wesnoth/data/utils/unsorted-utils.cfg

68 lines
1.2 KiB
INI

# Changes the terrain at a given list of coordinates
# For example we could make 14,15 and 14,16 grassland:
# {MODIFY_TERRAIN g (14,14) (15,16)}
#define MODIFY_TERRAIN LETTER X Y
[terrain]
letter={LETTER}
x={X}
y={Y}
[/terrain]
#enddef
# Changes the terrain for a given area
# For example we could create a castle at 10,12:
# #define CASTLE_MASK
# CC
# CKC
# CC
# #enddef
# {MODIFY_TERRAIN_MASK 10 12 ({CASTLE_MASK})}
#define MODIFY_TERRAIN_MASK X Y MASK RULES
[terrain_mask]
x={X}
y={Y}
mask={MASK}
{RULES}
[/terrain_mask]
#enddef
# Ends the game with the result RESULT (can be either victory or defeat)
# For example, we could win:
# {ENDGAME victory}
#
#define ENDGAME RESULT
[endlevel]
result={RESULT}
[/endlevel]
#enddef
# Allows the player to undo the effects of a moveto event.
# For example, lets allow undoing reading a note:
# {ON_TILE 5 7 () (
# {ALLOW_UNDO (
# [message]
# speaker=narrator
# message="This is a note."
# [/message]
# )}
# )}
#define ALLOW_UNDO ACTION
[allow_undo]
{ACTION}
[/allow_undo]
#enddef
# Gives a side an amount of gold
# For example, lets make player 1 rich:
# {ADD_GOLD 1 999}
#define ADD_GOLD SIDE AMOUNT
[gold]
side={SIDE}
amount={AMOUNT}
[/gold]
#enddef