wesnoth/data/tools/upconvert
2007-05-08 11:26:41 +00:00

787 lines
33 KiB
Python
Executable File

#!/usr/bin/env python
#
# Up-convert WML and maps between versions.
#
# By Eric S. Raymond April 2007.
#
# All conversion logic for lifting WML and maps from older versions of the
# markup to newer ones should live here. This includes resource path changes
# and renames, also map format conversions.
#
# Takes any number of directories as arguments. Each directory is converted.
# If no directiories are specified, acts on the current directory.
#
# The recommended procedure is this:
# 1. Run it with --dryrun first to see what it will do.
# 2. If the messages look good, run without --dryrun; the old content
# will be left in backup files with a -bak extension.
# 3. Eyeball the changes with the --diff option.
# 4. Use macroscope, with a directory list including the Wesnoth mainline WML
# as first argument, to check that you have no unresolved references.
# 5. Test the conversion.
# 6. Use either --clean to remove the -bak files or --revert to
# undo the conversion.
#
# This script will barf on maps with custom terrains. Also, if you a single
# subdirectory that mixes old-style and new-style terrain coding it might
# get confused.
import sys, os, re, getopt, curses.ascii, string, copy
## Version-control hooks begin here.
#
# Change these if we move away from Subversion
vcdir = ".svn"
def vcmove(src, dst):
"Move a file under version control. Only applied to unmodified files."
return "svn mv %s %s" % (src, dst)
## Version-control hooks end here
filemoves = {
# Older includes all previous to 1.3.1.
"older" : (
# File naming error made repeatedly in NR and elsewhere.
("human-loyalists/human-", "human-loyalists/"),
# These are picked to cover as many as possible of the broken
# references in UMC on the campaign server. Some things we
# don't try to fix include:
# - attack/staff.png may map to one of several staves.
# - magic.wav may map to one of several sounds depending on the unit.
# Some other assumption sound in current UMC as of April 2007
# but theoretically dubious are marked with *.
("../music/defeat.ogg", "defeat.ogg"),
("../music/victory.ogg", "victory.ogg"),
("AMLA_TOUGH_2", "AMLA_TOUGH 2"),
("AMLA_TOUGH_3", "AMLA_TOUGH 3"),
("SOUND_LIST:DAGGER_SWISH", "SOUND_LIST:SWORD_SWISH"),
("arrow-hit.wav", "bow.ogg"),
("arrow-miss.wav", "bow-miss.ogg"),
("attacks/animal-fangs.png","attacks/fangs-animal.png"),
("attacks/crossbow.png", "attacks/human-crossbow.png"), #*
("attacks/dagger.png", "attacks/human-dagger.png"), #*
("attacks/darkstaff.png", "attacks/staff-necromantic.png"),
("attacks/human-fist.png", "attacks/fist-human.png"),
("attacks/human-mace.png", "attacks/mace.png"),
("attacks/human-sabre.png", "attacks/sabre-human.png"),
("attacks/icebolt.png", "attacks/iceball.png"), # Is this right?
