# #-#-#-#-# wesnoth-tutorial.cpp.pot (PACKAGE VERSION) #-#-#-#-# # SOME DESCRIPTIVE TITLE. # Copyright (C) YEAR Wesnoth development team # This file is distributed under the same license as the PACKAGE package. # FIRST AUTHOR , YEAR. # #, fuzzy msgid "" msgstr "" "#-#-#-#-# wesnoth-tutorial.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2014-02-16 13:54+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "#-#-#-#-# wesnoth-tutorial.wml.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2014-02-16 13:54+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:39 msgid "" "\n" "Click a mouse button or press the spacebar to continue..." msgstr "" #. [tutorial]: id=tutorial #. Hello, translators! The tutorial is meant to be a bit funny at the start, #. welcoming new players. Please keep the friendly fun feeling! #. If you have any questions, ask in the forums or in the #wesnoth-dev channel on the Freenode IRC network. #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:49 msgid "Wesnoth Tutorial Part I" msgstr "" #. [command] #. [option]: speaker=narrator #. [side]: type=Fighter, id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:82 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:175 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:177 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:356 msgid "Konrad" msgstr "" #. [event] #. [unit]: id=Delfador, type=Elder Mage #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:140 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:147 msgid "Delfador" msgstr "" #. [objectives] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:151 msgid "" "You will learn the basics of:\n" "Movement\n" "Attacking\n" "Healing\n" "Recruiting" msgstr "" #. [objective]: condition=win #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:157 msgid "Destroy a fierce enemy" msgstr "" #. [objective]: condition=lose #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:161 msgid "Get yourself killed" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:173 msgid "Who would you like to play?" msgstr "" #. [command] #. [option]: speaker=narrator #. [unit]: type=Fighteress, id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:182 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:184 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:197 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:431 msgid "Li’sar" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:213 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:219 msgid "Welcome to Wesnoth!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:214 msgid "" "For this tutorial, you are playing Konrad.\n" "You are standing in the keep, and your mentor Delfador is on the east side " "of the river." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:220 msgid "" "For this tutorial, you are playing Li’sar.\n" "You are standing in the keep, and your mentor Delfador is on the east side " "of the river." msgstr "" #. [event] #. [event]: id=student moves 0} #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:225 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:411 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:533 msgid "Left click on Konrad" msgstr "" #. [event] #. [event]: id=student moves 0} #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:226 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:412 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:534 msgid "Left click on Li’sar" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:244 msgid "" "You have selected Konrad.\n" "The places he can move to are highlighted." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:251 msgid "" "You have selected Li’sar.\n" "The places she can move to are highlighted." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:257 msgid "Here" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:263 msgid "" "Move Konrad next to Delfador by clicking on the tile marked Here." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:267 msgid "" "Move Li’sar next to Delfador by clicking on the tile marked Here." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:272 msgid "Left click on tile labeled Here" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:297 msgid "Oops!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:299 msgid "" "You moved to the wrong place! After this message, you can press u to " "undo, then try again." msgstr "" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:321 msgid "Good morning, Delfador! Is it time to attack things?" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:325 msgid "Um, well..." msgstr "" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:329 msgid "Have you found an orc for me to fight, huh? A troll?" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:333 msgid "Quiet! I will summon an enemy for you..." msgstr "" #. [event]: id=student moves 0} #. [unit_type]: id=Quintain, race=mechanical #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:361 #: data/campaigns/tutorial/units/Quintain.cfg:4 msgid "Quintain" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:365 msgid "... this quintain!" msgstr "" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:369 msgid "A quintain? You want me to fight a dummy?" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:376 msgid "You have 32 hitpoints and a sword, boy. I’m fairly sure you’ll win." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:381 msgid "" "female^Young lady, you have 32 hitpoints and a sword. I’m fairly sure you’ll " "win." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:389 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:395 msgid "Attacking" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:391 msgid "" "To attack the quintain, first select the attacker (Konrad) then the target " "(the quintain). You will see an attack description. When you click OK, Konrad will attack." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:396 msgid "" "To attack the quintain, first select the attacker (Li’sar) then the target " "(the quintain). You will see an attack description. When you click OK, Li’sar will attack." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:407 msgid "Click on the quintain to attack it" msgstr "" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:443 msgid "Hey! This quintain fights back!" