# This file defines the goups which are shown in the editor # all editor_group entries in terrain.cfg should have a corresponding id here # name is shown in the tooltip in the editor # icon is the button icon name [textdomain] name="wesnoth-editor" [/textdomain] #NOTE: the name is a translatable string the translation marker is omitted # due to the fact the names are not determined yet #The all entry shows all terrains and must be available [editor_group] id=all name="the whole bunch" icon="group_all" [/editor_group] [editor_group] id=water name="water" icon="group_water" [/editor_group] #[editor_group] #id=bridge #name="bridge" #icon="group_bridge" #[/editor_group] [editor_group] id=flat name=_ "flat" icon="group_flat" [/editor_group] [editor_group] id=desert name=_ "desert" icon="group_desert" [/editor_group] [editor_group] id=forest name=_ "forest" icon="group_forest" [/editor_group] [editor_group] id=frozen name=_ "frozen" icon="group_frozen" [/editor_group] [editor_group] id=rough name=_ "rough" icon="group_rough" [/editor_group] [editor_group] id=cave name=_ "cave" icon="group_cave" [/editor_group] [editor_group] id=village name="village" icon="group_village" [/editor_group] [editor_group] id=castle name="castle" icon="group_castle" [/editor_group]