mirror of
https://github.com/wesnoth/wesnoth
synced 2025-05-04 20:49:43 +00:00
181 lines
6.9 KiB
C++
181 lines
6.9 KiB
C++
/* $Id$ */
|
|
/*
|
|
Copyright (C) 2006 - 2008 by Jeremy Rosen <jeremy.rosen@enst-bretagne.fr>
|
|
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License version 2
|
|
or at your option any later version.
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY.
|
|
|
|
See the COPYING file for more details.
|
|
*/
|
|
#ifndef UNIT_ANIMATION_H_INCLUDED
|
|
#define UNIT_ANIMATION_H_INCLUDED
|
|
|
|
#include "animated.hpp"
|
|
#include "config.hpp"
|
|
#include "map.hpp"
|
|
#include "unit_frame.hpp"
|
|
|
|
#include <climits>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
class game_display;
|
|
class attack_type;
|
|
|
|
class unit_animation
|
|
{
|
|
/** Shouldn't be used so only declared. */
|
|
unit_animation();
|
|
public:
|
|
typedef enum { MATCH_FAIL=-2 , DEFAULT_ANIM=-1} variation_type;
|
|
typedef enum { HIT, MISS, KILL, INVALID} hit_type;
|
|
static void fill_initial_animations( std::vector<unit_animation> & animations, const config & cfg);
|
|
static void add_anims( std::vector<unit_animation> & animations, const config & cfg);
|
|
|
|
int matches(const game_display &disp,const gamemap::location& loc,const unit* my_unit,const std::string & event="",const int value=0,hit_type hit=INVALID,const attack_type* attack=NULL,const attack_type* second_attack = NULL, int swing_num =0) const;
|
|
|
|
|
|
const unit_frame& get_last_frame() const{ return unit_anim_.get_last_frame() ; };
|
|
void add_frame(int duration, const unit_frame& value,bool force_change =false){ unit_anim_.add_frame(duration,value,force_change) ; };
|
|
|
|
bool need_update() const;
|
|
bool animation_finished() const;
|
|
bool animation_finished_potential() const;
|
|
void update_last_draw_time();
|
|
int get_begin_time() const;
|
|
int get_end_time() const;
|
|
int time_to_tick(int animation_time) const { return unit_anim_.time_to_tick(animation_time); };
|
|
int get_animation_time() const{ return unit_anim_.get_animation_time() ; };
|
|
int get_animation_time_potential() const{ return unit_anim_.get_animation_time_potential() ; };
|
|
void start_animation(int start_time,const gamemap::location &src = gamemap::location::null_location, const gamemap::location &dst = gamemap::location::null_location , bool cycles=false, const std::string text="", const Uint32 text_color=0,const bool accelerate = true);
|
|
void update_parameters(const gamemap::location &src, const gamemap::location &dst);
|
|
void pause_animation();
|
|
void restart_animation();
|
|
int get_current_frame_begin_time() const{ return unit_anim_.get_current_frame_begin_time() ; };
|
|
void redraw(const frame_parameters& value);
|
|
bool invalidate(const frame_parameters& value ) const;
|
|
|
|
friend class unit;
|
|
protected:
|
|
// reserved to class unit, for the special case of redrawing the unit base frame
|
|
const frame_parameters get_current_params(const frame_parameters & default_val = frame_parameters(),bool primary = true) const { return unit_anim_.parameters(default_val,primary); };
|
|
private:
|
|
static config prepare_animation(const config &cfg,const std::string animation_tag);
|
|
explicit unit_animation(const config& cfg,const std::string frame_string ="");
|
|
explicit unit_animation(int start_time,const unit_frame &frame,const std::string& event="",const int variation=DEFAULT_ANIM);
|
|
class particule:public animated<unit_frame>
|
|
{
|
|
public:
|
|
explicit particule(int start_time=0) :
|
|
animated<unit_frame>(start_time),
|
|
accelerate(true),
|
|
parameters_(),
|