("attacks/lightingbolt.png","attacks/lightning.png"),
("attacks/missile.png", "attacks/magic-missile.png"),
("attacks/morning_star.png","attacks/morning-star.png"),
("attacks/plaguestaff.png", "attacks/staff-plague.png"),
("attacks/slam.png", "attacks/slam-drake.png"),
("attacks/staff-magical.png","attacks/staff-magic.png"),
("attacks/sword-paladin.png","attacks/sword-holy.png"),
("attacks/sword.png", "attacks/human-sword.png"), #*
("attacks/sword_holy.png", "attacks/sword-holy.png"),
("attacks/throwing-dagger-human.png", "attacks/dagger-thrown-human.png"),
("bow-hit.ogg", "bow.ogg"),
("bow-hit.wav", "bow.ogg"),
("bowman-attack-sword.png", "bowman-sword-1.png"),
("bowman-attack1.png", "bowman-ranged-1.png"),
("bowman-attack2.png", "bowman-ranged-2.png"),
("creepy.ogg", "underground.ogg"),
("dwarves/warrior.png", "dwarves/fighter.png"),
("eagle.wav", "gryphon-shriek-1.ogg"),
("elfland.ogg", "elf-land.ogg"),
("elvish-fighter.png", "elves-wood/fighter.png"),
("elvish-hero.png", "elves-wood/hero.png"),
("fist.wav", "fist.ogg"),
("flame-miss.ogg", "flame-big-miss.ogg"),
("flame.ogg", "flame-big.ogg"),
("gameplay2.ogg", "gameplay02.ogg"), # Changes in 1.3.2
("goblin-hit2.ogg", "goblin-hit-2.ogg"),
("hatchet-miss-1.ogg", "hatchet-miss.wav"),
("heal.ogg", "heal.wav"),
("hiss-big.ogg", "hiss-big.wav"),
("human-dagger.png", "dagger-human.png"),
("human-male-die.ogg", "human-die-1.ogg"),
("human-male-hit.ogg", "human-hit-1.ogg"),
("human-male-weak-die.ogg", "human-old-die-1.ogg"),
("human-male-weak-hit.ogg", "human-old-hit-1.ogg"),
("human-sword.png", "sword-human.png"),
("items/castle-ruins.png", "scenery/castle-ruins.png"),
("items/fire.png", "scenery/fire1.png"),
("items/fire1.png", "scenery/fire1.png"),
("items/fire2.png", "scenery/fire2.png"),
("items/fire3.png", "scenery/fire3.png"),
("items/fire4.png", "scenery/fire4.png"),
("items/hero-icon.png", "misc/hero-icon.png"),
("items/leanto.png", "scenery/leanto.png"),
("items/lighthouse.png", "scenery/lighthouse.png"),
("items/monolith1.png", "scenery/monolith1.png"),
("items/monolith2.png", "scenery/monolith2.png"),
("items/monolith3.png", "scenery/monolith3.png"),
("items/monolith4.png", "scenery/monolith4.png"),
("items/ring1.png", "items/ring-silver.png"), # Is this right?
("items/ring2.png", "items/ring-gold.png"), # Is this right?
("items/rock1.png", "scenery/rock1.png"),
("items/rock2.png", "scenery/rock2.png"),
("items/rock3.png", "scenery/rock3.png"),
("items/rock4.png", "scenery/rock4.png"),
("items/signpost.png", "scenery/signpost.png"),
("items/slab.png", "scenery/slab-1.png"),
("items/well.png", "scenery/well.png"),
("knife.ogg", "dagger-swish.wav"), # Is this right?
("knife.wav", "dagger-swish.wav"), # Is this right?
("lightning.wav", "lightning.ogg"),
("longbowman-ranged-1.png", "longbowman-bow-attack1.png"),
("longbowman-ranged-2.png", "longbowman-bow-attack2.png"),
("longbowman-ranged-3.png", "longbowman-bow-attack3.png"),
("longbowman-ranged-4.png", "longbowman-bow-attack4.png"),
("misc/chest.png", "items/chest.png"),
("misc/dwarven-doors.png", "scenery/dwarven-doors-closed.png"),
("misc/mine.png", "scenery/mine-abandoned.png"),
("misc/nest-empty.png", "scenery/nest-empty.png"),
("misc/rocks.png", "scenery/rubble.png"),
("misc/snowbits.png", "scenery/snowbits.png"),
("misc/temple.png", "scenery/temple1.png"),
("miss.wav", "miss-1.ogg"),
("orc-die.wav", "orc-die-1.ogg"),
("orc-hit.wav", "orc-hit-1.ogg"),
("ork-die-2.ogg", "orc-die-2.ogg"),
("pistol.wav", "gunshot.wav"),
("spear-miss-1.ogg", "spear-miss.ogg"),
("spearman-attack-south-1.png", "spearman-attack-s-1.png"),
("spearman-attack-south-2.png", "spearman-attack-s-2.png"),
("spearman-attack-south-3.png", "spearman-attack-s-3.png"),
("squishy-miss-1.ogg", "squishy-miss.wav"),
("sword-swish.wav", "sword-1.ogg"),
("sword.wav", "sword-1.ogg"),
("terrain/flag-1.png", "flags/flag-1.png"),
("terrain/flag-2.png", "flags/flag-2.png"),
("terrain/flag-3.png", "flags/flag-3.png"),
("terrain/flag-4.png", "flags/flag-4.png"),
("terrain/rocks.png", "scenery/rock2.png"),
("terrain/signpost.png", "scenery/signpost.png"),
("terrain/village-cave-tile.png","terrain/village/cave-tile.png"),
("terrain/village-dwarven-tile.png","terrain/village/dwarven-tile.png"),
("terrain/village-elven4.png","terrain/village/elven4.png"),
("terrain/village-human-snow.png", "terrain/village/human-snow.png"),
("terrain/village-human.png","terrain/village/human.png"),
("terrain/village-human4.png","terrain/village/human4.png"),
("throwing-dagger-swish.wav","dagger-swish.wav"), # Is this right?
