * Some graphical enhancements including a new portrait for Ethiliel. * Fixed Ethiliel not showing up in 'Vengeance'. * Tutorial * Updated all unit images that are used in the tutorial to fit the originals used in HttT. * Increased number of turns from 20 to 26 in the 2nd scenario. * Made some bogus units, such as invisible helper units and duplicates of the desert elves, not appear in the unit help anymore. * Graphics * Added the --max-fps command line switch. * Improved the look of the main menu and tips of the day boxes in the title screen. * Added some more speed optimizations. * Units and movement text are scaled properly when zooming, also with tiny gui. * Haloes in tiny gui are now scaled (before unscaled, thus a factor 2 bigger as intended). * Fixed some glitches when scrolling or zooming the map. * Flying units are no longer buried in a castle. * Fixed the position of some halos when a unit was in a keep or castle. * Submerged units are no longer drowned when zooming. * Fixed problems with colour cursor in fullscreen. * Automatic scrolling now starts and stops smoothly. * Sound * New or revised sound effects: hatchet. * Interface actions such as pressing a button, toggling a checkbox or opening a menu (among others) will now emit small sounds. * Experimental ambient sounds for when night falls and morning arrives. * Units changes and balancing: * Converted the cold resistance of the Elvish Sorceress line to a holy resistance. * Decreased the holy resistance of the Orcish Assassin line from 20% to 0%. * Decreased the holy resistance of the Sky Drake from 20% to -30%. * Decreased the holy resistance of the Hurricane Drake from 20% to -30%. * Decreased the holy resistance of the Mermaid Priestess from 40% to 20%. * Decreased the holy resistance of the Mermaid Diviner from 60% to 40%. * Decreased the holy resistance of dwarves from 20% to 10%. * Increased the holy resistance of the Ghost line from -60% to -30%. * Enabled the Lich and Ancient Lich to move and submerge in in deep water. * User interface: * Interface actions such as pressing a button, toggling a checkbox or opening a menu (among others) will now emit small sounds. * If deprecated WML is being encountered and error message will be shown, this way creators of WML code can be easily informed about the problems. * Made the total amount of visible villages be shown in the villages panel. * The numeric pad Enter key should now behave exactly like Return. * Enabled drag & drop to be used for moving units. * Mousewheel now by default scrolls vertically, and horizontally if alt is pressed. * Added support for horizontal mousewheel. * Language and translations * Renamed the damage type holy to arcane. * Updated translations: Bulgarian, Chinese, Czech, Danish, Dutch, French, German, Greek, Hungarian, Italian, Norwegian, Polish, Portuguese (Brazil), Spanish, Swedish. * New translations: Indonesian * Observers can again save a replay of the observed game. * Map editor * Added an option to delay the complete redraw of the map on command. * Multiplayer: * Maps * Revised maps: Castle Hopping Isle * The countdown timer is now coloured properly when the remaining time is less than 2 minutes. * Miscellaneous bugfixes * Fixed a bug that caused the killing unit's death sound to play instead of the death sound of the killed unit. * Fixed a bug that prevented dead units from fading out at the end of their death animation. * The first turns starts with the proper time of day again. * Fixed a bug that caused units to slide past their opponent on (melee) finishing blows. * Fixed crashes which could occur when attacking with a unit with drain attack, this would happen if the unit could win the fight with more than it's maximum amount of HP. * Fixed autosaves not getting deleted for last campaign scenario and multiplayer. * Fixed beginning-of-scenario saves containing scenario WML. Version 1.3.1: * Campaigns * Eastern Invasion: * Drowned Plains: the dragon now starts on grassland. * The Crossing: fixed a bug which prevented the undead leader spawned at turn 8 from having a keep. * The Duel: the keep is now replaced by a castle tile instead of grassland. * Heir to the Throne * Battle for Wesnoth: allowed Asheviere to recruit non-scout units. * Elven Council: the leaders are no longer standing in keeps but on normal castle tiles. * Two Brothers * Updated the portrait of Bjarn to match the new mage colors. * Under the Burning Suns * Some unit types don't appear multiple times in the unit help anymore. * Graphics * New unit graphics: the entire Mage line. * Added a recruit animation for Skeleton. * Added