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:447 msgid "Hmm, perhaps we should have started with a doll." msgstr "" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:451 msgid "Should I retreat?" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:455 msgid "Good idea!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:460 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:464 msgid "Crowns" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:461 msgid "" "The tiny metal crown above Delfador means you will lose the game if he is " "killed. You will also lose the game if your leader (Konrad) is killed." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:465 msgid "" "The tiny metal crown above Delfador means you will lose the game if he is " "killed. You will also lose the game if your leader (Li’sar) is killed." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:477 msgid "" "Unfortunately, you’ve used up your turn attacking the quintain. The quintain " "now gets to attack." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:482 msgid "" "female^Unfortunately, you’ve used up your turn attacking the quintain. The " "quintain now gets to attack." msgstr "" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:488 msgid "The dummy gets a turn?" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:493 msgid "" "Yes. It’s a magical quintain.\n" "Now, this quintain gets 5 chances to hit you for 3 damage each. If it hits " "every time, you’ll drop from $student_hp to $future_hp hit points. Brace " "yourself!" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:497 msgid "Click on the End Turn button in the bottom right of the screen" msgstr "" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:518 msgid "Ouch! I need to heal! Only $student_hp hitpoints left!" msgstr "" #. [event] #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:520 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:510 msgid "Village" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:525 msgid "" "There is a village on the other side of the river. Visiting villages is a " "good idea, and ending your turn in one will heal you. To the village!" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:530 msgid "" "female^There is a village on the other side of the river. Visiting villages " "is a good idea, and ending your turn in one will heal you. To the village!" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:543 msgid "Click on the village to move Konrad" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:544 msgid "Click on the village to move Li’sar" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:562 msgid "Villages" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:564 msgid "" "You have captured a village! It now flies your flag and has been added to " "your total village count. (The house icon at the top of the screen shows how " "many villages you currently control.) Villages provide the gold needed to " "recruit units. Each turn, you gain two gold plus one for every village you " "own." msgstr "" #. [else] #. [event] #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:568 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:700 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:733 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:873 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:925 msgid "Click on the End Turn button" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:604 msgid "" "You’re about to be healed by $hp_difference hitpoints, but it’s time to " "summon some help against that quintain." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:609 msgid "" "female^You’re about to be healed by $hp_difference hitpoints, but it’s time " "to summon some help against that quintain." msgstr "" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:615 msgid "I’ll recruit some elves!" msgstr "" #. [event] #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:617 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1034 msgid "Keep" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:622 msgid "" "A splendid idea. You can recruit two units if you return to the keep. You " "have plenty of gold for that." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:627 msgid "" "female^A splendid idea. You can recruit two units if you return to the keep. " "You have plenty of gold for that." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:633 msgid "Move Konrad to the keep" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:634 msgid "Move Li’sar to the keep" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:651 msgid "Recruiting" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:653 msgid "" "Whenever you’re on a keep, you can recruit into the castle " "tiles around it by right-clicking and selecting Recruit. This time " "you will only be given one type of unit to choose: the Elvish Fighter." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:657 msgid "Right click on a castle tile and select Recruit" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:691 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:724 msgid "New Recruits" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:693 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:726 msgid "" "New units cannot act in the turn they appear; you will gain control of them " "next turn.\n" "After this dialog, you can move the mouse over a unit to see a summary of " "its abilities on the right of the screen." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:705 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:738 msgid "Right click on the other castle tile and recruit another unit" msgstr "" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:760 msgid "" "Hey, the quintain just healed 2 hitpoints! I’d better attack it at once!" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:764 msgid "Yes, if a unit doesn’t do anything for a turn, it will slowly heal." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:770 msgid "" "Had the quintain survived your onslaught, it would have regained two " "hitpoints. If a unit doesn’t do anything for a turn, it will slowly heal." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:784 msgid "" "But before you send your fighters against the quintain, you should know they " "have two kinds of attack..." msgstr "" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:788 msgid "I’ll tell them to use the one that does the most damage!" