Steve Cotton ad1c42ca8f Make [store_reachable_locations]range=vision calculate vision
Previously it calculated max movement, and then added the adjacent hexes. This
version should correctly handle:
* units with vp different to max mp
* units with vision costs different to movement costs
* jamming by enemy units

Draft changelog entry for this:
* `[store_reachable_locations]range=vision` now calculates vision, instead of using movement costs and max movement points (issue #4179)
2021-04-16 02:05:42 +02:00
..
2021-04-15 04:16:49 -04:00
2021-04-05 12:59:10 +02:00