-- << pickadvance_dialog pickadvance = {} local T = wml.tag local _ = wesnoth.textdomain "wesnoth" function pickadvance.show_dialog_unsynchronized(advance_info, unit) -- dialog exit codes -- local cancel_code = -2 local single_unit_code = -1 -- local unit_type_options = advance_info.type_advances local options = {} for _, ut in ipairs(unit_type_options) do options[#options + 1] = wesnoth.unit_types[ut] end local unit_override_one = (advance_info.unit_override or {})[2] == nil and (advance_info.unit_override or {})[1] or nil local game_override_one = (advance_info.game_override or {})[2] == nil and (advance_info.game_override or {})[1] or nil local pick_advance_dialog = wml.load "modifications/pick_advance/gui/pick_advance.cfg" local dialog_wml = wml.get_child(pick_advance_dialog, 'resolution') -- dialog preshow function local function preshow(window) window.apply_to_all.visible = not unit.canrecruit local selection = 0 local empty_icon_unit = "misc/blank-hex.png" local null_row = window.the_list[1] null_row.the_icon.label = empty_icon_unit null_row.the_label.label = _ "No planned advancement" null_row.global_icon.visible = false for i, advance_type in ipairs(options) do local n = i + 1 local text = advance_type.name if advance_type.id == game_override_one or advance_type.id == unit_override_one then selection = n end local this_row = window.the_list[n] this_row.the_label.label = text local img = advance_type.__cfg.image if img then img = ("%s~TC(%d,%s)"):format(img, unit.side, advance_type.__cfg.flag_rgb or "magenta") else img = empty_icon_unit end this_row.the_icon.label = img this_row.global_icon.visible = advance_type.id == game_override_one or "hidden" end window.the_list:focus() if selection > 0 then window.the_list.selected_index = selection end end -- dialog postshow function local item_result local apply_to_all local function postshow(window) item_result = window.the_list.selected_index - 1 apply_to_all = window.apply_to_all.selected end local dialog_exit_code = gui.show_dialog(dialog_wml, preshow, postshow) if dialog_exit_code == cancel_code then return { ignore = true } end -- determine the choice made local is_reset = item_result == 0 return { ignore = false, is_unit_override = not apply_to_all, unit_override = not is_reset and options[item_result].id or table.concat(unit_type_options, ","), is_game_override = apply_to_all, game_override = apply_to_all and (not is_reset and options[item_result].id) or nil, } end -- >>