# Microsoft Developer Studio Project File - Name="Map Editor" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=Map Editor - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "map_editor.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "map_editor.mak" CFG="Map Editor - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Map Editor - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "Map Editor - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "Map Editor - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /Zi /Od /I "c:/projects/wesnoth/wesnothd/src" /I "c:/projects/wesnoth/include/SDL-1.2.9/include" /I "c:/projects/wesnoth/include" /I "c:/projects/wesnoth/wesnothd/src/sdl_ttf" /I "c:/program files/python 2.4/include" /I "c:/projects/wesnoth/include/freetype-2.1.9/include" /I "c:/projects/wesnoth/include/freetype-2.1.9/include/freetype" /I "c:/projects/wesnoth/include/SDL_image-1.2.4" /I "c:/projects/wesnoth/include/SDL_mixer-1.2.6" /I "c:/projects/wesnoth/include/SDL_net-1.2.5" /I "src/sdl_ttf" /I "c:/projects/wesnoth/include/libintl-devel/include" /I "c:/usr/include" /D "WIN32" /D "_NODEBUG" /D "_WINDOWS" /D "_MBCS" /D "NOT_HAVE_FRIBIDI" /D "NODEBUG_CONFIG" /FR"" /Fp"Release/editor.pch" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x407 /d "NDEBUG" # ADD RSC /l 0x407 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib SDL.lib SDLmain.lib SDL_mixer.lib SDL_net.lib SDL_image.lib libintl.lib freetype.lib Ws2_32.lib fribidi.lib /nologo /subsystem:windows /incremental:yes /debug /machine:I386 /out:"editor.exe" /pdbtype:sept /libpath:"c:\projects\wesnoth\yogilib" # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "Map Editor - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "HAVE_FRIBIDI" /FR /YX /FD /c # ADD CPP /nologo /MD /W3 /Gm /GR /GX /ZI /Od /I "c:/projects/wesnoth/wesnothd/src" /I "c:/projects/wesnoth/include/SDL-1.2.9/include" /I "c:/projects/wesnoth/include" /I "c:/projects/wesnoth/wesnothd/src/sdl_ttf" /I "c:/program files/python 2.4/include" /I "c:/projects/wesnoth/include/freetype-2.1.9/include" /I "c:/projects/wesnoth/include/freetype-2.1.9/include/freetype" /I "c:/projects/wesnoth/include/SDL_image-1.2.4" /I "c:/projects/wesnoth/include/SDL_mixer-1.2.6" /I "c:/projects/wesnoth/include/SDL_net-1.2.5" /I "src/sdl_ttf" /I "c:/projects/wesnoth/include/libintl-devel/include" /I "c:/usr/include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "NOT_HAVE_FRIBIDI" /FR"" /Fp"Release/Map Editor.pch" /YX /Fo"Release/" /Fd"Release/" /FD /GZ /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x407 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib SDL.lib SDLmain.lib SDL_mixer.lib SDL_net.lib SDL_image.lib libintl.lib freetype.lib Ws2_32.lib fribidi.lib /nologo /subsystem:windows /machine:I386 /out:"Release/editor.exe" # SUBTRACT BASE LINK32 /nodefaultlib # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib SDL.lib SDLmain.lib SDL_mixer.lib SDL_net.lib SDL_image.lib libintl.lib freetype.lib Ws2_32.lib fribidi.lib /nologo /subsystem:windows /debug /machine:I386 /out:"editor.exe" /pdbtype:sept /libpath:"c:\projects\wesnoth\yogilib" # SUBTRACT LINK32 /pdb:none !ENDIF # Begin Target # Name "Map Editor - Win32 Release" # Name "Map Editor - Win32 Debug" # Begin Group "Quellcodedateien" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\src\animated_editor.cpp # End Source File # Begin Source File SOURCE=.\src\astarnode.cpp # End Source File # Begin Source File SOURCE=.\src\astarsearch.cpp # End Source File # Begin Source File SOURCE=.\src\serialization\binary_or_text.cpp # End Source File # Begin Source File SOURCE=.\src\serialization\binary_wml.cpp # End Source File # Begin Source File SOURCE=.\src\builder.cpp # End Source File # Begin Source File SOURCE=.\src\widgets\button.cpp # End Source File # Begin Source File SOURCE=.\src\cavegen.cpp # End Source File # Begin Source File SOURCE=.\src\clipboard.cpp # End Source File # Begin Source File SOURCE=.\src\color_range.cpp # End Source File # Begin Source File SOURCE=.\src\config.cpp # End Source File # Begin Source File SOURCE=.\src\construct_dialog.cpp # End Source File # Begin Source File SOURCE=.\src\cursor.cpp # End Source File # Begin Source File SOURCE=.\src\display.cpp # End Source File # Begin Source File SOURCE=.\src\editor\editor.cpp # End Source File # Begin Source File SOURCE=.\src\editor\editor_dialogs.cpp # End Source File # Begin Source File SOURCE=.\src\editor\editor_display.cpp # End Source File # Begin Source File SOURCE=.\src\editor\editor_layout.cpp # End Source File # Begin Source File SOURCE=.