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86 lines
2.1 KiB
INI
86 lines
2.1 KiB
INI
#define DEFAULT_ASPECT_VALUE ID VALUE
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[aspect]
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id={ID}
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engine=cpp
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name=composite_aspect
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[default]
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engine=cpp
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name=standard_aspect
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value={VALUE}
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[/default]
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[/aspect]
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#enddef
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#define DEFAULT_ASPECT_EMPTY ID
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[aspect]
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id={ID}
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engine=cpp
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name=composite_aspect
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[default]
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engine=cpp
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name=standard_aspect
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[/default]
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[/aspect]
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#enddef
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#define DEFAULT_ASPECT_EMPTY_SLF ID
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[aspect]
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id={ID}
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engine=cpp
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name=composite_aspect
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[default]
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engine=cpp
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name=standard_aspect
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[value]
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[not]
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[/not]
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[/value]
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[/default]
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[/aspect]
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#enddef
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{DEFAULT_ASPECT_VALUE aggression 0.5}
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{DEFAULT_ASPECT_VALUE attack_depth 5}
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[aspect]
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id=attacks
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engine=cpp
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name=composite_aspect
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invalidate_on_gamestate_change=yes
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[default]
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engine=cpp
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name=testing_ai_default::aspect_attacks
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invalidate_on_gamestate_change=yes
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[/default]
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[/aspect]
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{DEFAULT_ASPECT_EMPTY_SLF avoid}
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{DEFAULT_ASPECT_VALUE caution 0.25}
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{DEFAULT_ASPECT_VALUE grouping offensive}
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{DEFAULT_ASPECT_EMPTY leader_goal}
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{DEFAULT_ASPECT_VALUE leader_value 3.0}
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{DEFAULT_ASPECT_VALUE number_of_possible_recruits_to_force_recruit 3.1}
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{DEFAULT_ASPECT_VALUE passive_leader no}
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{DEFAULT_ASPECT_VALUE passive_leader_shares_keep no}
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[aspect]
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id=recruitment
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engine=cpp
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name=composite_aspect
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[default]
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engine=cpp
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name=standard_aspect
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[value]
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engine=cpp
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name=ai_default::recruitment
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[/value]
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[/default]
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[/aspect]
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{DEFAULT_ASPECT_VALUE recruitment_ignore_bad_combat no}
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{DEFAULT_ASPECT_VALUE recruitment_ignore_bad_movement no}
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{DEFAULT_ASPECT_EMPTY recruitment_pattern}
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{DEFAULT_ASPECT_VALUE scout_village_targeting 3}
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{DEFAULT_ASPECT_VALUE simple_targeting no}
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{DEFAULT_ASPECT_VALUE support_villages no}
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{DEFAULT_ASPECT_VALUE village_value 1.0}
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{DEFAULT_ASPECT_VALUE villages_per_scout 4}
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ai_algorithm = "default_ai"
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