This is meant to be a concise list of player-visible changes (very minor changes may be omitted). For a complete list of changes, see the main changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog Version 1.3.6+svn: * Campaigns * Son of the Black Eye *Fixed bug in 'Saving Inarix' where no user_description is generated for Inarix * Northern Rebirth * Colored portraits for Sister Theta and Ro'Arthian * Fixed bug in Anita's death event where Tallin speaks instead of her. * Fixed bug in 'Old Friend' where Rakshas' portrait doesn't appear. * Balancing and text changes in 'Old Friend' * Multiplayer * New map: Mokena Prairie. * Revised maps: Hamlets, Meteor Lake, 4p Hamlets. * Fixed a OOS message when recruiting which happened if the players use different languages. * Show the (possibly bogus) gold per village and fog settings of games with "Use map settings" on in a darker font. (patch #771 by uso) * The random starting time of day setting is will now be remembered if "Use map settings" is used. * The "Soul Shooter" is now renamed to "Banebow". * User interface * Enable "Save Game" and "View Chat Log" menu entries in replay mode. * Add an additional line below the minimap in the "Multiplayer->Create game" screen that displays the size of the selected map. (patch #776 by uso) * End-of-scenario no longer takes you immediately to the next scenario or the lobby. Instead, you linger in browse mode -- menu commands for chat, saving games, etc. are available. Clicking end-of-turn ends the linger and takes you out. * The 'more' and 'help' button in the title screen now have a tooltip. * Added a hotkey for clearing the chat messages. * Miscellaneous * Isle of Anduin renamed to Isle of Alduin to avoid copyright problems. * The assertion 'str.size() <= 4' no longer happens instead the terrain is read as 'void' and an ingame message is shown. Version 1.3.6: * Language and translations * Updated translations: Finnish, French, German. * Multiplayer * The random starting time of day setting is will now be remembered. * Fixed a bug which could lead to the map in the lobby to become invisible. * Fixed an OOS which happened when a unit was recruited. * Fixed an OOS which was caused by different traits. This only happened if the players use different languages. A related problem which causes the names to differ and also cause OOS errors hasn't been fixed yet. Version 1.3.5: * Campaigns * Northern Rebirth * New scenario - Judgement. * Balancing for scenarios: Infested Caves, To the Mines, Clearing the Mines. * Heir to the Throne * The Elvish Lord's and Elvish High Lord's faerie fire attacks have been changed from cold to arcane and reduced from 8-3 and 8-5 to 7-3 and 7-5 respectively * Graphics * New animations: elvish scout idle. * Fixed bug #9398 (attacking units always drawn on top of defending units). * Language and translations * Updated translations: Czech, Danish, Finnish, French, Galician, German, Greek, Indonesian, Japanese, Lithuanian, Polish, Spanish, Swedish. * Map editor * New checkbox for the "delay transition updates" option. * Multiplayer * Revised maps: Blitz, Cynsaun Battlefield, Hamlets, Sablestone Delta, Silverhead Crossing, Sulla's Ruins, Blue Water Province, Clash. * Fix renames causing OOS when made after moves or recruits. * Unit changes and balancing * Changed the 'resilient' trait from +3HP +10% to +4HP + 1HP * unit level. * Decreased the HP reduction of the 'quick' trait from 10% to 5%. * Decreased the HP addition of the 'healthy' trait from +3HP to +2HP. * Added the 'quick' trait back to the Clasher line. * Decreased the blade and impact resistance of saurians from 0% to -10%. * Decreased the fire resistance of saurians from -10% to -20%. * Increased the pierce resistance of saurians from 10% to 20%. * Increased the HP of saurians by 4HP. * Increased the XP requirement of the Saurian Skirmisher and Augur by 2. * Increased the melee attack of the Ruffian from 4-2 to 5-2. * User interface * Bug in delete_autosave preference fixed (thank you to jimm for spotting this). * The frequency of unit idle animations has been halved. * Help now has an "advance from" entry for units. * Added experimental new transition between map and background. The scrolling speed penalty introduced in 1.3.4 is gone. * Added colors to the statistics of units in help (Hajo's patch #764). Version 1.3.4: * Campaigns * Two Brothers * Modified guards events to delay the 2nd event if the player ends in a fight in the first one. * Added one row of terrain in the 3rd and 4th scenario to make it look better with the new map border style. * Heir to the Throne * The maps of the following scenarios have been edited: "The Elves Besieged", "Blackwater Port", "Bay of Pearls", "Crossroads", "The Siege of Elensefar", "Dwarven Doors", "The Lost General", "Elven Council". * In "Dwarven Doors", one of the Orcish Warlords has been changed into a Sovereign and another one into a Slurbow for variety . * In "The Lost General", fixed the bug that made the undead leader unable to recruit. * The Rise of Wesnoth * The outlaws in the campaign (not elsewhere in