#textdomain wesnoth {themes/} {core/} #ifdef MULTIPLAYER {multiplayer/} #endif {campaigns/} #ifdef EDITOR [textdomain] name="wesnoth-editor" [/textdomain] # This enables UMC to define their custom terrains inside an EDITOR ifdef, # so the terrains become available in the editor by default {~campaigns/} #endif {scenario-test.cfg} {scenario-formula.cfg} {scenario-formula-recruitment.cfg} [textdomain] name="wesnoth" [/textdomain] [textdomain] name="wesnoth-units" [/textdomain] [textdomain] name="wesnoth-multiplayer" [/textdomain] # required to wire it in rather early, won't work in the ifdef for the tutorial [textdomain] name="wesnoth-tutorial" [/textdomain] # Include the terrain-graphics definitions after the campaigns so campaign specific # terrains work properly. {core/terrain-graphics.cfg} [binary_path] path=data/core [/binary_path] [advanced_preference] field=compress_saves name=_"Compressed Saves" type=boolean default=yes [/advanced_preference] [advanced_preference] field=mouse_scrolling name=_"Mouse Scrolling" type=boolean default=yes [/advanced_preference] [advanced_preference] field=animate_map name=_"Animate Map" type=boolean default=yes [/advanced_preference] [advanced_preference] field=startup_effect name=_"Show Titlescreen Animation" type=boolean default=yes [/advanced_preference] [advanced_preference] field=unit_standing_animations name=_"Unit Standing Animations" type=boolean default=yes [/advanced_preference] [advanced_preference] field=show_combat name=_"Show Combat" type=boolean default=yes [/advanced_preference] # this can be uncommented once type=int or similar is supported #[advanced_preference] # field=ping_timeout # name=_"Ping Timeout" # type=int # default=60 #[/advanced_preference] [advanced_preference] field=only_run_safe_python_ais name=_"Only Run Safe Python AIs" type=boolean default=yes [/advanced_preference] {game_config.cfg} [textdomain] name="wesnoth-lib" [/textdomain] #ifdef TUTORIAL [binary_path] path=data/campaigns/tutorial [/binary_path] [+units] {campaigns/tutorial/units} [/units] {campaigns/tutorial/scenarios} #endif