wesnoth/data/units/Undead_Bat_Blood.cfg
Jérémy Rosen 0b9b041025 change in sound handling WML within animations,
...sound are now part of the frame, and not a separate element
2006-03-02 23:33:46 +00:00

73 lines
1.4 KiB
INI

[unit]
id=Blood Bat
name= _ "Blood Bat"
race=undead
image="units/undead/bloodbat.png"
[defend]
[frame]
begin=-150
end=150
image="units/undead/bloodbat-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/undead/bloodbat-defend.png"
sound=bat-flapping.wav
[/frame]
[/movement_anim]
hitpoints=27
movement_type=undeadfly
movement=9
experience=100
level=1
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=21
usage=scout
unit_description= _ "Blood Bats are fast and can drain the blood of those they attack, thereby gaining some of the health lost by their victims. Such is their fury that the fur of these undead flying beasts is tainted red with the blood of their victims."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=200
image="units/undead/bloodbat-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="units/undead/bloodbat-die-2.png"
[/frame]
[/death]
[attack]
name=fangs
icon=attacks/animal-fangs.png
type=blade
range=melee
damage=5
number=3
special=drain
[animation]
[frame]
begin=-100
end=0
image="units/undead/bloodbat-attack.png"
[/frame]
[frame]
sound=bat-flapping.wav
begin=0
end=1
image="units/undead/bloodbat-attack.png"
[/frame]
[frame]
begin=1
end=100
image="units/undead/bloodbat-attack.png"
[/frame]
[/animation]
[/attack]
[/unit]