("units/undead/ghost-attack.png", "units/undead/ghost-attack-2.png"),
("units/undead/ghost-attack1.png", "units/undead/ghost-attack-1.png"),
("wolf-attack.wav", "wolf-bite.ogg"),
("wolf-cry.wav", "wolf-die.wav"),
("wose-attack.wav", "wose-attack.ogg"),
(r"wose\.attack.ogg", "wose-attack.ogg"),
),
"1.3.1" : (
# Peasant images moved to a new directory
("human-loyalists/peasant.png", "human-peasants/peasant.png"),
("human-loyalists/peasant-attack.png", "human-peasants/peasant-attack.png"),
("human-loyalists/peasant-attack2.png", "human-peasants/peasant-attack2.png"),
("human-loyalists/peasant-ranged.png", "human-peasants/peasant-ranged.png"),
("human-loyalists/peasant-idle-1.png", "human-peasants/peasant-idle-1.png"),
("human-loyalists/peasant-idle-2.png", "human-peasants/peasant-idle-2.png"),
("human-loyalists/peasant-idle-3.png", "human-peasants/peasant-idle-3.png"),
("human-loyalists/peasant-idle-4.png", "human-peasants/peasant-idle-4.png"),
("human-loyalists/peasant-idle-5.png", "human-peasants/peasant-idle-5.png"),
("human-loyalists/peasant-idle-6.png", "human-peasants/peasant-idle-6.png"),
("human-loyalists/peasant-idle-7.png", "human-peasants/peasant-idle-7.png"),
# All Great Mage attacks were renamed
("great-mage-attack-magic1.png", "great-mage-attack-magic-1.png"),
("great-mage-attack-magic2.png", "great-mage-attack-magic-2.png"),
("great-mage+female-attack-magic1.png", "great-mage+female-attack-magic-1.png"),
("great-mage+female-attack-magic2.png", "great-mage+female-attack-magic-2.png"),
("great-mage-attack-staff1.png", "great-mage-attack-staff-1.png"),
("great-mage-attack-staff2.png", "great-mage-attack-staff-2.png"),
("great-mage+female-attack-staff1.png", "great-mage+female-attack-staff-1.png"),
("great-mage+female-attack-staff2.png", "great-mage+female-attack-staff-2.png"),
# All Arch Mage attacks were renamed
("arch-mage-attack-magic1.png", "arch-mage-attack-magic-1.png"),
("arch-mage-attack-magic2.png", "arch-mage-attack-magic-2.png"),
("arch-mage+female-attack-magic1.png", "arch-mage+female-attack-magic-1.png"),
("arch-mage+female-attack-magic2.png", "arch-mage+female-attack-magic-2.png"),
("arch-mage-attack-staff1.png", "arch-mage-attack-staff-1.png"),
("arch-mage-attack-staff2.png", "arch-mage-attack-staff-2.png"),
("arch-mage+female-attack-staff1.png", "arch-mage+female-attack-staff-1.png"),
("arch-mage+female-attack-staff2.png", "arch-mage+female-attack-staff-2.png"),
# All Red Mage attacks were renamed
("red-mage-attack-magic1.png", "red-mage-attack-magic-1.png"),
("red-mage-attack-magic2.png", "red-mage-attack-magic-2.png"),
("red-mage+female-attack-magic1.png", "red-mage+female-attack-magic-1.png"),
("red-mage+female-attack-magic2.png", "red-mage+female-attack-magic-2.png"),
("red-mage-attack-staff1.png", "red-mage-attack-staff-1.png"),
("red-mage-attack-staff2.png", "red-mage-attack-staff-2.png"),
