#textdomain wesnoth-lib # Terrain configuration file. Defines how the terrain _work_ in the game. How # the terrains _look_ is defined in terrain_graphics.cfg . # NOTE: terrain id's are used implicitly by the in-game help: # each "[terrain] id=some_id" corresponds to "[section] id=terrain_some_id" # or "[topic] id=terrain_some_id" identifying its description in [help] [terrain] symbol_image=void editor_image=off-map/offmap-editor id=off_map name= _ "None" string=_off^_usr # wmllint: ignore editor_group=special [/terrain] [terrain] symbol_image=void editor_image=shroud-editor id=shroud name= _ "Shroud" string=_s # wmllint: ignore editor_group=special [/terrain] [terrain] symbol_image=fog editor_image=fog-editor id=fog name= _ "Fog" string=_f # wmllint: ignore editor_group=special [/terrain] # # Frozen # [terrain] symbol_image=ice id=ice name= _ "Ice" string=Ai unit_height_adjust=-2 aliasof=At editor_group=frozen [/terrain] [terrain] symbol_image=snow id=snow name= _ "Snow" string=Aa aliasof=At editor_group=frozen [/terrain] # # Bridges # [terrain] symbol_image=bridge-n-s id=bridge name= _ "Bridge" string=^Bw| aliasof=_bas, Gt editor_group=bridge, water [/terrain] [terrain] symbol_image=bridge-ne-sw id=bridgediag1 name= _ "Bridge" string=^Bw/ aliasof=_bas, Gt editor_group=bridge, water [/terrain] [terrain] symbol_image=bridge-se-nw id=bridgediag2 name= _ "Bridge" string=^Bw\ aliasof=_bas, Gt editor_group=bridge, water [/terrain] # >>>>>>>> Chasm Bridge [terrain] symbol_image=cave/chasm-stone-bridge-s-n-tile id=bridgechasm name= _ "Bridge" string=Qxu^Bs| aliasof=Uu,Qt editor_group=bridge, cave [/terrain] [terrain] symbol_image=cave/chasm-stone-bridge-sw-ne-tile id=bridgechasmdiag1 name= _ "Bridge" unit_height_adjust=22 string=Qxu^Bs/ aliasof=Uu,Qt editor_group=bridge, cave [/terrain] [terrain] symbol_image=cave/chasm-stone-bridge-se-nw-tile id=bridgechasmdiag2 name= _ "Bridge" unit_height_adjust=22 string=Qxu^Bs\ aliasof=Uu,Qt editor_group=bridge, cave [/terrain] # >>>>>>>> Lava Bridge [terrain] symbol_image=cave/chasm-lava-stone-bridge-s-n-tile id=bridgelava name= _ "Bridge" string=Ql^Bs| aliasof=Uu,Qt light=25 editor_group=bridge, cave [/terrain] [terrain] symbol_image=cave/chasm-lava-stone-bridge-sw-ne-tile id=bridgelavadiag1 name= _ "Bridge" unit_height_adjust=22 string=Ql^Bs/ aliasof=Uu,Qt light=25 editor_group=bridge, cave [/terrain] [terrain] symbol_image=cave/chasm-lava-stone-bridge-se-nw-tile id=bridglavadiag2 name= _ "Bridge" unit_height_adjust=22 string=Ql^Bs\ aliasof=Uu,Qt light=25 editor_group=bridge, cave [/terrain] # # Castles # [terrain] symbol_image=castle/encampment-tile id=encampment name= _ "Encampment" string=Ce aliasof=Ch unit_height_adjust=3 recruit_onto=true editor_group=castle [/terrain] [terrain] symbol_image=castle/castle-tile id=castle name= _ "Castle" string=Ch unit_height_adjust=3 recruit_onto=true editor_group=castle [/terrain] [terrain] symbol_image=castle/elven/tile id=castle name= _ "Castle" string=Cv aliasof=Ch unit_height_adjust=3 recruit_onto=true editor_group=castle [/terrain] [terrain] symbol_image=castle/dwarven-castle-tile id=dwarven_castle name= _ "Castle" string=Cud aliasof=Ch unit_height_adjust=0 recruit_onto=true editor_group=castle, cave [/terrain] [terrain] symbol_image=castle/ruin-tile id=ruin name= _ "Ruin" string=Chr aliasof=Ch unit_height_adjust=3 recruit_onto=true editor_group=castle [/terrain] [terrain] symbol_image=castle/sunken-ruin-tile id=sunkenruin name= _ "Sunken Ruin" string=Chw aliasof=Ch, Ww submerge=0.4 unit_height_adjust=3 recruit_onto=true editor_group=castle, water [/terrain] [terrain] symbol_image=castle/swamp-ruin-tile id=swampruin name= _ "Swamp Ruin" string=Chs aliasof=Ch, Ss submerge=0.4 unit_height_adjust=3 recruit_onto=true editor_group=castle, water [/terrain] #this is commented-out until someone actually makes it work #[terrain] #string=Co #id=orccastle #aliasof=Ch #symbol_image=orccastle #editor_group=castle #[/terrain] # # Keeps # [terrain] symbol_image=castle/encampment-keep-tile id=encampment_keep name= _ "Keep" string=Ke aliasof=Ch unit_height_adjust=0 recruit_from=true recruit_onto=true editor_group=castle [/terrain] [terrain] symbol_image=castle/keep-tile id=human_keep name= _ "Keep" string=Kh aliasof=Ch unit_height_adjust=20 recruit_from=true recruit_onto=true editor_group=castle [/terrain] [terrain] symbol_image=castle/elven/keep-tile id=elven_keep name= _ "Keep" string=Kv aliasof=Ch unit_height_adjust=20 recruit_from=true recruit_onto=true editor_group=castle [/terrain] [terrain] symbol_image=castle/dwarven-keep-tile id=dwarven_keep name= _ "Keep" string=Kud aliasof=Ch unit_height_adjust=0 recruit_from=true recruit_onto=true editor_group=castle, cave [/terrain] [terrain] symbol_image=castle/ruined-keep-tile id=ruined_keep name= _ "Keep" string=Khr aliasof=Ch unit_height_adjust=20 recruit_from=true recruit_onto=true editor_group=castle [/terrain] [terrain] symbol_image=castle/sunken-keep-tile id=sunken_keep name= _ "Keep" string=Khw aliasof=Ch, Ww unit_height_adjust=20 recruit_from=true recruit_onto=true editor_group=castle, water [/terrain] [terrain] symbol_image=castle/swamp-keep-tile id=swamp_keep name= _ "Keep" string=Khs aliasof=Ch, Ss unit_height_adjust=20 recruit_from=true recruit_onto=true editor_group=castle, water [/terrain] #this is commented-out until someone actually makes it work #[terrain] #string=Ko #id=orckeep #aliasof=Ch #symbol_image=orccastle #editor_group=castle #[/terrain] # # Desert # #UtbS desert crater [terrain] symbol_image=desert_crater id=crater name= _ "Crater" string=Dd^Dc aliasof=Ds editor_group=desert [/terrain] #New desert [terrain] symbol_image=desert-tile id=desert name= _ "Desert" string=Dd aliasof=Ds editor_group=desert [/terrain] #UtbS sand rubble [terrain] symbol_image=sand_rubble-tile id=sand_rubble name= _ "Rubble" string=^Dr aliasof=_bas, Hh mvt_alias=-,_bas,Hh editor_group=desert, rough [/terrain] #Old desert [terrain] symbol_image=sand id=sand name= _ "Sand" string=Ds editor_group=desert [/terrain] [terrain] symbol_image=desert-oasis id=oasis name= _ "Oasis" string=Dd^Do aliasof=Ds heals=8 #gives_income=true editor_group=desert, forest [/terrain] # # Forests # [terrain] symbol_image=forest/snow-forest-tile id=snow_forest name= _ "Snow Forest" string=^Fpa default_base=Aa aliasof=At,^Fp mvt_alias=-,At,^Fp editor_group=frozen, forest [/terrain] [terrain] symbol_image=forest/great-tree-tile id=great_tree name= _ "Great Tree" string=^Fet default_base=Gg aliasof=^Fp editor_group=forest [/terrain] [terrain] symbol_image=forest/pine-tile id=forest name= _ "Forest" string=^Fp default_base=Gs editor_group=forest [/terrain] [terrain] symbol_image=forest/tropical-tile id=tropical_forest name= _ "Tropical Forest" string=^Ft default_base=Gs aliasof=^Fp