the game) can now level up to level 3. * Added 2 extra turns to finish "Temple of the Deep" on all difficulties. * Eastern Invasion * The difficulty of "Northern Outpost" has been reduced by making the villages spawn less outlaws. * Changed the way Owaec joins the protagonist in "Two Paths". Now he keeps all the XP he might get in "Northern Outpost". * Descent into Darkness * The unknown unit type (Royal Swordsman) bug in "Forever and ever, amen", the bug that made the Foolish Heroes all have 30 hitpoints and a broken dialog in the same scenario have all been fixed. * Graphics * Changed how the edges of the map are drawn, making small maps display better on large resolutions. Not fully completed so it doesn't look perfect yet. * Added a blur effect to most ingame dialogs. * New animations: troll whelp idle, young ogre idle, elvish fighter idle, skeleton idle, general idle, master at armscrossbow & defend, pikeman idle. * Small improvements of footsteps: no time-of-the-day coloring and better scaling. * Language and translations * Updated translations: Czech, Danish, French, German, Italian, Japanese, Polish, Spanish, Swedish. * New translations: Lithuanian. * Map editor * Minimum map size reduced to 1 hex. * Fixed the random map generator. * User interface * Most popup windows are now buttonless with 'click anywhere to continue' behavior; to indicate this, such windows are translucent. * Maps smaller than the screen are now shown centered on the screen. * The two annoying end-of-scenario popups asking whether to save a replay and whether to delete autosaves have been replaced by user preference bits (in the "General" panel). * Allow to choose the direction to attack from if the unit can attack the target from multiple directions; the last highlighted adjacent hex now marks the direction to move to and attack from. * The third annoying end-of-scenario prompt, asking if you want to save an image of a new scenario immediately before entering it, is now only presented if the game was built with TINY_GUI. Non-tiny systems do this automatically without asking. * Added a new experimental way of drawing map edges, this is under evaluation but causes a rather severe performance penalty especially while scrolling. This will be fixed once the decision of the final version has been made. * The movement hint on the pointed hex displays terrain defense and turns to reach better and in colors. * The movement hint now display "(1)" turns to reach when the unit has no moves left. * Improve the behavior of the units list dialog. * Right-click outside of a cancelable dialog closes it (useful with the attack dialog). * Allow to select an item in a context menu with right-clicking. * Restore search of no-team-only map labels. * Unit changes and balancing * Units with the 'healthy' trait now rest even when they move (but not attack/be attacked) instead of having a double resting bonus. * Increased the HP of the Skeleton Archer from 30 to 31. * Miscellaneous and bugfixes * Fixed a lag in the path rendering when there is a lot of units (bug #9268). * Fixed a bug causing instantaneous move of unit when using acceleration. * Reduced memory usage for the default zoom level. Version 1.3.3: * Campaigns * New mainline campaigns: Northern Rebirth, Sceptre of Fire, Son of the Black Eye, Descent into Darkness. * Under the Burning Suns * Rewrite of the campaign started and in progress, which means the campaign might be broken or unplayable in some parts. * Graphics * Fixed a graphical glitch with the leader crown and HP/XP bars. * Fixed graphical glitches some terrains had in the topmost row of the map. * Made the village flags taller so they don't get hidden behind units so easily. * Sound and music * New or revised sounds: troll hit & die. * Added a sound when a unit becomes slowed. * Made the poison sound be played also when a unit gets poisoned in combat. * Language and translations * Updated translations: Bulgarian, Chinese, Czech, Danish, French, German, Italian,Polish, Spanish, Swedish. * Fixed word wrapping in tooltips for Asian languages. * User interface: * Restore a lost feature: if accelerated mode is on, holding shift changes to normal unaccelerated speed. * Restored the hitpoint and experience bars to be visible during combat. * Allow middle-click on a scrollbar to jump to the clicked position. * Unit changes and balancing: * Changed the cold melee attack of the Lich and Ancient Lich to arcane. * Decreased the melee attack of the Wraith from 7-4 to 6-4. * Removed the 'fearless' trait from humans, orcs and mermen. * Added the 'firstrike' weapon special to the pierce attack of the Drake Clasher. * Decreased the arcane ranged attack of the White Mage from 8-4 to 7-4. * Decreased the arcane ranged attack of the Mage of Light from 10-4 to 9-4. * Multiplayer: * New maps: Xanthe Chaos, Auction-X. * Revised maps: Den of Onis, Hamlets, Meteor Lake, Sablestone Delta, Silverhead Crossing, Blue Water Province, Castle Hopping Isle, Loris River, Crusaders Fields, The Manzivan Traps. * The teams are now set correctly in Team Survival. * Miscellaneous