("red-mage+female-attack-staff1.png", "red-mage+female-attack-staff-1.png"),
("red-mage+female-attack-staff2.png", "red-mage+female-attack-staff-2.png"),
# Timothy Pinkham supplied titles for two of his music files.
# Zhaytee supplied a title for wesnoth-1.ogg
# gameplay03.ogg, and and wesnoth-[25].ogg already had titles.
("gameplay01.ogg", "knolls.ogg"),
("gameplay02.ogg", "wanderer.ogg"),
("gameplay03.ogg", "battle.ogg"),
("wesnoth-1.ogg", "revelation.ogg"),
("wesnoth-2.ogg", "loyalists.ogg"),
("wesnoth-5.ogg", "northerners.ogg"),
# And the holy->arcane change
("type=holy", "type=arcane"),
("holy=", "arcane=")
),
"1.3.2" : (
("misc/item-holywater.png", "items/holywater.png"),
("orc-small-hit.wav", "orc-small-hit-1.ogg"),
),
# An empty sentinel value at end is required.
# Always have the current version here.
"1.3.3" : ()
}
# Turn all the filemove string substition pairs into nearly equivalent
# regexp-substitution pairs, forbidding the match from being preceded
# by a dash. This prevents, e.g., "miss.ogg" false-matching on "big-miss.ogg".
for (key, value) in filemoves.items():
filemoves[key] = map(lambda (old, new): (re.compile("(?<!-)"+old), new), value)
# 1.2.x to 1.3.2 terrain conversion
conversion1 = {
" " : "_s",
"&" : "Mm^Xm",
"'" : "Uu^Ii",
"/" : "Ww^Bw/",
"1" : "1 _K",
"2" : "2 _K",
"3" : "3 _K",
"4" : "4 _K",
"5" : "5 _K",
"6" : "6 _K",
"7" : "7 _K",
"8" : "8 _K",
"9" : "9 _K",
"?" : "Gg^Fet",
"A" : "Ha^Vhha",
"B" : "Dd^Vda",
"C" : "Ch",
"D" : "Uu^Vu",
"E" : "Rd",
"F" : "Aa^Fpa",
"G" : "Gs",
"H" : "Ha",
"I" : "Dd",
"J" : "Hd",
"K" : "_K",
"L" : "Gs^Vht",
"M" : "Md",
"N" : "Chr",
"P" : "Dd^Do",
"Q" : "Chw",
"R" : "Rr",
"S" : "Aa",
"T" : "Gs^Ft",
"U" : "Dd^Vdt",
"V" : "Aa^Vha",
"W" : "Xu",
"X" : "Qxu",
"Y" : "Ss^Vhs",
"Z" : "Ww^Vm",
"[" : "Uh",
"\\": "Ww^Bw\\",
"]" : "Uu^Uf",
"a" : "Hh^Vhh",
"b" : "Mm^Vhh",
"c" : "Ww",
"d" : "Ds",
"e" : "Aa^Vea",
"f" : "Gs^Fp",
"g" : "Gg",
"h" : "Hh",
"i" : "Ai",
"k" : "Wwf",
"l" : "Ql",
"m" : "Mm",
"n" : "Ce",
"o" : "Cud",
"p" : "Uu^Vud",
"q" : "Chs",
"r" : "Re",
"s" : "Wo",
"t" : "Gg^Ve",
"u" : "Uu",
"v" : "Gg^Vh",
"w" : "Ss",
"|" : "Ww^Bw|",
"~" : "_f",
}
max_len = max(*map(len, conversion1.values()))
width = max_len+2
def neighborhood(x, y, map):
"Returns list of original location+adjacent locations from a hex map"
odd = (x) % 2
adj = [map[y][x]];
if x > 0:
adj.append(map[y][x-1])
if x < len(map[y])-1:
adj.append(map[y][x+1])
if y > 0:
adj.append(map[y-1][x])
if y < len(map)-1:
adj.append(map[y+1][x])
if x > 0 and y > 0 and not odd:
adj.append(map[y-1][x-1])
if x < len(map[y])-1 and y > 0 and not odd:
adj.append(map[y-1][x+1])
if x > 0 and y < len(map)-1 and odd:
adj.append(map[y+1][x-1])
if x < len(map[y])-1 and y < len(map)-1 and odd:
adj.append(map[y+1][x+1])
return adj
def maptransform1(filename, baseline, inmap, y):
"Transform a map line from 1.2.x to 1.3.x format."
