#textdomain wesnoth # these are deprecated, do not use #define GATES_DIAGONAL_SW_L GATE BARRIER LAYER IPF IMAGESTEM [terrain_graphics] map=" .,*,. ,*,*, *,1,* ,*,2, .,*,." [tile] pos=1 type={GATE} set_no_flag=gate [/tile] [tile] pos=2 type={BARRIER} [/tile] probability=100 [image] name={IMAGESTEM}@V-sw.png{IPF} variations=;2;3;4;5;6;7;8 base=90,126 center=144,108 layer={LAYER} [/image] [/terrain_graphics] [terrain_graphics] map=" .,*,. ,*,*, *,1,* ,*,2, .,*,." [tile] pos=1 type=!,{GATE},{BARRIER} # set_no_flag=gate [/tile] [tile] pos=2 type={GATE} [/tile] probability=100 [image] name={IMAGESTEM}@V-sw-end.png{IPF} variations=;2;3;4;5;6;7;8 base=90,126 center=144,108 layer={LAYER} [/image] [/terrain_graphics] [terrain_graphics] map=" .,*,. ,*,*, *,1,* ,*,*, .,*,." [tile] pos=1 type={GATE} set_no_flag=gate [/tile] probability=100 [image] name={IMAGESTEM}@V-long-sw.png{IPF} variations=;2;3;4;5;6;7;8 base=90,126 center=144,108 layer={LAYER} [/image] [/terrain_graphics] #enddef #define GATES_DIAGONAL_SE_L GATE BARRIER LAYER IPF IMAGESTEM [terrain_graphics] map=" .,*,. ,*,*, *,1,* ,2,*, .,*,." [tile] pos=1 type={GATE} set_no_flag=gate [/tile] [tile] pos=2 type={BARRIER} [/tile] probability=100 [image] name={IMAGESTEM}@V-se.png{IPF} variations=;2;3;4;5;6;7;8 base=90,126 center=144,108 layer={LAYER} [/image] [/terrain_graphics] [terrain_graphics] map=" .,*,. ,*,*, *,1,* ,2,*, .,*,." [tile] pos=1 type=!,{GATE},{BARRIER} # set_no_flag=gate [/tile] [tile] pos=2 type={GATE} [/tile] probability=100 [image] name={IMAGESTEM}@V-se-end.png{IPF} variations=;2;3;4;5;6;7;8 base=90,126 center=144,108 layer={LAYER} [/image] [/terrain_graphics] [terrain_graphics] map=" .,*,. ,*,*, *,1,* ,*,*, .,*,." [tile] pos=1 type={GATE} set_no_flag=gate [/tile] probability=100 [image] name={IMAGESTEM}@V-long-se.png{IPF} variations=;2;3;4;5;6;7;8 base=90,126 center=144,108 layer={LAYER} [/image] [/terrain_graphics] #enddef #define GATES_VERTICAL_NS_L GATE BARRIER LAYER IPF IMAGESTEM [terrain_graphics] map=" .,*,. ,*,*, *,1,* ,2,2, .,*,." [tile] pos=1 type={GATE} set_no_flag=gate [/tile] [tile] pos=2 type={BARRIER} [/tile] probability=100 [image] name={IMAGESTEM}@V-n.png{IPF} variations=;2;3;4;5;6;7;8 base=90,126 center=144,108 layer={LAYER} [/image] [/terrain_graphics] [terrain_graphics] map=" .,*,. ,*,*, *,1,* ,2,*, .,*,." [tile] pos=1 type={GATE} set_no_flag=gate [/tile] [tile] pos=2 type={BARRIER} [/tile] probability=100 [image] name={IMAGESTEM}@V-right-n.png{IPF} variations=;2;3;4;5;6;7;8 base=90,126 center=144,108 layer={LAYER} [/image] [/terrain_graphics] [terrain_graphics] map=" .,*,. ,*,*, *,1,* ,*,2, .,*,." [tile] pos=1 type={GATE} set_no_flag=gate [/tile] [tile] pos=2 type={BARRIER} [/tile] probability=100 [image] name={IMAGESTEM}@V-left-n.png{IPF} variations=;2;3;4;5;6;7;8 base=90,126 center=144,108 layer={LAYER} [/image] [/terrain_graphics] [terrain_graphics] map=" .,*,. ,*,*, *,1,* ,*,*, .,*,." [tile] pos=1 type={GATE} set_no_flag=gate [/tile] probability=100 [image] name={IMAGESTEM}@V-long-n.png{IPF} variations=;2;3;4;5;6;7;8 base=90,126 center=144,108 layer={LAYER} [/image] [/terrain_graphics] #enddef