Eclipse plugin changelog 0.3.0 * Added hyperlink on maps, so they are opened in the game editor when clicked or F3 is pressed * The *.map files are opened automatically in the game map editor * The grammar was updated so the editor will support a broader variety of wml code ** Autocompletion ** - tag names - mandatory tag keys are automatically added for each auto-completed tag - key names 0.2.1 * The workspace setup is done automatically on plugin start (first usage of it's features) * Faster launching of campaign/scenario due to some enhancement in the wmlparser * The plugin will autocomplete the paths for wesnoth if it's installed on its default location * The logs will be placed in /wesnoth_plugin/logs and will have the name based only on current time * New preferences pages for 'Addon uploader' and 'WML Tools' were added * Fix collision between files with the same name by preprocessing them in separate directories 0.2.0 26 June 2010 * updated the editor to xtext 1.0.0 ** Wizards ** - era - faction - dynamically generated wizards for every tag, based on wml schema ** Menus ** - added wmlscope, wmlindent on preprocessor menu - open campaign/scenario in game - open the game 0.0.1 * Misc - created the TemplateProvider that manages the templates for various file types - created the Preferences page for plugin related preferences - added the update site for the plugin (http://eclipse.wesnoth.org) ** Wizards ** - campaign - scenario ** Menus ** - Opening the editor - Importing wesnoth map - Open selected map in the map editor - Open selected scenario in game - Run wmllint on different files and see the output - See preprocessor output for different files