#textdomain wesnoth-help # The SPECIAL_NOTES macro and ability-specific SPECIAL_NOTES_* macros are deprecated, they are strings that were historically included directly in [unit_type]description. # Since 1.16 these special notes are found in the abilities, movetypes and weapon specials themselves, and in [language]special_note_damage_type_arcane. # # The INTERNAL:SPECIAL_NOTES_* macros contain the strings shared by the deprecated macros and the non-deprecated uses. They aren't intended to be reused outside mainline. #define INTERNAL:SPECIAL_NOTES_SPIRIT _"Spirits have very unusual resistances to damage, and move quite slowly over open water."#enddef #define INTERNAL:SPECIAL_NOTES_ARCANE _"This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."#enddef [language] special_note_damage_type_arcane={INTERNAL:SPECIAL_NOTES_ARCANE} [/language] #define INTERNAL:SPECIAL_NOTES_HEALS _"This unit is capable of basic healing."#enddef #define INTERNAL:SPECIAL_NOTES_EXTRA_HEAL _"This unit is capable of rapid healing."#enddef #define INTERNAL:SPECIAL_NOTES_CURES _"This unit is capable of healing those around it, and curing them of poison."#enddef #define INTERNAL:SPECIAL_NOTES_UNPOISON _"This unit is capable of neutralizing the effects of poison in units around it."#enddef #define INTERNAL:SPECIAL_NOTES_REGENERATES _"This unit regenerates, which allows it to heal as though always stationed in a village."#enddef #define INTERNAL:SPECIAL_NOTES_STEADFAST _"The steadiness of this unit reduces damage from some attacks, but only while defending."#enddef #define INTERNAL:SPECIAL_NOTES_LEADERSHIP _"The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level."#enddef #define INTERNAL:SPECIAL_NOTES_SKIRMISHER _"This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."#enddef #define INTERNAL:SPECIAL_NOTES_ILLUMINATES _"Illumination increases the lighting level in adjacent areas."#enddef #define INTERNAL:SPECIAL_NOTES_TELEPORT _"This unit can use one move to teleport between any two empty villages controlled by its side."#enddef #define INTERNAL:SPECIAL_NOTES_AMBUSH _"In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking."#enddef #define INTERNAL:SPECIAL_NOTES_NIGHTSTALK _"This unit is able to hide at night, leaving no trace of its presence."#enddef #define INTERNAL:SPECIAL_NOTES_CONCEALMENT _"This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it."#enddef #define INTERNAL:SPECIAL_NOTES_SUBMERGE _"This unit can move unseen in deep water, requiring no air from the surface."#enddef #define INTERNAL:SPECIAL_NOTES_FEEDING _"This unit gains 1 hitpoint added to its maximum whenever it kills a living unit."#enddef #define INTERNAL:SPECIAL_NOTES_BERSERK _"Whenever its berserk attack is used, this unit continues to push the attack until either it or its enemy lies dead."#enddef #define INTERNAL:SPECIAL_NOTES_BACKSTAB _"If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy."#enddef #define INTERNAL:SPECIAL_NOTES_PLAGUE _"Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."#enddef #define INTERNAL:SPECIAL_NOTES_PLAGUE_EGG _"Foes who lose their life to certain horrors of nature become nourishment for a rapidly growing larva, unless they are standing in a village."#enddef #define INTERNAL:SPECIAL_NOTES_SLOW _"This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn."#enddef #define INTERNAL:SPECIAL_NOTES_PETRIFY _"The ability to turn the living to stone makes this unit extremely dangerous."#enddef #define INTERNAL:SPECIAL_NOTES_MARKSMAN _"This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack."#enddef #define INTERNAL:SPECIAL_NOTES_MAGICAL _"This unit has magical attacks, which always have a high chance of hitting an opponent."#enddef #define INTERNAL:SPECIAL_NOTES_SWARM _"The swarming attacks of this unit become less deadly whenever its members are wounded."#enddef #define INTERNAL:SPECIAL_NOTES_CHARGE _"Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation."#enddef #define INTERNAL:SPECIAL_NOTES_DRAIN _"During battle, this unit can drain life from victims to renew its own health."#enddef #define INTERNAL:SPECIAL_NOTES_FIRSTSTRIKE _"The length of this unit’s weapon allows it to strike first in melee, even in defense."#enddef #define INTERNAL:SPECIAL_NOTES_POISON _"The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."#enddef #define INTERNAL:SPECIAL_NOTES_DEFENSE_CAP _"This unit has a defense cap on certain terrain types — it cannot achieve a higher defense rating on mixed terrains with such terrain types."