# For some animations some units use a list of sounds, from which one is # randomly picked every time, instead of a single sound. Here the most commonly # used lists are wrapped inside macros. # # These are used in unit .cfg's for example like this: # # [animation] # hits=no # # [frame] # begin=-200 # end=0 # sound={SOUND_LIST:MISS} # image="units/dwarves/warrior-attack.png" # [/frame] #define SOUND_LIST:MISS miss-1.ogg,miss-2.ogg,miss-3.ogg #enddef #define SOUND_LIST:SWORD_SWISH sword-1.ogg #enddef #define SOUND_LIST:DRAKE_HIT drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg #enddef #define SOUND_LIST:DWARF_HIT dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg #enddef #define SOUND_LIST:DWARF_DIE dwarf-die-1.ogg,dwarf-die-2.ogg #enddef #define SOUND_LIST:ZOMBIE_WEAK_HIT zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg #enddef #define SOUND_LIST:ZOMBIE_HIT zombie-hit-1.ogg,zombie-hit-2.ogg,zombie-hit-3.ogg,zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg #enddef #define SOUND_LIST:ZOMBIE_STRONG_HIT zombie-hit-1.ogg,zombie-hit-2.ogg,zombie-hit-3.ogg #enddef