mirror of
https://github.com/wesnoth/wesnoth
synced 2025-05-04 16:17:59 +00:00

The simplest way is to include {AI_SIMPLE_FORMULA_AI_EXPERIMENTAL_RECRUITMENT} in [side][ai]
368 lines
7.3 KiB
INI
368 lines
7.3 KiB
INI
|
|
|
|
############################################################
|
|
# MODIFY_AI - ADD
|
|
############################################################
|
|
|
|
|
|
####
|
|
# modify ai, add facet to an aspect
|
|
#
|
|
# example: {MODIFY_AI_ADD_ASPECT 1 aggression (id=always value=0.5)}
|
|
# example: {MODIFY_AI_ADD_ASPECT 1 leader_goal (id=always [value]x=1 y=2[/value])}
|
|
#define MODIFY_AI_ADD_ASPECT SIDE ASPECT_ID FACET
|
|
|
|
[modify_ai]
|
|
side={SIDE}
|
|
action=add
|
|
path=aspect[{ASPECT_ID}].facet
|
|
{FACET}
|
|
[/modify_ai]
|
|
#enddef
|
|
|
|
|
|
####
|
|
# modify ai, add stage
|
|
#
|
|
#define MODIFY_AI_ADD_STAGE SIDE STAGE
|
|
|
|
[modify_ai]
|
|
side={SIDE}
|
|
action=add
|
|
path=stage
|
|
{STAGE}
|
|
[/modify_ai]
|
|
#enddef
|
|
|
|
|
|
####
|
|
# modify ai, add goal
|
|
#
|
|
#define MODIFY_AI_ADD_GOAL SIDE GOAL
|
|
|
|
[modify_ai]
|
|
side={SIDE}
|
|
action=add
|
|
path=goal
|
|
{GOAL}
|
|
[/modify_ai]
|
|
#enddef
|
|
|
|
|
|
####
|
|
# modify ai, add candidate action to a stage
|
|
#
|
|
#define MODIFY_AI_ADD_CANDIDATE_ACTION SIDE CANDIDATE_ACTION
|
|
|
|
[modify_ai]
|
|
side={SIDE}
|
|
action=add
|
|
path=stage
|
|
{CANDIDATE_ACTION}
|
|
[/modify_ai]
|
|
#enddef
|
|
|
|
|
|
############################################################
|
|
# MODIFY_AI - DELETE
|
|
############################################################
|
|
|
|
|
|
####
|
|
# modify ai, delete facet from aspect
|
|
#
|
|
# example: {MODIFY_AI_DELETE_ASPECT 1 aggression night}
|
|
#define MODIFY_AI_DELETE_ASPECT SIDE ASPECT_ID FACET_ID
|
|
|
|
[modify_ai]
|
|
side={SIDE}
|
|
action=delete
|
|
path=aspect[{ASPECT_ID}].facet[{FACET_ID}]
|
|
[/modify_ai]
|
|
#enddef
|
|
|
|
|
|
####
|
|
# modify ai, delete a stage
|
|
#
|
|
# example: {MODIFY_AI_DELETE_STAGE 1 fallback}
|
|
# example: {MODIFY_AI_DELETE_STAGE 1 3}
|
|
#define MODIFY_AI_DELETE_STAGE SIDE STAGE_ID
|
|
|
|
[modify_ai]
|
|
side={SIDE}
|
|
action=delete
|
|
path=stage[{STAGE_ID}]
|
|
[/modify_ai]
|
|
#enddef
|
|
|
|
|
|
####
|
|
# modify ai, delete a goal
|
|
#
|
|
# example: {MODIFY_AI_DELETE_GOAL 1 kill_undead}
|
|
# example: {MODIFY_AI_DELETE_GOAL 1 0}
|
|
#define MODIFY_AI_DELETE_GOAL SIDE GOAL_ID
|
|
|
|
|
|
[modify_ai]
|
|
side={SIDE}
|
|
action=delete
|
|
path=goal[{GOAL_ID}]
|
|
[/modify_ai]
|
|
#enddef
|
|
|
|
|
|
####
|
|
# modify ai, delete candidate action from a stage
|
|
#
|
|
# example: {MODIFY_AI_DELETE_CANDIDATE_ACTION 1 special_poisoning_formula}
|
|
# example: {MODIFY_AI_DELETE_CANDIDATE_ACTION 1 0}
|
|
#define MODIFY_AI_DELETE_CANDIDATE_ACTION SIDE STAGE_ID CANDIDATE_ACTION_ID
|
|
|
|
[modify_ai]
|
|
side={SIDE}
|
|
action=delete
|
|
path=stage[{STAGE_ID}].candidate_action[{CANDIDATE_ACTION_ID}]
|
|
[/modify_ai]
|
|
#enddef
|
|
|
|
|
|
############################################################
|
|
# ASPECTS - DECLARATION
|
|
############################################################
|
|
|
|
|
|
#define AI_ASPECT ASPECT_ID FACET
|
|