#enddef #define NOTE_REMOVE #deprecated 4 This does not work on notes added by abilities, weapon specials or damage types [+special_note] remove=yes [/special_note] #enddef # Deprecated versions here # wmlindent: start ignoring #define SPECIAL_NOTES #deprecated 4 Use [special_note]note= tags and special_note= attributes instead. " "+ # po: User-visible string, but only shown in the help pages of UMC units that haven't yet been updated to the 1.16 special notes format. # po: Don't use markup in this, because it's shown by both Pango (in the sidebar's tooltips) and the GUI1 help browser (for unit descriptions). _"Special Notes (1.14-style, please update to the new list format to avoid duplicates):"#enddef # wmlindent: stop ignoring #define SPECIAL_NOTES_SPIRIT #deprecated 2 1.19 This note is now added automatically. {INTERNAL:SPECIAL_NOTES_SPIRIT}#enddef #define SPECIAL_NOTES_ARCANE #deprecated 2 1.19 This note is now added automatically. {INTERNAL:SPECIAL_NOTES_ARCANE}#enddef #define SPECIAL_NOTES_HEALS #deprecated 2 1.19 This note is now added automatically. {INTERNAL:SPECIAL_NOTES_HEALS}#enddef #define SPECIAL_NOTES_EXTRA_HEAL #deprecated 2 1.19 This note is now added automatically. {INTERNAL:SPECIAL_NOTES_EXTRA_HEAL}#enddef #define SPECIAL_NOTES_CURES #deprecated 2 1.19 This note is now added automatically. {INTERNAL:SPECIAL_NOTES_CURES}#enddef #define SPECIAL_NOTES_UNPOISON #deprecated 2 1.19 This note is now added automatically. {INTERNAL:SPECIAL_NOTES_UNPOISON}#enddef #define SPECIAL_NOTES_REGENERATES #deprecated 2 1.19 This note is now added automatically. {INTERNAL:SPECIAL_NOTES_REGENERATES}#enddef #define SPECIAL_NOTES_STEADFAST #deprecated 2 1.19 This note is now added automatically. {INTERNAL:SPECIAL_NOTES_STEADFAST}#enddef #define SPECIAL_NOTES_LEADERSHIP #deprecated 2 1.19 This note is now added automatically. {INTERNAL:SPECIAL_NOTES_LEADERSHIP}#enddef #define SPECIAL_NOTES_SKIRMISHER #deprecated 2 1.19 This note is now added automatically. {INTERNAL:SPECIAL_NOTES_SKIRMISHER}#enddef #define SPECIAL_NOTES_ILLUMINATES #deprecated 2 1.19 This note is now added automatically. {INTERNAL:SPECIAL_NOTES_ILLUMINATES}#enddef #define SPECIAL_NOTES_TELEPORT #deprecated 2 1.19 This note is now added automatically. {INTERNAL:SPECIAL_NOTES_TELEPORT}#enddef #define SPECIAL_NOTES_AMBUSH #deprecated 2 1.19 This note is now added automatically. {INTERNAL:SPECIAL_NOTES_AMBUSH}#enddef #define SPECIAL_NOTES_NIGHTSTALK #deprecated 2 1.19 This note is now added automatically. {INTERNAL:SPECIAL_NOTES_NIGHTSTALK}#enddef #define SPECIAL_NOTES_CONCEALMENT #deprecated 2 1.19 This note is now added automatically. {INTERNAL:SPECIAL_NOTES_CONCEALMENT}#enddef #define SPECIAL_NOTES_SUBMERGE #deprecated 2 1.19 This note is now added automatically. {INTERNAL:SPECIAL_NOTES_SUBMERGE}#enddef #define SPECIAL_NOTES_FEEDING #deprecated 2 1.19 This note is now added automatically. {INTERNAL:SPECIAL_NOTES_FEEDING}#enddef #define SPECIAL_NOTES_BERSERK #deprecated 2 1.19 This note is now added automatically. {INTERNAL:SPECIAL_NOTES_BERSERK}#enddef #define SPECIAL_NOTES_BACKSTAB #deprecated 2 1.19 This note is now added automatically. {INTERNAL:SPECIAL_NOTES_BACKSTAB}#enddef #define SPECIAL_NOTES_PLAGUE #deprecated 2 1.19 This note is now added automatically. {INTERNAL:SPECIAL_NOTES_PLAGUE}#enddef #define SPECIAL_NOTES_SLOW #deprecated 2 1.19 This note is now added automatically. {INTERNAL:SPECIAL_NOTES_SLOW}#enddef #define SPECIAL_NOTES_PETRIFY #deprecated 2 1.19 This note is now added automatically. {INTERNAL:SPECIAL_NOTES_PETRIFY}#enddef #define SPECIAL_NOTES_STONE #deprecated 2 1.19 This note is now added automatically. {INTERNAL:SPECIAL_NOTES_PETRIFY}#enddef #define SPECIAL_NOTES_MARKSMAN #deprecated 2 1.19 This note is now added automatically. {INTERNAL:SPECIAL_NOTES_MARKSMAN}#enddef #define SPECIAL_NOTES_MAGICAL #deprecated 2 1.19 This note is now added automatically. {INTERNAL:SPECIAL_NOTES_MAGICAL}#enddef #define SPECIAL_NOTES_SWARM #deprecated 2 1.19 This note is now added automatically. {INTERNAL:SPECIAL_NOTES_SWARM}#enddef #define SPECIAL_NOTES_CHARGE #deprecated 2 1.19 This note is now added automatically. {INTERNAL:SPECIAL_NOTES_CHARGE}#enddef #define SPECIAL_NOTES_DRAIN #deprecated 2 1.19 This note is now added automatically. {INTERNAL:SPECIAL_NOTES_DRAIN}#enddef #define SPECIAL_NOTES_FIRSTSTRIKE #deprecated 2 1.19 This note is now added automatically. {INTERNAL:SPECIAL_NOTES_FIRSTSTRIKE}#enddef #define SPECIAL_NOTES_POISON #deprecated 2 1.19 This note is now added automatically. {INTERNAL:SPECIAL_NOTES_POISON}#enddef #define SPECIAL_NOTES_DEFENSE_CAP #deprecated 2 1.19 This note is now added automatically. {INTERNAL:SPECIAL_NOTES_DEFENSE_CAP}#enddef