Prerequisites: You'll need to have these libraries (with equivalent devel versions) to build Wesnoth: libsdl1.2 libsdl-image1.2 libsdl-mixer1.2 (with Vorbis support) libsdl-net libfreetype2 SDL* libraries can be found at http://www.libsdl.org . libfreetype can be found at http://www.freetype.org/ . You will also need to have a working installation of gettext to build the translations. The .tar.gz file is distributed with a working set of configure files. They are not in the CVS repository though. Consequently, if you are building from CVS, you will need autoconf (>= 2.59) and automake (>= 1.9). Sourcecode: You can get it here: http://www.wesnoth.org/downloads Compiling: First untar the package: $ tar xfzv wesnoth-0.x.tar.gz then $ cd wesnoth-0.x The usual $ ./configure $ make $ make install only compiles the wesnoth binary and installs it along with the game data to the default prefix which is probably /usr/local. If you want to build wesnoth_editor too add the --enable-editor configure option. In case you want wesnothd to be built you should add: --enable-server --localstatedir=/var --with-server-uid=user --with-server-gid=group $localstatedir/run is the location where a wesnothd subdirectory will be created owned by user:group. This is relevant if you want to be able to communicate with wesnothd through a fifo file named socket. You have to run wesnothd with the user specified while configuring in order for it to work. You most likely want to change the default localstatedir since it will probably default to PREFIX/var. You can also specify the fifodir directly by using --with-fifodir This way localstatedir won't be used. Rebuilding: You should clean your existing wesnoth release build first with: $ make distclean If you want to clean your wesnoth CVS build do: $ make maintainer-clean