mirror of
https://github.com/wesnoth/wesnoth
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This is enough to gives a small speed up (~15% on mine) because {FLAG} is/was the most used one.
113 lines
2.3 KiB
INI
113 lines
2.3 KiB
INI
#textdomain wesnoth
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#define TERRAIN_ADJACENT_CORNER_LAYER TERRAIN1 TERRAIN2 TERRAIN3 LAYER BASE_POSITION IMAGESTEM
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[terrain_graphics]
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map="
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3
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, 2
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1"
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[tile]
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pos=1
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type={TERRAIN1}
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[/tile]
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[tile]
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pos=2
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type={TERRAIN2}
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[/tile]
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[tile]
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pos=3
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type={TERRAIN3}
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[/tile]
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[image]
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base={BASE_POSITION}
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layer={LAYER}
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name={BUILD_IMAGE IMAGE_SINGLE {IMAGESTEM} (-@R0)}
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[/image]
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rotations=ne,e,se,sw,w,nw
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[/terrain_graphics]
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#enddef
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#define TERRAIN_ADJACENT_CORNER TERRAIN1 TERRAIN2 TERRAIN3 BASE_POSITION IMAGESTEM
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[terrain_graphics]
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map="
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3
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, 2
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1"
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[tile]
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pos=1
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type={TERRAIN1}
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[/tile]
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[tile]
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pos=2
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type={TERRAIN2}
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[/tile]
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[tile]
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pos=3
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type={TERRAIN3}
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[/tile]
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[image]
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base={BASE_POSITION}
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name={BUILD_IMAGE IMAGE_SINGLE {IMAGESTEM} (-@R0)}
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[/image]
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rotations=ne,e,se,sw,w,nw
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[/terrain_graphics]
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#enddef
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#define TERRAIN_ADJACENT_CORNER_FLAG1 TERRAIN1 TERRAIN2 TERRAIN3 BASE_POSITION FLAG IMAGESTEM
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[terrain_graphics]
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map="
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3
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, 2
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1"
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[tile]
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pos=1
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type={TERRAIN1}
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has_flag={FLAG}
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[/tile]
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[tile]
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pos=2
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type={TERRAIN2}
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[/tile]
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[tile]
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pos=3
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type={TERRAIN3}
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[/tile]
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[image]
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base={BASE_POSITION}
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name={BUILD_IMAGE IMAGE_SINGLE {IMAGESTEM} (-@R0)}
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[/image]
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rotations=ne,e,se,sw,w,nw
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[/terrain_graphics]
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#enddef
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#define TERRAIN_ADJACENT_CORNER_PROB TERRAIN1 TERRAIN2 TERRAIN3 BASE_POSITION IMAGESTEM PROB
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[terrain_graphics]
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map="
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3
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, 2
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1"
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[tile]
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pos=1
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type={TERRAIN1}
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set_no_flag=fence-@R0
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[/tile]
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[tile]
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pos=2
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type={TERRAIN2}
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[/tile]
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[tile]
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pos=3
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type={TERRAIN3}
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[/tile]
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[image]
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base={BASE_POSITION}
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name={BUILD_IMAGE IMAGE_SINGLE {IMAGESTEM} (-@R0)}
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[/image]
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probability={PROB}
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rotations=ne,e,se,sw,w,nw
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[/terrain_graphics]
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#enddef
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