#macro to define a named facet of ai aspect
|
|
[aspect]
|
|
id={ASPECT_ID}
|
|
{FACET}
|
|
[/aspect]
|
|
#enddef
|
|
|
|
|
|
############################################################
|
|
# ASPECTS - SIMPLE - DECLARATION (NO PREAMBLE NEEDED)
|
|
############################################################
|
|
# note: simple aspects are supposed to be used without a preamble
|
|
|
|
|
|
####
|
|
# simple aspect
|
|
#
|
|
#define AI_SIMPLE_ASPECT ASPECT_ID FACET_ID VALUE
|
|
|
|
{AI_ASPECT {ASPECT_ID}
|
|
(
|
|
[facet]
|
|
id={FACET_ID}
|
|
value={VALUE}
|
|
[/facet]
|
|
)}
|
|
#enddef
|
|
|
|
|
|
####
|
|
# simple aspect which is always active
|
|
#
|
|
#define AI_SIMPLE_ALWAYS_ASPECT ASPECT_ID VALUE
|
|
|
|
{AI_SIMPLE_ASPECT {ASPECT_ID} "always" {VALUE}}
|
|
#enddef
|
|
|
|
|
|
####
|
|
# simple aspect which is active during a specified time of day
|
|
#
|
|
#define AI_SIMPLE_ASPECT_FOR_TIME_OF_DAY ASPECT_ID FACET_ID TIMEOFDAY VALUE
|
|
|
|
{AI_ASPECT {ASPECT_ID}
|
|
(
|
|
[facet]
|
|
id={FACET_ID}
|
|
value={VALUE}
|
|
time_of_day={TIMEOFDAY}
|
|
[/facet]
|
|
)}
|
|
#enddef
|
|
|
|
|
|
####
|
|
# simple aspect which is active during the night
|
|
#
|
|
#define AI_SIMPLE_NIGHT_ASPECT ASPECT_ID VALUE
|
|
|
|
{AI_SIMPLE_ASPECT_FOR_TIME_OF_DAY {ASPECT_ID} "night" "dusk,first_watch,second_watch" {VALUE} }
|
|
#enddef
|
|
|
|
|
|
####
|
|
# simple aspect which is active during the day
|
|
#
|
|
#define AI_SIMPLE_DAY_ASPECT ASPECT_ID VALUE
|
|
|
|
{AI_SIMPLE_ASPECT_FOR_TIME_OF_DAY {ASPECT_ID} "day" "dawn,morning,afternoon" {VALUE} }
|
|
#enddef
|
|
|
|
|
|
############################################################
|
|
# ASPECTS - SIMPLE - ADD (NO PREAMBLE NEEDED)
|
|
############################################################
|
|
|
|
####
|
|
# modify ai, add simple facet to an aspect
|
|
#
|
|
#define MODIFY_AI_ADD_SIMPLE_ASPECT SIDE ASPECT_ID FACET_ID VALUE
|
|
|
|
{MODIFY_AI_ADD_ASPECT {SIDE} {ASPECT_ID}
|
|
(
|
|
[facet]
|
|
id={FACET_ID}
|
|
value={VALUE}
|
|
[/facet]
|
|
)}
|
|
#enddef
|
|
|
|
|
|
|
|
####
|
|
# modify ai, add simple aspect which is always active
|
|
#
|
|
#define MODIFY_AI_ADD_SIMPLE_ALWAYS_ASPECT SIDE ASPECT_ID VALUE
|
|
|
|
{MODIFY_AI_ADD_SIMPLE_ASPECT {SIDE} {ASPECT_ID} "always" {VALUE}}
|
|
#enddef
|
|
|
|
|
|
####
|
|
# modify ai, add simple aspect which is active during a specified time of day
|
|
#
|
|
#define MODIFY_AI_ADD_SIMPLE_ASPECT_FOR_TIME_OF_DAY SIDE ASPECT_ID FACET_ID TIMEOFDAY VALUE
|
|
|
|
{MODIFY_AI_ADD_ASPECT {SIDE} {ASPECT_ID}
|
|
(
|
|
[facet]
|
|
id={FACET_ID}
|
|
value={VALUE}
|
|
time_of_day={TIMEOFDAY}
|
|
[/facet]
|
|
)}
|
|
#enddef
|
|
|
|
|
|
####
|
|
# modify ai, add simple aspect which is active during the night
|
|
#
|
|
#define MODIFY_AI_ADD_SIMPLE_NIGHT_ASPECT SIDE ASPECT_ID VALUE
|
|
|
|
{MODIFY_AI_ADD_SIMPLE_ASPECT_FOR_TIME_OF_DAY {SIDE} {ASPECT_ID} "night" "dusk,first_watch,second_watch" {VALUE} }
|
|
#enddef
|
|
|
|
|
|
####
|
|
# modify ai, add simple aspect which is active during the day
|
|
#
|
|
#define MODIFY_AI_ADD_SIMPLE_DAY_ASPECT SIDE ASPECT_ID VALUE
|
|
|
|
{MODIFY_AI_ADD_SIMPLE_ASPECT_FOR_TIME_OF_DAY {SIDE} {ASPECT_ID} "day" "dawn,morning,afternoon" {VALUE} }