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:792 msgid "" "And which would that be? The sword (5–4) or the bow (3–3)? I suppose you’ll " "find out..." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:794 msgid "Left click on an Elvish Fighter" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:795 msgid "End your turn and attack again." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:813 msgid "" "You wouldn’t do anything stupid like charging that quintain yourself again, " "now would you?\n" "Use the fighters you recruited first; they’ll be a lot of help." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:825 msgid "Left click on the quintain to attack it." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:862 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:869 msgid " The ranged attack would have been safer." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:862 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:869 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:881 msgid "" "Your elf used a sword (5–4; or 5 damage, 4 attacks), which is a melee " "attack. The quintain defended with its melee attack (3–5)." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:869 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:921 msgid "" "\n" "End your turn, then attack again." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:881 msgid "" "\n" "You should tell the other elf to use the bow." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:885 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:934 msgid "Attack with the other elf" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:914 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:921 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:932 msgid "" "Your elf used a bow, which is a ranged attack (3–3; or 3 damage, 3 " "attacks). The quintain has no ranged attack, only a melee attack, so it " "could not defend itself." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:953 msgid "Keep attacking with both elves until the quintain is finished!" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:967 msgid "Maybe you should recruit another elf?" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:971 msgid "Unit Descriptions" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:973 msgid "" "You can right click on a unit to see a detailed Unit Description." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:994 msgid "Protect Your Troops" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:996 msgid "" "Remember to pull back wounded units into villages and recruit more if " "needed. Take special care of units with the highest experience points " "(XP) so they can gain levels and become more powerful." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1013 msgid "Support" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1015 msgid "" "Each village you control will support one unit for free. After that, " "each unit costs you one gold per turn." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1030 msgid "Advancement" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1032 msgid "" "When a unit gains enough experience points (the experience bar, if " "present, is on the right of the hitpoints bar), it will go up " "a level. Elvish Fighters have two advancement options, and you will be able " "to choose which one you want. However, second level units cost twice as much " "to support as first level units." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1047 msgid "Defenses" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1050 msgid "" "Whenever one of your units is selected, you’ll see varying percentages as " "you move the mouse over the map. The higher the percentage, the more " "defense that unit has in that kind of terrain. For example, most " "units have good defenses in castles and villages but poor defenses in " "rivers. However, these quintains use a magical attack, which always " "has a 70% chance of hitting no matter what terrain its target occupies." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1075 msgid "The quintain is destroyed, and I have gained more experience!" msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1081 msgid "" "Yes, you gain experience through battle, especially by killing an opponent. " "Gain enough experience and you’ll become more powerful.\n" "Now, Konrad, I will leave you with more dummies to practice on! After that, " "we have real work to do..." msgstr "" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1085 msgid "" "Yes, you gain experience through battle, especially by killing an opponent. " "Gain enough experience and you’ll become more powerful.\n" "Now, Li’sar, I will leave you with more dummies to practice on! After that, " "we have real work to do..." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1124 msgid "Note" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1126 msgid "" "These dummies only attack if you are a single tile away. With care, you " "should be able to kill them one at a time." msgstr "" #. [set_menu_item]: id=skip_item #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1134 msgid "End Scenario" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1147 msgid "" "Do you want to keep practicing? You can end this scenario at any time by " "using the End Scenario item in the context menu." msgstr "" #. [option]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1149 msgid "Yes, I’m still figuring it out." msgstr "" #. [option]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1152 msgid "No, I think I’ve got it." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1193 msgid "Victory" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1194 msgid "" "After your victory notice, the map will be grayed out to indicate that the " "scenario is over, but you will still be able to examine the final positions " "and state of your troops and any surviving enemies. This is called linger " "mode. When you’re finished, click the End Scenario button to go " "on the next scenario in the campaign." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/2_Speaking.cfg:31 msgid "Undo" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/2_Speaking.cfg:32 msgid "" "Don’t forget, you can press u to undo most things; useful for " "correcting mistakes." msgstr "" #. [then] #. This string used as follows: "', your new recruit, has two traits...'" #: data/campaigns/tutorial/scenarios/2_Speaking.cfg:79 msgid "" ", your new recruit, has two traits: strong and intelligent. " "‘Strong’ means a unit does more damage, and ‘intelligent’ means it needs " "less experience to advance a level." msgstr "" #. [then] #. This string used as follows: "' has two traits: quick and ...'" #: data/campaigns/tutorial/scenarios/2_Speaking.cfg:94 msgid "" " has two traits: quick and resilient. ‘Quick’ means a unit can " "move one tile further each turn, and ‘resilient’ means it has more hitpoints." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:25 msgid "Patch of forest" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:26 msgid "" "Now put an unwounded unit, preferably a Fighter, in that patch of forest on " "the south-east of the island; a nice, defensible spot." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:27 msgid "Can one unit survive against all those enemies?" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:28 msgid "" "With a little help, yes. If you move your Shaman next to the defending unit, " "she will heal it 4 hitpoints per turn. Just be careful not to expose the " "Shaman to attack since she is fairly weak herself." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:29 msgid "Move a unit (a Fighter if possible) to the patch of forest" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:36 msgid "" "Advance other units onto the island or to capture villages, then End " "Turn" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:234 msgid "" "That unit is about one kill (8 experience points) away from gaining a level! " "Do not let it die!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:287 msgid "I hope I have a chance to retreat after this!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:298 msgid "One lucky attack by an Orcish Grunt, and I’m done for!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:309 msgid "Ouch! I could make use of some healing in a village." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:336 msgid "I have $side.gold gold; enough to recruit!" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:337 msgid "Yes, keep recruiting more units: I think you might need them!" msgstr "" #. [tutorial]: id=2_Tutorial #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:347 msgid "Wesnoth Tutorial Part II" msgstr "" #. [side]: type=Orcish Warrior, id=Thrag #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:369 msgid "Thrag" msgstr "" #. [objective]: condition=win #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:399 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:437 msgid "Defeat the Orc Leader" msgstr "" #. [objective]: condition=lose #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:403 msgid "Death of Konrad" msgstr "" #. [objective]: condition=lose #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:441 msgid "Death of Li’sar" msgstr "" #. [unit]: id=Galdrad, type=Elvish Captain #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:452 msgid "Galdrad" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:479 msgid "" "Ho, Galdrad! Has Delfador conjured something else to beat me with? A flock " "of scarecrows, perhaps?" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:481 msgid "This is no game, Konrad! " msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:482 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:483 msgid "" "Orcs have encamped across the river. This is elven country; they are fools " "to enter here. We Elves are fast and hard to hit in forests. You must defeat " "their leader so they never threaten us again. I will advise you." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:482 msgid "This is no game, Li’sar! " msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:485 msgid "What should I do?" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:490 msgid "" "First, we will have to deal with the Orcish Grunt stationed in the middle of " "the river. He should be little trouble." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:491 msgid "" "By then, their leader will have recruited more units to send against us and " "the real fight will begin." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:492 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:493 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:494 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:495 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:496 msgid "Shallow" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:497 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:498 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:499 msgid "Deep water" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:501 msgid "" "See this dark blue water? It’s too deep for either side to cross. The orcs " "could slowly wade through that narrow band of shallow lighter-blue water in " "the east; but we could stand on the shore and force them to fight us from " "the water, where they are exposed and we are protected by the forest." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:511 msgid "" "The more likely attack, then, is across the bridge. That middle island is " "the key: it has a village for healing injured units and forests in which we " "fight so well." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:514 msgid "" "To start, we will need some units:\n" "two Elvish Fighters\n" "two Elvish Archers\n" "one Elvish Shaman" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:592 msgid "" "During your tutorial, both $recall_name1 and $recall_name2 gained " "$recall_xp1 experience points. You should recall them now so they can " "gain more experience, rather than recruiting new Fighters." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:595 msgid "" "During your tutorial, $recall_name1 gained $recall_xp1 experience points, " "and $recall_name2 gained $recall_xp2. You should recall them now so " "they can gain more experience, rather than recruiting new Fighters." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:601 msgid "" "During your tutorial, $recall_name1 gained $recall_xp1 experience points. " "You should recall that unit now, and recruit a second one (which is cheaper " "than recalling, anyway)." