#textdomain wesnoth #ifdef MULTIPLAYER [modification] id=plan_unit_advance name=_"Plan Unit Advance" description=_"When playing a multiplayer game, you do not control what a unit advances to if it advances on another player’s turn. With this modification you can set what your units advance to beforehand, either for a specific unit or for all units of the same type." type=mp [options] [checkbox] id="pickadvance_force_choice" # WARNING: do not change this ID because other maps are relying on it name=_"Force advancement planning" description=_"You will be asked a question on choosing advancement whenever an undecided unit appears. Some eras and scenarios may automatically enable this option." default=no [/checkbox] [/options] [event] name=preload first_time_only=no [lua] code= {./modifications/pick_advance/dialog.lua} [/lua] [lua] code= {./modifications/pick_advance/main.lua} [/lua] [/event] [/modification] #endif