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![]() Splits the FPS viewer out of the display class and into its own modeless dialog. This serves as a proof-of-concept for further modeless GUI in-game dialogs. Admittedly, it only works because I explicitly disconnect it from the UI event context, since it doesn't need to receive events. This also introduces a new tracked_drawable interface that encapsulates the fps logic. Any class that inherits from it can have its render stats displayed using the new fps_report dialog. |
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.. | ||
boost_unit_tests | ||
campaignd | ||
libwesnoth | ||
libwesnoth_core | ||
libwesnoth_sdl | ||
libwesnoth_widgets | ||
lua | ||
wesnoth | ||
wesnothd |