editor_group=forest [/terrain] [terrain] symbol_image=forest/deciduous-summer-tile id=deciduous_forest_summer name=_ "Forest" string=^Fds default_base=Gs aliasof=^Fp editor_group=forest [/terrain] [terrain] symbol_image=forest/deciduous-fall-tile id=deciduous_forest_fall name=_ "Forest" string=^Fdf default_base=Gs aliasof=^Fp editor_group=forest [/terrain] [terrain] symbol_image=forest/deciduous-winter-tile id=deciduous_forest_winter name=_ "Forest" string=^Fdw default_base=Gs aliasof=^Fp editor_group=forest [/terrain] [terrain] symbol_image=forest/deciduous-winter-snow-tile id=deciduous_forest_winter_snow name=_ "Snow Forest" string=^Fda default_base=Aa aliasof=At,^Fp mvt_alias=-,At,^Fp editor_group=frozen, forest [/terrain] [terrain] symbol_image=forest/mixed-summer-tile id=mixed_forest_summer name=_ "Forest" string=^Fms default_base=Gs aliasof=^Fp editor_group=forest [/terrain] [terrain] symbol_image=forest/mixed-fall-tile id=mixed_forest_fall name=_ "Forest" string=^Fmf default_base=Gs aliasof=^Fp editor_group=forest [/terrain] [terrain] symbol_image=forest/mixed-winter-tile id=mixed_forest_winter name=_ "Forest" string=^Fmw default_base=Gs aliasof=^Fp editor_group=forest [/terrain] [terrain] symbol_image=forest/mixed-winter-snow-tile id=mixed_forest_winter_snow name=_ "Snow Forest" string=^Fma default_base=Aa aliasof=At,^Fp mvt_alias=-,At,^Fp editor_group=frozen, forest [/terrain] # # Mixed # [terrain] symbol_image=forested-hills-tile id=forested_hills name= _ "Forested Hills" string=Hh^Fp aliasof=Hh,^Fp mvt_alias=-,Hh,^Fp editor_group=forest, rough [/terrain] [terrain] symbol_image=forested-snow-hills-tile id=forested_snow_hills name= _ "Forested Snow Hills" string=Ha^Fpa aliasof=Ha,^Fp mvt_alias=-,Ha,^Fp editor_group=forest, rough, frozen [/terrain] [terrain] symbol_image=forested-deciduous-summer-hills-tile id=deciduous_forest_summer_hills name=_ "Forested Hills" string=Hh^Fds aliasof=Hh,^Fp mvt_alias=-,Hh,^Fp editor_group=forest, rough [/terrain] [terrain] symbol_image=forested-deciduous-fall-hills-tile id=deciduous_forest_fall_hills name=_ "Forested Hills" string=Hh^Fdf aliasof=Hh,^Fp mvt_alias=-,Hh,^Fp editor_group=forest, rough [/terrain] [terrain] symbol_image=forested-deciduous-winter-hills-tile id=deciduous_forest_winter_hills name=_ "Forested Hills" string=Hh^Fdw aliasof=Hh,^Fp mvt_alias=-,Hh,^Fp editor_group=forest, rough [/terrain] [terrain] symbol_image=forested-deciduous-winter-snow-hills-tile id=deciduous_forest_winter_snow_hills name=_ "Forested Snow Hills" string=Ha^Fda aliasof=Ha,^Fp mvt_alias=-,Ha,^Fp editor_group=frozen, forest, rough [/terrain] [terrain] symbol_image=forested-mixed-summer-hills-tile id=mixed_forest_summer_hills name=_ "Forested Hills" string=Hh^Fms aliasof=Hh,^Fp mvt_alias=-,Hh,^Fp editor_group=forest, rough [/terrain] [terrain] symbol_image=forested-mixed-fall-hills-tile id=mixed_forest_fall_hills name=_ "Forested Hills" string=Hh^Fmf aliasof=Hh,^Fp mvt_alias=-,Hh,^Fp editor_group=forest, rough [/terrain] [terrain] symbol_image=forested-mixed-winter-hills-tile id=mixed_forest_winter_hills name=_ "Forested Hills" string=Hh^Fmw aliasof=Hh,^Fp mvt_alias=-,Hh,^Fp editor_group=forest, rough [/terrain] [terrain] symbol_image=forested-mixed-winter-snow-hills-tile id=mixed_forest_winter_snow_hills name=_ "Forested Snow Hills" string=Ha^Fma aliasof=Ha,^Fp mvt_alias=-,Ha,^Fp editor_group=frozen, forest, rough [/terrain] # # Grass # [terrain] symbol_image=flat/grass-r1 id=grassland name= _ "Grassland" string=Gg aliasof=Gt editor_group=flat [/terrain] [terrain] symbol_image=flat/grass-flowers id=grassland_flowers name= _ "Grassland" string=Ggf aliasof=Gt editor_group=flat [/terrain] [terrain] symbol_image=windmill-tile id=windmill name= _ "Grassland" string=Gg^Wm aliasof=Gt editor_group=flat [/terrain] [terrain] symbol_image=flat/savanna id=savanna name= _ "Savanna" string=Gs aliasof=Gt editor_group=flat [/terrain] # # Hills # [terrain] symbol_image=snow-hills id=snow_hills name= _ "Snow Hills" string=Ha aliasof=At, Hh mvt_alias=-,At, Hh editor_group=frozen, rough [/terrain] [terrain] symbol_image=desert-hills id=desert_hills name= _ "Dunes" string=Hd aliasof=Ds, Hh mvt_alias=-,Ds,Hh editor_group=desert, rough [/terrain] [terrain] symbol_image=hills-variation id=hills name= _ "Hills" string=Hh editor_group=rough [/terrain] # # Mountain # [terrain] symbol_image=desert-mountains id=desert_mountains name= _ "Mountains" string=Md aliasof=Mm editor_group=rough, desert [/terrain] [terrain] symbol_image=mountain-tile id=mountains name= _ "Mountains" string=Mm editor_group=rough [/terrain] [terrain] symbol_image=snow-mountain-tile id=snow_mountains name= _ "Mountains" string=Ms aliasof=At, Mm mvt_alias=-,At, Mm editor_group=rough, frozen [/terrain] # # Unwalkable # [terrain] symbol_image=chasm-tile id=canyon name= _ "Chasm" string=Qxu aliasof=Qt editor_group=cave [/terrain] [terrain] symbol_image=lava-chasm-tile id=lava_chasm name= _ "Lava chasm" string=Ql aliasof=Qt light=25 editor_group=cave [/terrain] [terrain] symbol_image=lava id=lava name= _ "Lava" string=Qlf aliasof=Qt light=25 editor_group=cave [/terrain] # # Roads # [terrain] symbol_image=desert-road id=road name= _ "Road" string=Rd aliasof=Gt editor_group=desert, flat [/terrain] [terrain] symbol_image=flat/dirt id=dirt name= _ "Dirt" string=Re aliasof=Gt editor_group=flat [/terrain] [terrain] symbol_image=flat/road id=road name= _ "Road" string=Rr aliasof=Gt editor_group=flat [/terrain] [terrain] symbol_image=flat/stone-path id=stone_path name= _ "Road" string=Rp aliasof=Gt editor_group=flat [/terrain] [terrain] symbol_image=flat/farm-veg-spring-icon id=farm name= _ "Farmland" string=^Gvs default_base=Re aliasof=_bas editor_group=flat [/terrain] # # Swamp # [terrain] symbol_image=swamp/water-tile id=swamp_water name= _ "Swamp" string=Ss submerge=0.4 unit_height_adjust=-3 editor_group=water [/terrain] # # Underground # [terrain] symbol_image=cave/beam-tile id=lit name= _ "Lit" string=^Ii aliasof=_bas light=25 editor_group=cave [/terrain] [terrain] symbol_image=cave/floor6 id=cave name= _ "Cave" string=Uu editor_group=cave [/terrain] # [terrain] # symbol_image=cave/beam-tile # id=cave_beam # name= _ "Cave Lit" # string=Uu^Ii # aliasof=Uu # light=25 # editor_group=cave # [/terrain] [terrain] symbol_image=cave/path id=cave_path name= _ "Cave path" string=Ur aliasof=Gt editor_group=cave [/terrain] [terrain] symbol_image=forest/mushrooms-tile id=fungus name= _ "Mushroom Grove" string=^Uf default_base=Uu editor_group=cave, forest [/terrain] [terrain] symbol_image=forest/mushrooms-beam-tile id=fungus_beam name= _ "Mushroom Grove Lit" string=^Ufi default_base=Uu aliasof=^Uf light=25 editor_group=cave [/terrain] [terrain] symbol_image=cave/hills-variation id=rocky_cave name= _ "Rockbound Cave" string=Uh