wesnoth/data/units/Mage_of_Light.cfg
Cédric Duval fd08c6ded2 [[gettexting fixes]]
* A bit more missed gettextization.

* Don't give translators more hassle with obsolete units, finally
2004-08-23 16:18:22 +00:00

125 lines
3.0 KiB
INI

[unit]
id=Mage of Light
name= _ "Mage of Light"
race=human
gender=male,female
image=white-cleric.png
image_defensive=white-cleric-defend.png
image_healing=white-cleric-attack1.png
#ifdef CAMPAIGN_EASTERN_INVASION
profile=portraits/Eastern_Invasion/dacyn.png
#endif
halo=halo/white-cleric-aura.png
ability=illuminates,cures
hitpoints=42
movement_type=smallfoot
movement=5
[resistance]
holy=70
[/resistance]
experience=500
level=3
alignment=lawful
advanceto=null
cost=120
usage=fighter
unit_description= _ "Mages of Light are awesome allies of all lawful combatants, and fearsome foes to the forces of chaos. These Mages' powers of illumination are so great that the hexes they occupy and all adjacent hexes never experience night. As a result, when a unit is adjacent to a Mage of Light, it will fight as if it were day when it is dusk, and as if it were dusk when it is night. Like the White Mages, the Mages of Light also cure adjacent friendly units."
get_hit_sound=groan.wav
[attack]
name=mace
type=impact
range=short
damage=7
number=3
[sound]
time=-100
sound=mace.wav
[/sound]
[frame]
begin=-100
end=100
image=white-cleric-attack.png
[/frame]
[/attack]
[attack]
name=lightbeam
type=holy
range=long
special=magical
damage=10
number=4
[missile_frame]
begin=-100
end=0
image=projectiles/whitemissile-n.png
image_diagonal=projectiles/whitemissile-ne.png
[/missile_frame]
[frame]
begin=-100
end=100
image=white-cleric-attack1.png
[/frame]
[/attack]
[female]
id=Mage of Light
name= _ "Mage of Light"
race=human
gender=female
image=white-cleric+female.png
image_defensive=white-cleric+female-defend.png
image_healing=white-cleric+female-attack1.png
halo=halo/white-cleric-aura.png
ability=illuminates,cures
hitpoints=42
movement_type=smallfoot
movement=5
[resistance]
holy=70
[/resistance]
experience=500
level=3
alignment=lawful
advanceto=null
cost=120
usage=fighter
unit_description= _ "Mages of Light are awesome allies of all lawful combatants, and fearsome foes to the forces of chaos. These Mages' powers of illumination are so great that the hexes they occupy and all adjacent hexes never experience night. As a result, when a unit is adjacent to a Mage of Light, it will fight as if it were day when it is dusk, and as if it were dusk when it is night. Like the White Mages, the Mages of Light also cure adjacent friendly units."
get_hit_sound=female-hit.wav
[attack]
name=mace
type=impact
range=short
damage=7
number=3
[sound]
time=-100
sound=mace.wav
[/sound]
[frame]
begin=-100
end=100
image=white-cleric+female-attack.png
[/frame]
[/attack]
[attack]
name=lightbeam
type=holy
range=long
special=magical
damage=10
number=4
[missile_frame]
begin=-100
end=0
image=projectiles/whitemissile-n.png
image_diagonal=projectiles/whitemissile-ne.png
[/missile_frame]
[frame]
begin=-100
end=100
image=white-cleric+female-attack1.png
[/frame]
[/attack]
[/female]
[/unit]