[scenario] id=Lake textdomain=wesnoth-ei name= _ "Lake Vrug" map_data="{maps/Eastern_Invasion/Lake_Vrug}" turns=24 {MORNING} {AFTERNOON} {DUSK} {FIRST_WATCH} {SECOND_WATCH} {DAWN} next_scenario=Captured music=wesnoth-3.ogg objectives= _ " Victory: @Reach the end of the path Defeat: #Death of Gweddry #Death of Dacyn #Death of Owaec" {scenarios/Eastern_Invasion/deaths.cfg} [story] [part] background=maps/eastern_invasion.png show_title=yes {CROSS 100 240} [/part] [/story] [side] type=Lieutenant description=Gweddry side=1 canrecruit=1 controller=human team_name=good fog=yes shroud=yes [/side] [side] type=Troll Warrior description=Darg side=2 canrecruit=1 recruit=Troll,Troll Whelp team_name=monster {GOLD 150 250 350} [/side] [side] type=Gryphon description=Kraag side=3 canrecruit=1 recruit=Gryphon team_name=monster {GOLD 150 250 350} [ai] aggressive=0.4 grouping=no [/ai] [/side] [event] name=start [recall] description=Dacyn [/recall] [recall] description=Owaec [/recall] [message] description=Dacyn id=msg_cmpgn_ei_13_01 message= _ "The trail stops soon. Look at this- mountains block our path." [/message] [message] description=Owaec id=msg_cmpgn_ei_13_02 message= _ "None of our troops can go on this harsh terrain. We must turn back! I told you from the beginning we should have never came north of the river!" [/message] [message] description=Dacyn id=msg_cmpgn_ei_13_03 message= _ "No! If I remember correctly, there is a lake coming up here, with a bridge across it. We can get through the mountains that way. And remember, if we had stayed south of the river, the undead would have killed us by now and raised our corpses to fight against the king. We do not have much of a choice, we have to stay north of the river where we are not detected by the undead, and so we may be able to get around them and attack them where there are not as many enemies." [/message] [message] description=Gweddry id=msg_cmpgn_ei_13_04 message= _ "I think Dacyn is right. If we had stayed behind, we would have been defeated easily. Onward!" [/message] [/event] #define TROLL [unit] type=Troll side=3 x=$x1 y=$y1 [/unit] #enddef [event] name=moveto [filter] x=1-2 y=16-18 description=Gweddry [/filter] [message] description=Gweddry id=msg_cmpgn_ei_13_05 message= _ "Good! We have made it to the end of the road. We can now get out of these mountains." [/message] {TROLL} {TROLL} {TROLL} {TROLL} {TROLL} {TROLL} [delay] time=100 [/delay] [message] description=Dacyn id=msg_cmpgn_ei_13_06 message= _ "This doesn't look good..." [/message] [endlevel] result=victory bonus=yes [/endlevel] [/event] [/scenario]