aliasof=Uu, Hh mvt_alias=-,Uu, Hh editor_group=cave, rough [/terrain] # [terrain] # symbol_image=cave/hills-beam-tile # id=rocky_cave_beam # name= _ "Rockbound Cave Lit" # string=Uh^Ii # aliasof=Uu, Hh # mvt_alias=-,Uu, Hh # light=25 # editor_group=cave, rough # [/terrain] # # Villages # # Desert [terrain] symbol_image=village/desert-tile id=desert_village name= _ "Village" string=Dd^Vda aliasof=Gg^Vh, Ds heals=8 gives_income=true editor_group=village, desert [/terrain] [terrain] symbol_image=village/desert-camp-tile id=desert_village name= _ "Village" string=Dd^Vdt aliasof=Gg^Vh, Ds heals=8 gives_income=true editor_group=village, desert [/terrain] # Elven [terrain] symbol_image=village/elven-snow-tile id=elven_snow_village name= _ "Village" string=Aa^Vea aliasof=Gg^Vh heals=8 gives_income=true editor_group=village, frozen [/terrain] [terrain] symbol_image=village/elven-tile id=village name= _ "Village" string=Gg^Ve aliasof=Gg^Vh heals=8 gives_income=true editor_group=village [/terrain] # Human [terrain] symbol_image=village/snow-tile id=snow_village name= _ "Village" string=Aa^Vha aliasof=Gg^Vh heals=8 gives_income=true editor_group=village, frozen [/terrain] [terrain] symbol_image=village/human-tile id=village name= _ "Village" string=Gg^Vh heals=8 gives_income=true editor_group=village [/terrain] [terrain] symbol_image=village/human-city-tile id=village name= _ "Village" string=Rp^Vhc aliasof=Gg^Vh heals=8 gives_income=true editor_group=village [/terrain] [terrain] symbol_image=village/human-hills-tile id=hill_village name= _ "Village" string=Hh^Vhh aliasof=Gg^Vh, Hh heals=8 gives_income=true editor_group=village, rough [/terrain] [terrain] symbol_image=village/human-snow-hills-tile id=snow-hill_village name= _ "Village" string=Ha^Vhha aliasof=Gg^Vh, Hh heals=8 gives_income=true editor_group=village, frozen, rough [/terrain] #new one [terrain] symbol_image=village/human-snow-mountain-tile id=snow-mountain_village name= _ "Village" string=Ms^Vhha aliasof=Gg^Vh, Ms heals=8 gives_income=true editor_group=village, frozen, rough [/terrain] [terrain] symbol_image=village/human-mountain-tile id=mountain_village name= _ "Village" string=Mm^Vhh aliasof=Gg^Vh, Mm heals=8 gives_income=true editor_group=village, rough [/terrain] [terrain] symbol_image=village/tropical-tile id=tropical_forest_village name= _ "Village" string=Gs^Vht aliasof=Gg^Vh heals=8 gives_income=true editor_group=village [/terrain] [terrain] symbol_image=village/camp-tile id=camp_village name= _ "Village" string=Re^Vct aliasof=Gg^Vh heals=8 gives_income=true editor_group=village [/terrain] # Underground [terrain] symbol_image=village/cave-tile id=underground_village name= _ "Village" string=Uu^Vu aliasof=Gg^Vh, Uu heals=8 gives_income=true editor_group=village, cave [/terrain] [terrain] symbol_image=village/dwarven-tile id=dwarven_village name= _ "Village" string=Uu^Vud aliasof=Gg^Vh, Uu heals=8 gives_income=true editor_group=village, cave [/terrain] [terrain] symbol_image=village/hut-tile id=hut_village name= _ "Village" string=Gg^Vc aliasof=Gg^Vh heals=8 gives_income=true editor_group=village [/terrain] [terrain] symbol_image=village/hut-snow-tile id=hut_snow_village name= _ "Village" string=Aa^Vca aliasof=Gg^Vh, Aa heals=8 gives_income=true editor_group=village, frozen [/terrain] [terrain] symbol_image=village/hut-hills-tile id=hut_hills_village name= _ "Village" string=Hh^Vc aliasof=Gg^Vh, Hh heals=8 gives_income=true editor_group=village [/terrain] [terrain] symbol_image=village/hut-snow-hills-tile id=hut_snow_hills_village name= _ "Village" string=Ha^Vca aliasof=Gg^Vh, Ha heals=8 gives_income=true editor_group=village, frozen, rough [/terrain] [terrain] symbol_image=village/hut-mountains-tile id=hut_mountains_village name= _ "Village" string=Mm^Vc aliasof=Gg^Vh, Mm heals=8 gives_income=true editor_group=village, rough [/terrain] [terrain] symbol_image=village/log-cabin-tile id=logcabin_village name= _ "Village" string=Gg^Vl aliasof=Gg^Vh heals=8 gives_income=true editor_group=village [/terrain] [terrain] symbol_image=village/log-cabin-snow-tile id=logcabin_snow_village name= _ "Village" string=Aa^Vla aliasof=Gg^Vh, Aa heals=8 gives_income=true editor_group=village, frozen [/terrain] # Water Village [terrain] symbol_image=village/coast-tile id=mermen_village name= _ "Village" string=Ww^Vm aliasof=Ww submerge=0.4 unit_height_adjust=-4 heals=8 gives_income=true editor_group=water, village [/terrain] # Swamp [terrain] symbol_image=village/swampwater-tile id=swamp_village name= _ "Village" string=Ss^Vhs aliasof=Gg^Vh, Ss heals=8 gives_income=true editor_group=water, village [/terrain] [terrain] symbol_image=village/swamp-merfolk-tile id=swamp_merfolk-village name= _ "Village" string=Ss^Vm aliasof=Ss heals=8 gives_income=true editor_group=water, village [/terrain] # # Water # [terrain] symbol_image=water/ocean id=deep_water name= _ "Deep Water" string=Wo submerge=0.5 unit_height_adjust=-3 editor_group=water [/terrain] [terrain] symbol_image=water/coast id=shallow_water name= _ "Shallow Water" string=Ww submerge=0.4 unit_height_adjust=-4 editor_group=water [/terrain] [terrain] symbol_image=water/ford id=ford name= _ "River Ford" string=Wwf aliasof=Gt, Ww submerge=0.3 unit_height_adjust=-4 editor_group=water [/terrain] [terrain] symbol_image=water/reef id=reef name= _ "Coastal Reef" string=Wwr submerge=0.3 unit_height_adjust=-3 editor_group=water [/terrain] # # Impassable # [terrain] symbol_image=cloud-tile id=cloud name= _ "Impassable Mountains" string=Mm^Xm aliasof=Xt editor_group=rough,wall [/terrain] [terrain] symbol_image=cloud-desert-tile id=clouddesert name= _ "Impassable Desert Mountains" string=Md^Xm aliasof=Xt editor_group=rough,wall,desert [/terrain] [terrain] symbol_image=cave/wall-rough-tile id=cavewall name= _ "Cave Wall" string=Xu aliasof=Xt editor_group=cave,wall [/terrain] [terrain] symbol_image=walls/wall-stone-tile id=wall_stone name= _ "Wall" string=Xos aliasof=Xu editor_group=cave,wall [/terrain] [terrain] symbol_image=void editor_image=impassable-editor id=impassable_overlay name= _ "Impassable" string=^Xo aliasof=_bas,Xt mvt_alias=Xt editor_group=special [/terrain] [terrain] symbol_image=void editor_image=void-editor id=void name= _ "Void" string=Xv aliasof=Xt editor_group=flat,wall,special [/terrain] # # Terrain archetypes # # these are "virtual" terrain [terrain] symbol_image=void id=flat name= _ "Flat" string=Gt # wmllint: ignore hidden=yes [/terrain] [terrain] symbol_image=void id=frozen name= _ "Frozen" string=At # wmllint: ignore hidden=yes [/terrain] [terrain] symbol_image=void id=impassable name= _ "Impassable" string=Xt # wmllint: ignore hidden=yes [/terrain] [terrain] symbol_image=void id=unwalkable name= _ "Unwalkable" string=Qt # wmllint: ignore hidden=yes [/terrain]