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:604 msgid "RECALL $recall_name1" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:605 msgid "" "Right click on the tile north-east of you and recall $recall_name1" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:614 msgid "" "If any Elvish Fighters from your last battle had experience, we would " "recall them to the current battlefield. However, your veterans gained " "no experience so it’s cheaper to recruit new units instead. Recruit an " "Elvish Fighter." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:617 msgid "" "If you had any experienced units alive from your last battle we would " "recall them. Instead we must recruit some new Elvish Fighters." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:620 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:873 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:915 msgid "Elvish Fighter" msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:621 msgid "Right click on the tile north-east of you and recruit an Elvish Fighter" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:661 msgid "No! I said recruit an Elvish Shaman! Now try again..." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:670 msgid "" "The Shaman is a fairly weak unit, but she has the ability to heal " "friendly units around her. She also has a special attack which slows " "enemies, halving the damage they do." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:671 msgid "So, should I end my turn now?" msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:673 msgid "" "While none of your recruited units can move, you still can. Your five units " "cost you 5 gold in upkeep, leaving you 3 gold poorer per turn. You need more " "income." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:675 msgid "Move Konrad to capture a village" msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:676 msgid "Move Li’sar to capture a village" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:693 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:731 msgid "No! I said recruit an Elvish Archer! Now try again..." msgstr "" #. [else] #. [unit]: id=Eowynial, type=Elvish Archer #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:699 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:710 msgid "Eowynial" msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:714 msgid "Shaman" msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:715 msgid "Recruit an Elvish Shaman to your north" msgstr "" #. [else] #. [unit]: id=Elriend, type=Elvish Archer #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:737 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:747 msgid "Elriend" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:770 msgid "No! I said recall $recall_name2|! Now try again..." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:779 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:815 msgid "Archer #1" msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:780 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:816 msgid "Archer #2" msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:782 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:818 msgid "Recruit two Elvish Archers in the tiles to your west" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:795 msgid "No! I said recruit an Elvish Fighter! Now try again..." msgstr "" #. [else] #. [unit]: id=Golir, type=Elvish Fighter #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:801 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:811 msgid "Golir" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:849 msgid "No! I said recall $recall_name1, not $recall_name2|! Now try again..." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:853 msgid "" "No! I said recall $recall_name1 from the last battle, not recruit a " "new $recruit.language_name|! Now try again..." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:869 msgid "Right click on the tile east of you and recall $recall_name2" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:870 msgid "RECALL $recall_name2" msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:874 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:916 msgid "Right click on the tile east of you and recruit an Elvish Fighter" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:897 msgid "" "$recruit.language_name|? I said recruit a new Elvish Fighter. " "Now try again..." msgstr "" #. [else] #. [unit]: id=Elindel, type=Elvish Fighter #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:904 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:914 msgid "Elindel" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:943 msgid "You’ve learned well, Konrad! " msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:944 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:946 msgid "" "The village supports one unit and pays 1 gold per turn. You’re only losing 1 " "gold per turn now." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:945 msgid "You’ve learned well, Li’sar! " msgstr "" #. [event] #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:948 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1076 msgid "End your turn" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:954 msgid "" "You’ve captured all the villages around the keep, but stay near so you can " "recruit more units." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:969 msgid "" "You should leave the villages near your keep for Konrad to capture. He needs " "to stay nearby to recruit more units anyway." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:970 msgid "" "You should leave the villages near your keep for Li’sar to capture. She " "needs to stay nearby to recruit more units anyway." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:976 msgid "Orcish Grunts have no ranged attacks, so use your archers against them." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:978 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1103 msgid "Attack the orc with an Archer" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:979 msgid "" "To review the capabilities of any unit—including an enemy—hover the mouse " "over it, and you will see a unit summary on the right of the screen" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:979 msgid "Unit Summaries" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:987 msgid "" "Excellent. Elves are well-protected in the forest. There’s only a 30% chance " "of hitting an Elvish Archer in that tile." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:996 msgid "" "It’s very dangerous to stand in water when there are enemies about! Your " "unit will have an 80% chance of being hit when the enemy counter-attacks! " "Cancel!" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1002 msgid "Attack the orc with the other Archer" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1014 msgid "Fighter to HERE" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1015 msgid "" "Your other units cannot reach the orc this turn. Send a Fighter to the " "village in the far east of the map. It will take two turns to reach it." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1016 msgid "Long-distance Movement" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1016 msgid "" "You can order a unit to move for multiple turns by selecting the unit and " "clicking on the destination. A number will indicate how many turns it will " "take to get there." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1017 msgid "Tell a Fighter to move to the far east village" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1035 msgid "" "Send the other Fighter and the Shaman south so they can attack next turn, " "then return to the keep to recruit more units!" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1036 msgid "Move your Fighter and Shaman south, then return Konrad to the keep" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1037 msgid "Move your Fighter and Shaman south, then return Li’sar to the keep" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1047 msgid "Recruit another Archer and a Fighter" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1062 msgid "I have no more money to recruit!" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1063 msgid "That is often a problem, which is why owning villages is important." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1064 msgid "Move Konrad to another (unowned) village" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1065 msgid "Move Li’sar to another (unowned) village" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1090 msgid "" "That Grunt is blocking the bridge! We must occupy that island before the " "Wolf Riders reach it." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1091 msgid "Can’t our units just move around him?" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1094 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1095 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1096 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1097 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1098 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1099 msgid "ZoC" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1101 msgid "" "No. Once you move close to an enemy unit, you are in its Zone of Control and cannot move further that turn.\n" "To move your troops onto that island without wading slowly through the " "water, you’ll have to kill the Grunt." msgstr "" #. [event] #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1133 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1157 msgid "Advance other units and capture villages, then End Turn" msgstr "" #. [then] #. The unit with unit type $unit.language_name is male. #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1143 msgid "" "No other units can reach that orc. I hope my $unit.language_name survives " "its counter-attack! I’d better grab more villages and move everyone closer " "for next turn." msgstr "" #. [else] #. The unit with unit type $unit.language_name is female. #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1147 msgid "" "female^No other units can reach that orc. I hope my $unit.language_name " "survives its counter-attack! I’d better grab more villages and move everyone " "closer for next turn." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1150 msgid "" "Yes. If your Shaman stands just behind that unit on the bridge, she will " "heal it at the beginning of the next turn." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1151 msgid "Move your Shaman onto the bridge to stand behind your other unit" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1197 msgid "" "Be careful: if you stand on the bridge you are exposed to attack from " "multiple directions!" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1210 msgid "" "It’s very dangerous to stand in water when there are enemies about! Your " "unit will have an 80% chance of being hit! Cancel, and wait for them to " "attack you!" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1220 msgid "" "Don’t forget about your Fighter in the east; you can move him south to that " "last village near the channel." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1225 msgid "" "We need to occupy that village, otherwise they will take it next turn! Move " "a unit into the village to stop the orcs capturing it. Whichever unit you " "choose will benefit from the village’s healing, too." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1237 msgid "" "Careful! It is now nighttime. Orcs are chaotic, which means their " "attacks are now 25% stronger. By day, their attacks are 25% weaker, which is " "a noticeable difference. You are lawful: stronger by day and weaker " "at night. Your elvish warriors are neutral: unaffected by the time of " "day." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1238 msgid "" "After this dialog, hold the mouse over the landscape image below the minimap " "on the right. This brings up a description of the time of day, showing who " "has the advantage." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1238 msgid "Time of Day" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1245 msgid "" "Remember to retreat your wounded units to villages. Healers can only heal 4 " "hitpoints at a time, while villages can heal 8 (the maximum healing for any " "unit)." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1252 msgid "Defend here" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1253 msgid "" "Beware of those orcs crossing the river! If they get into the forest they’ll " "be hard to dislodge!" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1259 msgid "Tracking Unused Units" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1259 msgid "" "You can ensure you use all your troops by pressing n to step from one " "unit to the next. If you press space, you can mark the currently " "selected unit as having finished its turn, which stops you moving it by " "accident later on. When n no longer selects a new unit, it’s safe to " "end your turn." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1264 msgid "" "In this scenario, you only need to defeat the orc leader to win. (Victory " "conditions for a scenario are given under Scenario Objectives in the " "Main Menu)." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1264 msgid "Victory Conditions" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1269 msgid "Recruit the Right Unit Types" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1269 msgid "" "Remember to recruit troops useful for the situation. Archers are " "particularly effective against Grunts, Wolf Riders and the orcish leader." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1287 msgid "" "Stay near the keep! You need to be on a keep to recruit more units, and I " "doubt the orc leader will let you use his!" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1301 msgid "" "Their leader has moved into that village! He’s not as stupid as I thought. " "The village heals him each turn and provides good defense." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1312 msgid "" "That unit has captured our village! You’d better get him out; it heals him " "each turn and provides good defense." msgstr "" #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1324 msgid "" "Using me to attack is risky! I can slow the opponent with my ranged attack, " "but I hope you have a plan if I miss!" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1360 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1376 msgid "" "You are close to killing their leader! The unit who finishes him will gain " "16 experience points because he is second level. Choose your attacking unit " "carefully!" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1425 msgid "" "We will miss $deadguy.name| because he had $deadguy.experience experience " "points. He would have advanced to second level soon." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1428 msgid "" "We will miss $deadguy.name| because she had $deadguy.experience experience " "points. She would have advanced to second level soon." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1445 msgid "" "We will miss $deadguy.name|, but at least he was not one of our experienced " "troops!" msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1448 msgid "" "We will miss $deadguy.name|, but at least she was not one of our experienced " "troops!" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1463 msgid "" "Losing a healer hurts all the troops! Keep them out of the enemy’s reach!" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1464 msgid "Tracking Enemy Movement" msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1464 msgid "" "You can see where an enemy can reach by moving the mouse over them. You can " "see all possible enemy moves at once with the Show Enemy Moves " "command from the Actions menu." msgstr "" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1468 msgid "" "Second level units are powerful, but not invulnerable! Goodbye, $deadguy." "name|." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1483 msgid "" "Beware of the orc leader: he can do 36 hitpoints of damage at night! Attack " "with many units at once during the day." msgstr "" #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1503 msgid "" "Advancing a level has fully healed me!\n" "I always have a 60% chance of hitting with my Marksman ability, and I " "deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units." msgstr "" #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1512 msgid "" "female^Advancing a level has fully healed me!\n" "I always have a 60% chance of hitting with my Marksman ability, and I " "deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units." msgstr "" #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1528 msgid "" "Advancing a level has fully healed me!\n" "I am good with both bow and sword, and I have a special ability: Ambush. I can hide in forests where enemies can only see me if they are right " "next to me." msgstr "" #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1542 msgid "" "Advancing a level has fully healed me!\n" "I am good with both bow and sword, and I have a special ability: " "Leadership. First level units around me do 25% more damage, so " "position me carefully." msgstr "" #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1557 msgid "" "Advancing a level has fully healed me!\n" "I am particularly good with the sword, dealing 8 damage in 4 attacks." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1726 msgid "You took too long! We’ll never be rid of these orcs!" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1749 msgid "" "You have beaten the orcs! You may want to try some novice-level campaigns " "next, such as: The South Guard, An Orcish Incursion, A Tale " "of Two Brothers, or Heir to the Throne. The South Guard " "was specifically designed as a beginner’s campaign. Konrad, Li’sar and " "Delfador are characters from Heir to the Throne." msgstr "" #. [unit_type]: id=Fighter, race=human #: data/campaigns/tutorial/units/Fighter.cfg:4 msgid "Fighter" msgstr "" #. [unit_type]: id=Fighter, race=human #. [unit_type]: id=Fighteress, race=human #: data/campaigns/tutorial/units/Fighter.cfg:18 #: data/campaigns/tutorial/units/Fighteress.cfg:20 msgid "" "Young and brash, Fighters are skilled with swords and are vulnerable to " "attack from enemies. However, they have the potential to become great " "warriors one day." msgstr "" #. [attack]: type=blade #: data/campaigns/tutorial/units/Fighter.cfg:23 msgid "sword" msgstr "" #. [unit_type]: id=Fighteress, race=human #: data/campaigns/tutorial/units/Fighteress.cfg:4 msgid "female^Fighter" msgstr "" #. [attack]: type=blade #: data/campaigns/tutorial/units/Fighteress.cfg:24 msgid "saber" msgstr "" #. [unit_type]: id=Quintain, race=mechanical #: data/campaigns/tutorial/units/Quintain.cfg:16 msgid "" "Quintains are used to practice swordplay and jousting on. It would be " "extremely unusual to be attacked by one." msgstr "" #. [attack]: type=impact #: data/campaigns/tutorial/units/Quintain.cfg:24 msgid "flail" msgstr ""