wesnoth/data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg
Eric S. Raymond 303a039679 Use cancrecruit={yes,no} rather than canrecruit={1,0} everywhere,
...because it's a good example mainline should set for UMC.
This change was done mechanically with a wmllint enhancement.
2008-03-01 08:42:40 +00:00

87 lines
2.0 KiB
INI

#textdomain wesnoth-multiplayer
# created by Becephalus 12/05, revised by Bec 5/06
[multiplayer]
id=multiplayer_Waterloo_Sunset
name= _ "6p - Waterloo Sunset"
map_data="{multiplayer/maps/6p_Waterloo_Sunset.map}"
description= _ "A 40X30 3 vs. 3 map. Flexible coordination of your alliance is required to avoid being outnumbered. Teams set for players 145 vs. 236 (north vs. south), but having players 146 or 136 as a team is also interesting. Designed for 150 starting gold, has 44 villages."
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
[side]
[ai]
villages_per_scout=24
[/ai]
side=1
team_name=south
user_team_name= _ "teamname^South"
canrecruit=yes
controller=human
gold=150
fog=yes
[/side]
[side]
[ai]
villages_per_scout=24
[/ai]
side=2
team_name=north
user_team_name= _ "teamname^North"
canrecruit=yes
controller=human
gold=150
fog=yes
[/side]
[side]
[ai]
villages_per_scout=24
[/ai]
side=3
team_name=north
user_team_name= _ "teamname^North"
canrecruit=yes
controller=human
gold=150
fog=yes
[/side]
[side]
[ai]
villages_per_scout=24
[/ai]
side=4
team_name=south
user_team_name= _ "teamname^South"
canrecruit=yes
controller=human
gold=150
fog=yes
[/side]
[side]
[ai]
villages_per_scout=24
[/ai]
side=5
team_name=south
user_team_name= _ "teamname^South"
canrecruit=yes
controller=human
gold=150
fog=yes
[/side]
[side]
[ai]
villages_per_scout=24
[/ai]
side=6
team_name=north
user_team_name= _ "teamname^North"
canrecruit=yes
controller=human
gold=150
fog=yes
[/side]
[/multiplayer]