wesnoth/attic/castle-transitions.cfg

166 lines
3.4 KiB
INI

#textdomain wesnoth
# This special transition is used in castle-to-forest, castle-to-mountains,
# castle-to-anything graphics. It uses a background image for the forest tile
# (generally, dirt), then the castle is drawn (by castle macros, with
# precedence 16), then the precedence-32-macros generate the image that are
# laid over the castle walls. Those are only on northern sides, and are named
# (name)-nw-n-ne, (name)-nw-n, etc, according to the directions on which there
# are castle tiles.
#
# Example:
# {CASTLE_TRANSITION CK f dirt forest-special}
#define CASTLE_TRANSITION CASTLE FOREST FOREGROUND
# Background tiles of the castle transition
# Actual castle transition tiles
[terrain_graphics]
map="
, 2
2, 2
, 1"
[tile]
pos=2
type={CASTLE}
[/tile]
[tile]
pos=1
type={FOREST}
set_flag=overlay
no_flag=overlay
[image]
base=36,36
name={FOREGROUND}-nw-n-ne
[/image]
[/tile]
[/terrain_graphics]
[terrain_graphics]
map="
, .
2, 2
, 1"
[tile]
pos=2
type={CASTLE}
[/tile]
[tile]
pos=1
type={FOREST}
set_flag=overlay
no_flag=overlay
[image]
base=36,36
name={FOREGROUND}-nw-ne
[/image]
[/tile]
[/terrain_graphics]
[terrain_graphics]
map="
, 2
2, .
, 1"
[tile]
pos=2
type={CASTLE}
[/tile]
[tile]
pos=1
type={FOREST}
set_flag=overlay
no_flag=overlay
[image]
base=36,36
name={FOREGROUND}-nw-n
[/image]
[/tile]
[/terrain_graphics]
[terrain_graphics]
map="
, 2
., 2
, 1"
[tile]
pos=2
type={CASTLE}
[/tile]
[tile]
pos=1
type={FOREST}
set_flag=overlay
no_flag=overlay
[image]
base=36,36
name={FOREGROUND}-n-ne
[/image]
[/tile]
[/terrain_graphics]
[terrain_graphics]
map="
, 2
., .
, 1"
[tile]
pos=2
type={CASTLE}
[/tile]
[tile]
pos=1
type={FOREST}
set_flag=overlay
no_flag=overlay
[image]
base=36,36
name={FOREGROUND}-n
[/image]
[/tile]
[/terrain_graphics]
[terrain_graphics]
map="
, 2
., 1
, ."
[tile]
pos=2
type={CASTLE}
[/tile]
[tile]
pos=1
type={FOREST}
set_flag=overlay
no_flag=overlay
[image]
base=36,36
name={FOREGROUND}-nw
[/image]
[/tile]
[/terrain_graphics]
[terrain_graphics]
map="
, 2
1, .
, ."
[tile]
pos=2
type={CASTLE}
[/tile]
[tile]
pos=1
type={FOREST}
set_flag=overlay
no_flag=overlay
[image]
base=36,36
name={FOREGROUND}-ne
[/image]
[/tile]
[/terrain_graphics]
#enddef