\src\editor\editor_main.cpp # End Source File # Begin Source File SOURCE=.\src\editor\editor_palettes.cpp # End Source File # Begin Source File SOURCE=.\src\editor\editor_undo.cpp # End Source File # Begin Source File SOURCE=.\src\events.cpp # End Source File # Begin Source File SOURCE=.\src\widgets\file_menu.cpp # End Source File # Begin Source File SOURCE=.\src\filechooser.cpp # End Source File # Begin Source File SOURCE=.\src\filesystem.cpp # End Source File # Begin Source File SOURCE=.\src\font.cpp # End Source File # Begin Source File SOURCE=.\src\game_config.cpp # End Source File # Begin Source File SOURCE=.\src\generic_event.cpp # End Source File # Begin Source File SOURCE=.\src\gettext.cpp !IF "$(CFG)" == "Map Editor - Win32 Release" # ADD CPP /FR !ELSEIF "$(CFG)" == "Map Editor - Win32 Debug" !ENDIF # End Source File # Begin Source File SOURCE=.\src\hotkeys.cpp # End Source File # Begin Source File SOURCE=.\src\image.cpp # End Source File # Begin Source File SOURCE=.\src\key.cpp # End Source File # Begin Source File SOURCE=.\src\widgets\label.cpp # End Source File # Begin Source File SOURCE=.\src\language.cpp # End Source File # Begin Source File SOURCE=.\src\loadscreen.cpp # End Source File # Begin Source File SOURCE=.\src\log.cpp # End Source File # Begin Source File SOURCE=.\src\map.cpp # End Source File # Begin Source File SOURCE=.\src\map_create.cpp # End Source File # Begin Source File SOURCE=.\src\map_label.cpp # End Source File # Begin Source File SOURCE=.\src\editor\map_manip.cpp # End Source File # Begin Source File SOURCE=.\src\mapgen.cpp # End Source File # Begin Source File SOURCE=.\src\mapgen_dialog.cpp # End Source File # Begin Source File SOURCE=".\src\marked-up_text.cpp" # End Source File # Begin Source File SOURCE=.\src\widgets\menu.cpp # End Source File # Begin Source File SOURCE=.\src\widgets\menu_style.cpp # End Source File # Begin Source File SOURCE=.\src\minimap.cpp # End Source File # Begin Source File SOURCE=.\src\serialization\parser.cpp # End Source File # Begin Source File SOURCE=.\src\pathutils.cpp # End Source File # Begin Source File SOURCE=.\src\preferences.cpp # End Source File # Begin Source File SOURCE=.\src\preferences_display.cpp # End Source File # Begin Source File SOURCE=.\src\serialization\preprocessor.cpp # End Source File # Begin Source File SOURCE=.\src\widgets\progressbar.cpp # End Source File # Begin Source File SOURCE=.\src\race.cpp # End Source File # Begin Source File SOURCE=.\src\random.cpp # End Source File # Begin Source File SOURCE=.\src\reports.cpp # End Source File # Begin Source File SOURCE=.\src\widgets\scrollarea.cpp # End Source File # Begin Source File SOURCE=.\src\widgets\scrollbar.cpp # End Source File # Begin Source File SOURCE=.\src\sdl_ttf\SDL_ttf.c # End Source File # Begin Source File SOURCE=.\src\sdl_utils.cpp # End Source File # Begin Source File SOURCE=.\src\show_dialog.cpp # End Source File # Begin Source File SOURCE=.\src\widgets\slider.cpp # End Source File # Begin Source File SOURCE=.\src\sound.cpp # End Source File # Begin Source File SOURCE=.\src\soundsource.cpp # End Source File # Begin Source File SOURCE=.\src\serialization\string_utils.cpp # End Source File # Begin Source File SOURCE=.\src\terrain.cpp # End Source File # Begin Source File SOURCE=.\src\terrain_translation.cpp # End Source File # Begin Source File SOURCE=.\src\widgets\textbox.cpp # End Source File # Begin Source File SOURCE=.\src\theme.cpp # End Source File # Begin Source File SOURCE=.\src\serialization\tokenizer.cpp # End Source File # Begin Source File SOURCE=.\src\tooltips.cpp # End Source File # Begin Source File SOURCE=.\src\tstring.cpp # End Source File # Begin Source File SOURCE=.\src\util.cpp # End Source File # Begin Source File SOURCE=.\src\video.cpp # End Source File # Begin Source File SOURCE=.\src\widgets\widget.cpp # End Source File # End Group # Begin Group "Header-Dateien" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\src\editor\editor.hpp # End Source File # Begin Source File SOURCE=.\src\editor\editor_dialogs.hpp # End Source File # Begin Source File SOURCE=.\src\editor\editor_layout.hpp # End Source File # Begin Source File SOURCE=.\src\editor\editor_palettes.hpp # End Source File # Begin Source File SOURCE=.\src\editor\editor_undo.hpp # End Source File # Begin Source File SOURCE=.\src\editor\map_manip.hpp # End Source File # Begin Source File SOURCE=.\src\editor\scenario_editor.hpp # End Source File # End Group # Begin Group "Ressourcendateien" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # End Target # End Project