and bugfixes * Savegames from Wesnoth 1.2.x are no longer compatible and thus cannot be loaded. * Fixed a crash when an invalid scenario was loaded (bug #9049). * Fixed a bug which allowed undo after a recruit of a traitless unit revealed fogged or shrouded map areas. Version 1.3.2: * Campaigns * Heir to the Throne * In 'Home of the North Elves', Eonihar the rider will join you permanently and all the other riders that find you will be computer-controlled. * Updated images for Delfador. * Added defense and melee attack animations for the Dark Queen. * Made the narrator talk about gryphons at the end of Northern Winter only if the player has actually gotten the eggs. * The Rise of Wesnoth * 'Temple in the Deep' often crashed when the Lich killed a unit. * Added a hint about how to unstone the lich in 'Fallen Lich Point'. * The South Guard * Fixed a bug that caused some dialogue spoken by Mal M'Brin not appear. * Changed the placement and duration of story images. * Some graphical enhancements including a new portrait for Ethiliel. * Fixed Ethiliel not showing up in 'Vengeance'. * Tutorial * Updated all unit images that are used in the tutorial to fit the originals used in HttT. * Increased number of turns from 20 to 26 in the 2nd scenario. * Made some bogus units, such as invisible helper units and duplicates of the desert elves, not appear in the unit help anymore. * Graphics * Added the --max-fps command line switch. * Improved the look of the main menu and tips of the day boxes in the title screen. * Added some more speed optimizations. * Units and movement text are scaled properly when zooming, also with tiny gui. * Haloes in tiny gui are now scaled (before unscaled, thus a factor 2 bigger as intended). * Fixed some glitches when scrolling or zooming the map. * Flying units are no longer buried in a castle. * Fixed the position of some halos when a unit was in a keep or castle. * Submerged units are no longer drowned when zooming. * Fixed problems with colour cursor in fullscreen. * Automatic scrolling now starts and stops smoothly. * Sound * New or revised sound effects: hatchet. * Interface actions such as pressing a button, toggling a checkbox or opening a menu (among others) will now emit small sounds. * Experimental ambient sounds for when night falls and morning arrives. * Units changes and balancing: * Converted the cold resistance of the Elvish Sorceress line to a holy resistance. * Decreased the holy resistance of the Orcish Assassin line from 20% to 0%. * Decreased the holy resistance of the Sky Drake from 20% to -30%. * Decreased the holy resistance of the Hurricane Drake from 20% to -30%. * Decreased the holy resistance of the Mermaid Priestess from 40% to 20%. * Decreased the holy resistance of the Mermaid Diviner from 60% to 40%. * Decreased the holy resistance of dwarves from 20% to 10%. * Increased the holy resistance of the Ghost line from -60% to -30%. * Enabled the Lich and Ancient Lich to move and submerge in in deep water. * User interface: * Interface actions such as pressing a button, toggling a checkbox or opening a menu (among others) will now emit small sounds. * If deprecated WML is being encountered and error message will be shown, this way creators of WML code can be easily informed about the problems. * Made the total amount of visible villages be shown in the villages panel. * The numeric pad Enter key should now behave exactly like Return. * Enabled drag & drop to be used for moving units. * Mousewheel now by default scrolls vertically, and horizontally if alt is pressed. * Added support for horizontal mousewheel. * Language and translations * Renamed the damage type holy to arcane. * Updated translations: Bulgarian, Chinese, Czech, Danish, Dutch, French, German, Greek, Hungarian, Italian, Norwegian, Polish, Portuguese (Brazil), Spanish, Swedish. * New translations: Indonesian * Observers can again save a replay of the observed game. * Map editor * Added an option to delay the complete redraw of the map on command. * Multiplayer: * Maps * Revised maps: Castle Hopping Isle * The countdown timer is now coloured properly when the remaining time is less than 2 minutes. * Miscellaneous bugfixes * Fixed a bug that caused the killing unit's death sound to play instead of the death sound of the killed unit. * Fixed a bug that prevented dead units from fading out at the end of their death animation. * The first turns starts with the proper time of day again. * Fixed a bug that caused units to slide past their opponent on (melee) finishing blows. * Fixed crashes which could occur when attacking with a unit with drain attack, this would happen if the unit could win the fight with more than it's maximum amount of HP. * Fixed autosaves not getting deleted for last campaign scenario and multiplayer. * Fixed beginning-of-scenario saves containing scenario WML. Version 1.3.1: * Campaigns * Eastern Invasion: * Drowned Plains: the dragon now starts on grassland. * The Crossing: fixed a bug which prevented the undead leader spawned at turn 8 from having a keep. * The Duel: the keep is now replaced