global lock_terrain_coding
# The one truly ugly piece of implementation.
# We're relying here on maps being seen before scenario files.
# We notice whether the maps are oldstyle (single-letter codes)
# or newstyle (multiletter comma-seeparated fields) and retain that
# information to help with ambiguous cases later on. We're also relying
# on terrain coding to be consistent within a single subdirectory.
if len(inmap[y][0]) > 1:
lock_terrain_coding = "newstyle"
else:
format = "%%%d.%ds" % (width, max_len)
for (x, field) in enumerate(inmap[y]):
if field in conversion1:
lock_terrain_coding = "oldstyle"
inmap[y][x] = format % conversion1[field]
else:
raise maptransform_error(filename, baseline+y+1,
"unrecognized map element %s at (%s, %s)" % (`field`, x, y))
# 1.3.1 -> 1.3.2 terrain conversions
conversion2 = {
re.compile(r"(?<!\^)Bww([|/\\])") : "Ww^Bw\\1",
re.compile(r"(?<!\^)Bwo([|/\\])") : "Wo^Bw\\1",
re.compile(r"(?<!\^)Bss([|/\\])") : "Ss^Bw\\1",
re.compile(r"(?<!\^)Dc\b") : "Dd^Dc",
re.compile(r"(?<!\^)Dr\b") : "Dd^Dr",
re.compile(r"(?<!\^)Do\b") : "Dd^Do",
re.compile(r"(?<!\^)Fa\b") : "Aa^Fpa",
re.compile(r"(?<!\^)Fet\b") : "Gg^Fet",
re.compile(r"(?<!\^)Ff\b") : "Gs^Fp",
re.compile(r"(?<!\^)Ft\b") : "Gs^Ft",
re.compile(r"(?<!\^)Rfvs\b") : "Re^Gvs",
re.compile(r"(?<!\^)Uf\b") : "Uu^Uf",
re.compile(r"(?<!\^)Uui\b") : "Uu^Ii",
re.compile(r"(?<!\^)Uhi\b") : "Uh^Ii",
re.compile(r"(?<!\^)Vda\b") : "Dd^Vda",
re.compile(r"(?<!\^)Vdt\b") : "Dd^Vdt",
re.compile(r"(?<!\^)Vea\b") : "Aa^Vea",
re.compile(r"(?<!\^)Veg\b") : "Gg^Ve",
re.compile(r"(?<!\^)Vha\b") : "Aa^Vha",
re.compile(r"(?<!\^)Vhg\b") : "Gg^Vh",
re.compile(r"(?<!\^)Vhh\b") : "Hh^Vhh",
re.compile(r"(?<!\^)Vhha\b") : "Ha^Vhha",
re.compile(r"(?<!\^)Vhm\b") : "Mm^Vhh",
re.compile(r"(?<!\^)Vht\b") : "Gs^Vht",
re.compile(r"(?<!\^)Vu\b") : "Uu^Vu",
re.compile(r"(?<!\^)Vud\b") : "Uu^Vud",
re.compile(r"(?<!\^)Vwm\b") : "Ww^Vm",
re.compile(r"(?<!\^)Vs\b") : "Ss^Vhs",
re.compile(r"(?<!\^)Vsm\b") : "Ss^Vm",
re.compile(r"(?<!\^)Xm\b") : "Mm^Xm",
}
def maptransform2(filename, baseline, inmap, y):
"Convert a map line from 1.3.1 multiletter format to 1.3.2 format."
for x in range(len(inmap[y])):
# General conversions
for (old, new) in conversion2.items():
inmap[y][x] = old.sub(new, inmap[y][x])
# Convert keeps according to adjacent hexes
if "_K" in inmap[y][x]:
adj = map(string.strip, neighborhood(x, y, inmap))
# print "adjacent: %s" % adj
hexcount = {}
# Intentionally skipping 0 as it is original hex
for i in range(1, len(adj)):
if adj[i].startswith("C"): # this is a castle hex
# Magic: extract second character of each adjacent castle,
# which is its base type. Count occurrences of each type.
basetype = adj[i][1]
hexcount[basetype] = hexcount.get(basetype, 0) + 1
maxc = 0;
maxk = "h";
# Note: if two kinds of basetype tie for most instances adjacent,
# which one dominates will be a pseudorandom artifact of
# Python's hash function.
for k in hexcount.keys():
if hexcount[k] > maxc:
maxc = hexcount[k]
maxk = k
#print "Dominated by %s" % maxk
inmap[y][x] = inmap[y][x].replace("_K", "K" + maxk)
# There's only one kind of underground keep at present.
inmap[y][x] = inmap[y][x].replace("Ku", "Kud")
# Generic machinery starts here
class maptransform_error:
"Error object to be thrown by maptransform."