death animations for Orcish Assassin, Orcish Grunt, Ghoul, Ancient and Elder Wose, Thief. * Other new animations: improved Elvish Hero melee attack, magic shield for Elvish Sorceress line. * New attack icons: undead axe, undead crossbow, pick axe, glaive, elven staff, mace-and-chain. * Fixed misaligned animations of gryphon units. * Fixed some female versions of units using male images in some animations. * Item graphic improvements including an animatable campfire. * Added visible peaks to the impassable mountains. * Improved the hex grid. * Crown icons for heroes and expendable allied leaders. * New terrains: farmland, Elvish castle, bridges crossing swamp and deep water. * Updated terrain: added peaks to the impassable mountains. * Items with a halo have their halo hidden when under a shroud. * Units with a hide ability now properly show where they're hidden and the mouseover also gives the right indication. * Sound * New or revised sound effects: morning star, holy magic. * Added an advanced sound tab to preferences, allowing one to specify the values used for sample rate and buffer size. * Language and translations * Updated translations: British English, Catalan, Czech, Danish, Dutch, Estonian, French, German, Greek, Italian, Polish, Russian, Serbian, Slovak, Swedish. * Fixed spelling mistakes in the default en_US language. * Switched to mainly using single space. * Map editor * Maps can now be opened directly from a scenario file and saved back to it. * Upon entering a new starting position the underlaying terrain remains unchanged (starting positions no longer need to be keeps). * When overwriting a starting position and undo that action only the terrain was undone, not the starting position that's fixed. * Flipping a map over the Y axis no longer resizes the map. * Flipping a map over the X axis uses slightly different filler rules. * Added the paste option to the edit menu. * The terrains are now split in groups to the list of terrains per group is a more friendly list. * When not in drawing mode the brush setting is ignored and drawn with the size of one tile. * Added the an alpha blended preview of the selected terrains upon drawing. * Multiplayer * Maps * New maps: The Manzivan Traps, 4p Hamlets. * Revised maps: Blitz, Den of Onis, Sablestone Delta, Sulla's Ruins, Wesbowl. * Added an option for choosing a random starting time of day. * Lowered the multiplayer lobby lag. * Wesbowl: the respawned units are fully healed again. * Terrain system * The entire underlaying system has been converted to a new system (this might render some user-made content broken, read this forum thread for more details: http://www.wesnoth.org/forum/viewtopic.php?t=14910). * Unit changes and balancing * New traits: healthy (+3 HP, +4 rest healing), fearless (ignore unfavourable time of day). * Dark Adepts no longer get the 'strong' trait. * Added the 'skirmisher' ability to the Shadow line. * Increased the HP of the Longbowman from 45 to 51. * Decreased the XP requirement of the Longbowman from 80 to 68. * Increased the HP of the Master Bowman from 58 to 67. * decreased the HP of the Arch Mage from 57 to 54. * Increased the melee attack of the Elvish Shyde from 4-2 to 6-2. * Increased the ranged slow attack of the Elvish Shyde from 7-2 to 6-3. * Increased the ranged magical attack of the Elvish Shyde from 7-3 to 8-3. * Increased the melee attack of the Elvish Enchantress from 5-2 to 6-2. * Increased the melee attack of the Elvish Sylph from 5-3 to 6-3. * Increased the ranged slow attack of the Elvish Sylph from 6-4 to 6-5. * Increased the HP of the Elvish Sylph from 58 to 60. * Increased the XP requirement of the Guardsman from 42 to 47. * Increased the HP of the Stalwart from 48 to 54. * Increased the XP requirement of the Stalwart from 65 to 85. * Increased the HP of the Sentinel from 56 to 68. * Decreased the cost of the Mudcrawler from 9 to 5. * Decreased the HP of the Shadow from 26 to 24. * Increased the HP of the Goblin Rouser from 26 to 31. * Increased the melee attack of the Goblin Rouser from 5-3 to 6-3. * Fixed a bug which prevented a Mermaid Siren picking up a storm trident. * Fixed a bug which caused the slow effect being applied twice. * If a unit gains enough XP to gain 2 levels this will be done directly. * User interface * Users in the MP lobby can be marked as friends, and notifications received when friends join the lobby. * Added a sub tab of multiplayer to the preferences menu to view and edit your friends and ignores list. * Many performance improvements making the game run faster now. * Made some tooltips visible again.