wesnoth/data/units/Troll_Warrior.cfg
Jérémy Rosen 0b9b041025 change in sound handling WML within animations,
...sound are now part of the frame, and not a separate element
2006-03-02 23:33:46 +00:00

58 lines
1.6 KiB
INI

[unit]
id=Troll Warrior
name= _ "Troll Warrior"
race=troll
image="units/trolls/warrior.png"
[defend]
[frame]
begin=-150
end=150
image="units/trolls/warrior-defend.png"
[/frame]
[/defend]
[abilities]
{ABILITY_REGENERATES}
[/abilities]
hitpoints=70
movement_type=largefoot
movement=5
experience=100
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
undead_variation=troll
cost=42
usage=fighter
unit_description= _ "Trolls typically neither need nor prefer to use any proper armament in combat, as large 'sticks and stones' serve them all too well. However, trolls have been seen on numerous occasions clad in rough-shod armor and bearing metal hammers. It is speculated that their typical orcish allies are the source and often crafters of these, as expeditions into several forcibly-vacated troll holes have shown little evidence of tool use, and certainly no metalworking of any kind. Given how dangerous a troll is in combat, the thought of a troll in full armor is entirely unsettling.
Special Notes: Trolls possess the regeneration ability, which heals them as though they were always stationed in a village."
get_hit_sound=troll-big-hit.wav
die_sound=troll-big-die.wav
[attack]
name=hammer
type=impact
range=melee
damage=20
number=2
[animation]
hits=no
[frame]
begin=-100
end=100
image="units/trolls/warrior-attack.png"
sound=miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=100
image="units/trolls/warrior-attack.png"
sound=mace.wav
[/frame]
[/animation]
[/attack]
[/unit]