by a castle tile instead of grassland. * Heir to the Throne * Battle for Wesnoth: allowed Asheviere to recruit non-scout units. * Elven Council: the leaders are no longer standing in keeps but on normal castle tiles. * Two Brothers * Updated the portrait of Bjarn to match the new mage colors. * Under the Burning Suns * Some unit types don't appear multiple times in the unit help anymore. * Graphics * New unit graphics: the entire Mage line. * Added a recruit animation for Skeleton. * Added death animations for Orcish Assassin, Orcish Grunt, Ghoul, Ancient and Elder Wose, Thief. * Other new animations: improved Elvish Hero melee attack, magic shield for Elvish Sorceress line. * New attack icons: undead axe, undead crossbow, pick axe, glaive, elven staff, mace-and-chain. * Fixed misaligned animations of gryphon units. * Fixed some female versions of units using male images in some animations. * Item graphic improvements including an animatable campfire. * Added visible peaks to the impassable mountains. * Improved the hex grid. * Crown icons for heroes and expendable allied leaders. * New terrains: farmland, Elvish castle, bridges crossing swamp and deep water. * Updated terrain: added peaks to the impassable mountains. * Items with a halo have their halo hidden when under a shroud. * Units with a hide ability now properly show where they're hidden and the mouseover also gives the right indication. * Sound * New or revised sound effects: morning star, holy magic. * Added an advanced sound tab to preferences, allowing one to specify the values used for sample rate and buffer size. * Language and translations * Updated translations: British English, Catalan, Czech, Danish, Dutch, Estonian, French, German, Greek, Italian, Polish, Russian, Serbian, Slovak, Swedish. * Fixed spelling mistakes in the default en_US language. * Switched to mainly using single space. * Map editor * Maps can now be opened directly from a scenario file and saved back to it. * Upon entering a new starting position the underlaying terrain remains unchanged (starting positions no longer need to be keeps). * When overwriting a starting position and undo that action only the terrain was undone, not the starting position that's fixed. * Flipping a map over the Y axis no longer resizes the map. * Flipping a map over the X axis uses slightly different filler rules. * Added the paste option to the edit menu. * The terrains are now split in groups to the list of terrains per group is a more friendly list. * When not in drawing mode the brush setting is ignored and drawn with the size of one tile. * Added the an alpha blended preview of the selected terrains upon drawing. * Multiplayer * Maps * New maps: The Manzivan Traps, 4p Hamlets. * Revised maps: Blitz, Den of Onis, Sablestone Delta, Sulla's Ruins, Wesbowl. * Added an option for choosing a random starting time of day. * Lowered the multiplayer lobby lag. * Wesbowl: the respawned units are fully healed again. * Terrain system * The entire underlaying system has been converted to a new system (this might render some user-made content broken, read this forum thread for more details: http://www.wesnoth.org/forum/viewtopic.php?t=14910). * Unit changes and balancing * New traits: healthy (+3 HP, +4 rest healing), fearless (ignore unfavourable time of day). * Dark Adepts no longer get the 'strong' trait. * Added the 'skirmisher' ability to the Shadow line. * Increased the HP of the Longbowman from 45 to 51. * Decreased the XP requirement of the Longbowman from 80 to 68. * Increased the HP of the Master Bowman from 58 to 67. * decreased the HP of the Arch Mage from 57 to 54. * Increased the melee attack of the Elvish Shyde from 4-2 to 6-2. * Increased the ranged slow attack of the Elvish Shyde from 7-2 to 6-3. * Increased the ranged magical attack of the Elvish Shyde from 7-3 to 8-3. * Increased the melee attack of the Elvish Enchantress from 5-2 to 6-2. * Increased the melee attack of the Elvish Sylph from 5-3 to 6-3. * Increased the ranged slow attack of the Elvish Sylph from 6-4 to 6-5. * Increased the HP of the Elvish Sylph from 58 to 60. * Increased the XP requirement of the Guardsman from 42 to 47. * Increased the HP of the Stalwart from 48 to 54. * Increased the XP requirement of the Stalwart from 65 to 85. * Increased the HP of the Sentinel from 56 to 68. * Decreased the cost of the Mudcrawler from 9 to 5. * Decreased the HP of the Shadow from 26 to 24. * Increased the HP of the Goblin Rouser from 26 to 31. * Increased the melee attack of the Goblin Rouser from 5-3 to 6-3. * Fixed a bug which prevented a Mermaid Siren picking up a storm trident. * Fixed a bug which caused the slow effect being applied twice. * If a unit gains enough XP to gain 2 levels this will be done directly. * User interface * Users in the MP lobby can be marked as friends, and notifications received when friends join the lobby. * Added a sub tab of multiplayer to the preferences menu to view and edit your friends and ignores list. * Many performance improvements making the game run faster now. * Made some tooltips visible again.