def __init__(self, infile, inline, type):
self.infile = infile
self.inline = inline
self.type = type
def __repr__(self):
return '"%s", line %d: %s' % (self.infile, self.inline, self.type)
def translator(filename, mapxforms, textxform):
"Apply mapxform to map lines and textxform to non-map lines."
modified = False
mfile = []
map_only = not filename.endswith(".cfg")
terminator = "\n"
for line in open(filename):
if line.endswith("\n"):
line = line[:-1]
if line.endswith("\r"):
line = line[:-1]
terminator = '\r\n'
mfile.append(line)
if "map_data" in line:
map_only = False
cont = False
outmap = []
newdata = []
lineno = baseline = 0
while mfile:
line = mfile.pop(0)
if verbose >= 3:
sys.stdout.write(line + terminator)
lineno += 1
# Exclude map_data= lines that are just 1 line without
# continuation, or which contain {}. The former are
# pathological and the parse won't handle them, the latter
# refer to map files which will be checked separately.
if map_only or ("map_data=" in line
and line.count('"') in (1, 2)
and line.count("{") == 0
and line.count("}") == 0):
baseline = 0
cont = True
if verbose >= 3:
print "*** Entering map mode."
if not map_only:
fields = line.split('"')
if fields[1].strip():
mfile.insert(0, fields[1])
if len(fields) == 3:
mfile.insert(1, '"')
while cont and mfile:
line = mfile.pop(0)
if verbose >= 3:
sys.stdout.write(line + terminator)
lineno += 1
if len(line) == 0 or line[0] == '#':
newdata.append(line + terminator)
continue
if '"' in line:
cont = False
if verbose >= 3:
print "*** Exiting map mode."
line = line.split('"')[0]
if line:
if ',' in line:
fields = line.split(",")
else:
fields = map(lambda x: x, line)
outmap.append(fields)
if not map_only:
newdata.append("map_data=\"" + terminator)
original = copy.deepcopy(outmap)
for transform in mapxforms:
for y in range(len(outmap)):
transform(filename, baseline, outmap, y)
for y in range(len(outmap)):
newdata.append(",".join(outmap[y]) + terminator)
if original[y] != outmap[y]:
modified = True
# All lines of the map are processed, add the appropriate trailer
if not map_only:
newdata.append("\"" + terminator)
elif "map_data=" in line and (line.count("{") or line.count("}")):
newline = line
refre = re.compile(r"\{@?([^A-Z].*)\}").search(line)
if refre:
mapfile = refre.group(1)
if not mapfile.endswith(".map") and modified_maps.get(mapfile)==False:
newline = newline.replace(mapfile, mapfile + ".map")
newdata.append(newline + terminator)
if newline != line:
modified = True
if verbose > 0:
print >>sys.stderr, 'upconvert: "%s", line %d: %s -> %s.' % (filename, lineno, line, newline)
elif "map_data=" in line and line.count('"') > 1:
print >>sys.stderr, 'upconvert: "%s", line %d: one-line map.' % (filename, lineno)
newdata.append(line + terminator)
else:
# Handle text (non-map) lines
newline = textxform(filename, lineno, line)
newdata.append(newline + terminator)
if newline != line:
modified = True
# Track which maps are modified, we'll use this later for determining
# which files get a .map extension.
if "maps" in filename:
modified_maps[filename] = modified
# Return None if the transformation functions made no changes.
if modified:
return "".join(newdata)
else:
return None
ignore = (".tgz", ".png", ".jpg", "-bak")
def interesting(fn):
"Is a file interesting for conversion purposes?"
