[tutorial] name=The Raiders Camp map=map-tutorial2 turns=28 id=tutorial2 next_scenario=null {DAWN} {MORNING} {AFTERNOON} {DUSK} {FIRST_WATCH} {SECOND_WATCH} objectives="Victory: @Defeat Minueth Defeat: #Death of Konrad #Turns run out" [side] race=Elves type=Fighter description=Konrad experience=0 side=1 canrecruit=1 recruit=Elvish Fighter,Elvish Archer,Horseman,Mage,Elvish Scout facing=reverse team_name=goodguys controller=human [unit] type=Elder Mage description=Delfador side=1 x=20 y=5 ai_special=guardian facing=reverse [/unit] [/side] [side] race=Bandits3 type=Outlaw description=Minueth side=2 canrecruit=1 recruit=Thug,Poacher,Thief,Footpad gold=150 team_name=badguys [unit] type=Dark Adept description=Gmmitwash side=2 ai_special=guardian x=3 y=20 [/unit] [unit] type=Ghoul side=2 ai_special=guardian x=4 y=20 [/unit] [unit] type=Ghoul side=2 ai_special=guardian x=3 y=19 [/unit] [/side] [event] name=start [message] id=newtut2_1 description=Delfador message="Now, we have arrived at their camp. I am going to teach you about recall." [/message] [message] id=newtut2_2 description=Korad message="Recall?" [/message] [message] id=newtut2_3 description=Delfador message="Soldiers that have fought for you in past battles - and survived - may be called again to serve you." [/message] [message] id=newtut2_4 description=Konrad message="Ahhh, I see. So I can have more experienced soldiers at my side." [/message] [message] id=newtut2_5 description=Delfador message="Yes, that is the point." [/message] [/event] [event] name=turn 2 [message] id=newtut2_6 description=Delfador message="I noticed that the bandits have the aid of some dark initiates and their undead minions." [/message] [message] id=newtut2_7 description=Konrad message="Yes, I could see them. Those unholy creatures look nasty!" [/message] [message] id=newtut2_8 description=Delfador message="And they are dangerous too. Their claws can poison your troops. Perhaps you should recruit some Shamans to your side." [/message] [message] id=newtut2_9 speaker=narrator image="misc/tutorial7.png" message="Units with healing power heal units near around them." [/message] [message] id=newtut2_10 speaker=narrator image="misc/tutorial8.png" message="Poisoned units lose hitpoints every turn until they are cured. The heal skill can only hold off the poison's effects for one turn. You must use a village or a unit with the cure skill to eliminate the poison." [/message] [allow_recruit] side=1 type=Elvish Shaman [/allow_recruit] [/event] [event] name=die [filter] description=Konrad [/filter] [message] id=newtut2_11 description=Delfador message="A nice try, Konrad, but it seems your skills still have much to be improved." [/message] [/event] [event] name=die [filter] description=Delfador [/filter] [message] id=newtut2_12 description=Delfador message="They caught me. You should have been more cautious." [/message] [/event] [event] name=die [filter] description=Minueth [/filter] [message] id=newtut2_13 description=Delfador message="You have bested all your enemies, Konrad. Congratulations on your skill." [/message] [/event] [/tutorial]