#textdomain wesnoth {english.cfg} {themes/} {core/} #ifdef MULTIPLAYER {multiplayer/} #endif {campaigns/} [ais] [default_config] {ai/utils/default_config.cfg} [/default_config] {ai/ais/} #ifdef DEBUG_MODE {ai/dev/} #endif [/ais] #ifdef EDITOR [textdomain] name="wesnoth-editor" [/textdomain] #endif #ifdef TEST {scenario-test.cfg} {scenario-formula.cfg} {scenario-formula-recruitment.cfg} {scenario-poisoning.cfg} {scenario-leaders.cfg} {scenario-movethrough.cfg} {ai/scenarios/scenario-AI_Arena_small.cfg} {ai/scenarios/scenario-test_move_to_targets.cfg} {ai/scenarios/scenario-lua-ai.cfg} {ai/scenarios/scenario-no_engine.cfg} #endif [textdomain] name="wesnoth" [/textdomain] [textdomain] name="wesnoth-help" [/textdomain] [textdomain] name="wesnoth-units" [/textdomain] [textdomain] name="wesnoth-multiplayer" [/textdomain] # required to wire it in rather early, won't work in the ifdef for the tutorial [textdomain] name="wesnoth-tutorial" [/textdomain] # does not work when wired in only in the multiplayer file, do not ask me why... [textdomain] name="wesnoth-anl" [/textdomain] # title screen and no_gui mode do not need terrain_graphics #ifdef TITLE_SCREEN #define NO_TERRAIN_GFX #enddef #endif #ifdef NO_GUI #define NO_TERRAIN_GFX #enddef #endif #ifndef NO_TERRAIN_GFX # Include the terrain-graphics definitions after the campaigns so campaign specific # terrains work properly. {core/terrain-graphics.cfg} #endif [binary_path] path=data/core [/binary_path] {advanced_preferences.cfg} {game_config.cfg} [textdomain] name="wesnoth-lib" [/textdomain] #ifdef TUTORIAL [binary_path] path=data/campaigns/tutorial [/binary_path] [+units] {campaigns/tutorial/units} [/units] {campaigns/tutorial/scenarios} #endif