wesnoth/data/units/Merman_Hunter.cfg
Jérémy Rosen 0b9b041025 change in sound handling WML within animations,
...sound are now part of the frame, and not a separate element
2006-03-02 23:33:46 +00:00

97 lines
2.0 KiB
INI

[unit]
id=Merman Hunter
name= _ "Merman Hunter"
race=merman
image="units/merfolk/hunter.png"
[defend]
[frame]
begin=-150
end=150
image="units/merfolk/hunter-defend.png"
[/frame]
[/defend]
profile=portraits/core/Alex_Jarocha-Ernst/merman-hunter.png
hitpoints=30
movement_type=swimmer
movement=6
experience=35
level=1
alignment=lawful
advanceto=Merman Spearman,Merman Netcaster
undead_variation=swimmer
cost=15
usage=mixed fighter
unit_description= _ "The skills employed by mermen in spear-fishing are easily translated into warfare, especially against those who are not at home in the water. In times of need, many mermen of that occupation will volunteer to swell the ranks of their military."
get_hit_sound=mermen-hit.wav
[attack]
name=spear
type=pierce
range=melee
damage=4
number=2
[animation]
direction=se,sw
[frame]
begin=-100
end=100
image="units/merfolk/hunter-attack-se.png"
[/frame]
[/animation]
[animation]
direction=ne,nw
[frame]
begin=-100
end=100
image="units/merfolk/hunter-attack-ne.png"
[/frame]
[/animation]
[animation]
direction=n
[frame]
begin=-100
end=100
image="units/merfolk/hunter-attack-n.png"
[/frame]
[/animation]
[animation]
direction=s
[frame]
begin=-100
end=100
image="units/merfolk/hunter-attack-s.png"
[/frame]
[/animation]
[/attack]
[attack]
name=spear
type=pierce
range=ranged
damage=5
number=3
[animation]
[missile_frame]
begin=-130
end=0
image="projectiles/spear-n.png"
image_diagonal="projectiles/spear-ne.png"
[/missile_frame]
[frame]
begin=-160
end=-100
image="units/merfolk/hunter-attack-ranged.png"
[/frame]
[frame]
sound=spear.wav
begin=-100
end=-99
image="units/merfolk/hunter-attack-ranged.png"
[/frame]
[frame]
begin=-99
end=100
image="units/merfolk/hunter-attack-ranged.png"
[/frame]
[/animation]
[/attack]
[/unit]