wesnoth/data/units/Assassin.cfg
Susanna Björverud b119a32b63 Corrected mismatches between image files referenced in unit files,
...and the actual image file name. In some cases, the file reference was
actually more logical than the file name, but I have not changed any
file names
2005-02-20 15:31:51 +00:00

160 lines
4.2 KiB
INI

[unit]
id=Assassin
name= _ "Assassin"
race=human
gender=male,female
image=assassin.png
image_defensive=assassin-defend.png
hitpoints=42
movement_type=elusivefoot
movement=6
experience=500
level=3
alignment=chaotic
advanceto=null
cost=50
usage=fighter
ability=skirmisher
unit_description= _ "Assassins are masters of the night. Like Rogues, they can surround an opponent and backstab him, doing double damage. They can also throw poison-tipped knives at their enemies from long range."
get_hit_sound=groan.wav
[attack]
name=dagger
type=blade
range=short
damage=8
number=3
special=backstab
[animation]
[frame]
begin=-100
end=100
image=assassin-attack.png
[/frame]
[sound]
time=-250
sound=dagger-swish.wav
[/sound]
[/animation]
[animation]
[frame]
begin=-100
end=100
image=assassin-attack2.png
[/frame]
[sound]
time=-250
sound=dagger-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=knife
type=blade
range=long
special=poison
damage=5
number=3
[frame]
begin=-150
end=0
image=assassin-throwknife1.png
[/frame]
[frame]
begin=0
end=150
image=assassin-throwknife2.png
[/frame]
[missile_frame]
begin=-150
end=0
image=projectiles/dagger-n.png
image_diagonal=projectiles/dagger-ne.png
[/missile_frame]
[sound]
time=-100
sound=knife.wav
[/sound]
[/attack]
[female]
id=Assassin
name= _ "female^Assassin"
race=human
gender=female
image=assassin+female.png
image_defensive=assassin+female-defend.png
hitpoints=42
movement_type=elusivefoot
movement=6
experience=500
level=3
alignment=chaotic
advanceto=null
cost=50
usage=fighter
ability=skirmisher
unit_description= _ "Assassins are masters of the night. Like Rogues, they can surround an opponent and backstab him, doing double damage. They can also throw poison-tipped knives at their enemies from long range."
get_hit_sound=female-hit.wav
[attack]
name=dagger
type=blade
range=short
damage=8
number=3
special=backstab
[animation]
[frame]
begin=-100
end=100
image=assassin+female-attack.png
[/frame]
[sound]
time=-250
sound=dagger-swish.wav
[/sound]
[/animation]
[animation]
[frame]
begin=-100
end=100
image=assassin+female-attack2.png
[/frame]
[sound]
time=-250
sound=dagger-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=knife
type=blade
range=long
special=poison
damage=5
number=3
[frame]
begin=-150
end=0
image=assassin+female-throwknife1.png
[/frame]
[frame]
begin=0
end=150
image=assassin+female-throwknife2.png
[/frame]
[missile_frame]
begin=-150
end=0
image=projectiles/dagger-n.png
image_diagonal=projectiles/dagger-ne.png
[/missile_frame]
[sound]
time=-100
sound=knife.wav
[/sound]
[/attack]
[/female]
[/unit]