wesnoth/data/tutorial/units/Fighter.cfg
Rusty Russell 08bc2c0b6a 2006-08-05T23:36:12Z!rusty@rustcorp.com.au and 2006-08-05T23:51:22Z!rusty@rustcorp.com.au from 1.2 branch.
Fix bug 6514 (Lisar too strong in tutorial)

In addition, make Konrad not advance either, get rid of unused
"scepter" variations, and kill unused Youth, Lord and Commander.  And
remove unused tutorial unit images now Konrad cannot advance
2006-08-06 12:00:23 +00:00

83 lines
1.5 KiB
INI

[unit]
id=Fighter
name= _ "Fighter"
race=human
image="konrad-fighter.png"
ellipse="misc/ellipse"
profile=portraits/konrad.png
hitpoints=32
movement_type=smallfoot
movement=6
experience=28
level=1
alignment=lawful
cost=18
usage=mixed fighter
unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
icon=attacks/sword-human.png
type=blade
range=melee
damage=6
number=3
[animation]
hits=yes
[frame]
begin=-200
end=-150
image="konrad-fighter.png"
[/frame]
[frame]
begin=-150
end=50
image="konrad-fighter-attack-1.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=50
end=150
image="konrad-fighter-attack-2.png"
[/frame]
[frame]
begin=150
end=200
image="konrad-fighter.png"
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-200
end=-150
image="konrad-fighter.png"
[/frame]
[frame]
begin=-150
end=50
image="konrad-fighter-attack-1.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=50
end=150
image="konrad-fighter-attack-2.png"
[/frame]
[frame]
begin=150
end=200
image="konrad-fighter.png"
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="konrad-fighter-defend.png"
[/frame]
[/defend]
[/unit]