#textdomain wesnoth-tutorial [textdomain] name="wesnoth-tutorial" [/textdomain] # wmlscope: set export=no [campaign] id=Tutorial name= _ "Battle Training — Old Tutorial" icon="data/campaigns/tutorial/images/units/quintain.png~RC(magenta>blue)" image="data/campaigns/tutorial/images/campaign_image.png" abbrev= _ "Tutorial" # put it last when sorted by rank rank=999 year="519 YW" # just before HttT define=TUTORIAL first_scenario=tutorial end_credits=no description= _ "Learn the basics of Wesnoth gameplay with a tutorial. " + _ "Note: No longer recommended for first-time players. Try The South Guard instead." [difficulty] # The difficulty-select dialog won’t be shown to the player, as there's # only one difficulty. However, if the [campaign] tag doesn't include # it then a silver instead of gold laurel will be shown in the # campaigns menu. The label and description will be shown in the # load-game dialog. define=NORMAL default=yes label= _ "Tutorial" description= _ "Beginner" [/difficulty] [/campaign] #ifdef TUTORIAL [binary_path] path=data/campaigns/tutorial [/binary_path] [units] {campaigns/tutorial/units} [/units] [lua] code=<< wesnoth.require 'campaigns/tutorial/lua/character_selection' wesnoth.require 'campaigns/tutorial/lua/hint_message' >> [/lua] {campaigns/tutorial/utils} {campaigns/tutorial/scenarios} #endif # wmllint: directory spelling quintain Galdrad