|
|
#enddef
|
|
|
|
|
|
|
|
####
|
|
# make the AI team not recruit scouts.
|
|
#
|
|
#define AI_NO_SCOUTS
|
|
|
|
{AI_SIMPLE_ALWAYS_ASPECT villages_per_scout 0}
|
|
#enddef
|
|
|
|
############################################################
|
|
# NEW FORMULA_AI RECRUITMENT BY Dragonking (experimental!)
|
|
############################################################
|
|
|
|
#define AI_FORMULA_AI_EXPERIMENTAL_RECRUITMENT
|
|
[facet]
|
|
[value]
|
|
engine=fai
|
|
name=side_formulas
|
|
move="{ai/formula/new_recruitment.fai}"
|
|
[/value]
|
|
[/facet]
|
|
#enddef
|
|
|
|
#define AI_SIMPLE_FORMULA_AI_EXPERIMENTAL_RECRUITMENT
|
|
{AI_ASPECT recruitment {AI_FORMULA_AI_EXPERIMENTAL_RECRUITMENT} }
|
|
#enddef
|
|
|
|
############################################################
|
|
# CANDIDATE_ACTIONS
|
|
############################################################
|
|
|
|
|
|
####
|
|
# poisoners should spread poison around
|
|
#
|
|
#define AI_CANDIDATE_ACTION_POISONING
|
|
|
|
[candidate_action]
|
|
engine=fai
|
|
name=poisoner
|
|
type=attack
|
|
[filter]
|
|
me="filter( input, 'me', filter(me.attacks,'att',filter(att.special,'spe',contains_string(spe,'poison'))))"
|
|
target="filter( input, 'target', target.undead = 0 and target.hitpoints > 5 and index_of('poisoned',keys(target.states)) = -1)"
|
|
[/filter]
|
|
evaluation="{ai/formula/poisoner_eval.fai}"
|
|
action="{ai/formula/poisoner_attack.fai}"
|
|
[/candidate_action]
|
|
#enddef
|
|
|
|
|
|
############################################################
|
|
# LEADER GOALS ( aspect[leader_goal] )
|
|
############################################################
|
|
|
|
####
|
|
# internal macro
|
|
#
|
|
#define _AI_ASPECT_LEADER_GOAL_MOVE_TO X Y AUTOREMOVE
|
|
|
|
[facet]
|
|
id="always"
|
|
[value]
|
|
id="always"
|
|
x={X}
|
|
y={Y}
|
|
auto_remove={AUTOREMOVE}
|
|
[/value]
|
|
[/facet]
|
|
#enddef
|
|
|
|
####
|
|
# move and be free;
|
|
#
|
|
#define AI_ASPECT_LEADER_GOAL_MOVE_TO X Y
|
|
|
|
{_AI_ASPECT_LEADER_GOAL_MOVE_TO {X} {Y} "yes"}
|
|
#enddef
|
|
|
|
|
|
####
|
|
# move and stay;
|
|
#
|
|
#define AI_ASPECT_LEADER_GOAL_MOVE_TO_AND_STAY_THERE X Y
|
|
|
|
{_AI_ASPECT_LEADER_GOAL_MOVE_TO {X} {Y} "no"}
|
|
#enddef
|
|
|
|
|
|
####
|
|
# AI leader goal "always" is cleared
|
|
#
|
|
#define CLEAR_AI_ALWAYS_ASPECT_LEADER_GOAL SIDE
|
|
|
|
{MODIFY_AI_DELETE_ASPECT {SIDE} leader_goal always}
|
|
#enddef
|