|
src_(),
|
|
dst_(),
|
|
halo_id_(0),
|
|
last_frame_begin_time_(0)
|
|
{};
|
|
explicit particule(const config& cfg,const std::string frame_string ="frame");
|
|
virtual ~particule();
|
|
bool need_update() const;
|
|
void override(int start_time,const std::string highlight="", const std::string blend_ratio ="",Uint32 blend_color = 0,const std::string offset="");
|
|
void redraw( const frame_parameters& value,const bool primary=false);
|
|
bool invalidate(const frame_parameters& value, const bool primary = false) const;
|
|
void start_animation(int start_time,const gamemap::location& src,const gamemap::location& dst, bool cycles=false);
|
|
void update_parameters(const gamemap::location& src,const gamemap::location& dst);
|
|
const frame_parameters parameters(const frame_parameters & default_val,bool primary) const { return get_current_frame().merge_parameters(get_current_frame_time(),parameters_.parameters(get_animation_time()-get_begin_time()),default_val,primary); };
|
|
bool accelerate;
|
|
private:
|
|
|
|
//animation params that can be locally overridden by frames
|
|
frame_builder parameters_;
|
|
gamemap::location src_;
|
|
gamemap::location dst_;
|
|
int halo_id_;
|
|
int last_frame_begin_time_;
|
|
|
|
};
|
|
t_translation::t_list terrain_types_;
|
|
std::vector<config> unit_filter_;
|
|
std::vector<config> secondary_unit_filter_;
|
|
std::vector<gamemap::location::DIRECTION> directions_;
|
|
int frequency_;
|
|
int base_score_;
|
|
std::vector<std::string> event_;
|
|
std::vector<int> value_;
|
|
std::vector<config> primary_attack_filter_;
|
|
std::vector<config> secondary_attack_filter_;
|
|
std::vector<hit_type> hits_;
|
|
std::vector<int> swing_num_;
|
|
std::map<std::string,particule> sub_anims_;
|
|
particule unit_anim_;
|
|
};
|
|
|
|
class unit_animator
|
|
{
|
|
public:
|
|
unit_animator() :
|
|
animated_units_(),
|
|
start_time_(INT_MIN)
|
|
{
|
|
}
|
|
|
|
|
|
void add_animation(unit* animated_unit,const std::string& event,
|
|
const gamemap::location &src = gamemap::location::null_location,
|
|
const int value=0,bool with_bars = false,bool cycles = false,
|
|
const std::string text="",const Uint32 text_color=0,
|
|
const unit_animation::hit_type hit_type = unit_animation::INVALID,
|
|
const attack_type* attack=NULL, const attack_type* second_attack = NULL,
|
|
int swing_num =0);
|
|
void replace_anim_if_invalid(unit* animated_unit,const std::string& event,
|
|
const gamemap::location &src = gamemap::location::null_location,
|
|
const int value=0,bool with_bars = false,bool cycles = false,
|
|
const std::string text="",const Uint32 text_color=0,
|
|
const unit_animation::hit_type hit_type = unit_animation::INVALID,
|
|
const attack_type* attack=NULL, const attack_type* second_attack = NULL,
|
|
int swing_num =0);
|
|
void start_animations();
|
|
void pause_animation();
|
|
void restart_animation();
|
|
void empty(){start_time_ = INT_MIN ; animated_units_.clear();};
|
|
|
|
|
|
bool would_end() const;
|
|
int get_animation_time() const;
|
|
int get_animation_time_potential() const;
|
|
int get_end_time() const;
|
|
void wait_for_end() const;
|
|
void wait_until( int animation_time) const;
|
|
private:
|
|
struct anim_elem {
|
|
|
|
anim_elem() :
|
|
my_unit(0),
|
|
animation(0),
|
|
text(),
|
|
text_color(0),
|
|
src(),
|
|
with_bars(false),
|
|
cycles(false)
|
|
{
|
|
}
|
|
|
|
unit *my_unit;
|
|
const unit_animation * animation;
|
|
std::string text;
|
|
Uint32 text_color;
|
|
gamemap::location src;
|
|
bool with_bars;
|
|
bool cycles;
|
|
};
|
|
|
|
std::vector<anim_elem> animated_units_;
|
|
int start_time_;
|
|
};
|
|
#endif
|