return fn.endswith(".cfg") or fn.endswith(".map") \
or ("maps" in fn and fn[-4:] not in ignore)
def allcfgfiles(dir):
"Get the names of all interesting files under dir."
datafiles = []
if not os.path.isdir(dir):
if interesting(dir):
datafiles.append(dir)
else:
for root, dirs, files in os.walk(dir):
if vcdir in dirs:
dirs.remove(vcdir)
for name in files:
if interesting(os.path.join(root, name)):
datafiles.append(os.path.join(root, name))
datafiles.sort() # So diffs for same campaigns will cluster in reports
return map(os.path.normpath, datafiles)
def help():
sys.stderr.write("""\
Usage: upconvert [options]
Convert Battle of Wesnoth WML from older versions to newer ones.
Options may be any of these:
-h, --help Emit this help message and quit.
-d, --dryrun List changes but don't perform them.
-o, --oldversion Specify version to begin with.
-v, --verbose -v lists changes.
-v -v names each file before it's processed.
-v -v -v shows verbose parse details.
-c, --clean Clean up -bak files.
-D, --diff Display diffs between unconverted and unconverted files.
-r, --revert Revert the conversion from the -bak files.
""")
if __name__ == '__main__':
(options, arguments) = getopt.getopt(sys.argv[1:], "cdDho:rv", [
"help",
"oldversion=",
"dryrun",
"verbose",
"clean",
"revert",
"diffs",
])
oldversion = 'older'
dryrun = False
verbose = 0
clean = False
diffs = False
revert = False
for (switch, val) in options:
if switch in ('-h', '--help'):
help()
sys.exit(0)
elif switch in ('-o', '--oldversion'):
oldversion = val
elif switch in ('-v', '--verbose'):
verbose += 1
elif switch in ('-d', '--dryrun'):
dryrun = True
verbose = max(1, verbose)
elif switch in ('-c', '--clean'):
clean = True
elif switch in ('-d', '--diffs'):
diffs = True
elif switch in ('-r', '--revert'):
revert = True
if clean and revert:
sys.stderr.write("upconvert: can't do clean and revert together.\n")
sys.exit(1)
# Compute the series of version upgrades to perform, and describe it.
versions = filemoves.keys()
versions.sort()
versions = [versions[-1]] + versions[:-1] # Move 'older' to front
if oldversion in versions:
versions = versions[versions.index(oldversion):]
else:
print >>sys.stderr, "upconvert: unrecognized version."
sys.exit(1)
explain = "Performing upgrades for:"
for i in range(len(versions)-1):
explain += " %s -> %s," % (versions[i], versions[i+1])
sys.stdout.write(explain[:-1] + ".\n")
fileconversions = map(lambda x: filemoves[x], versions[:-1])
def hasdigit(str):
for c in str:
if c in "0123456789":
return True
return False
def parse_attribute(str):
"Parse a WML key-value pair from a line."
if '=' not in str:
return None
m = re.match(r"(^\s*[a-z0-9_]+\s*=\s*)(\S+)(\s*#?.*\s*)", str)
if not m:
return None
# Four fields: stripped key, part of line before value,
# value, trailing whitespace and comments
return (m.group(1).replace("=", "").strip(),) + m.groups()
def texttransform(filename, lineno, line):
"Resource-name transformation on text lines."
transformed = line
# First, do resource-file moves
for step in fileconversions:
for (old, new) in step:
transformed = old.sub(new, transformed)
# Handle terrain_liked=, terrain=, valid_terrain=, letter=
spaceless = transformed.replace(" ", "").replace("\t", "")
if spaceless and spaceless[0] != "#" and ("terrain_liked=" in spaceless or "terrain=" in spaceless or 'letter=' in spaceless):
(key, pre, value, post) = parse_attribute(transformed)
# We have to cope with the following cases...
# Old style:
# terrain_liked=ghM
# terrain_liked=BEITU
# valid_terrain=gfh
# terrain=AaBbDeLptUVvYZ
# terrain=r
# terrain={LETTERS}
# terrain=""
# terrain=s,c,w,k
# New style:
# terrain=Mm
# terrain=Gs^Fp
# terrain=Hh, Gg^Vh, Mm
# The sticky part is that, while it never happens in the current
# corpus, terrain=Mm (capital letter followed by small) could be
# interpreted either way.
#
# There are some unambiguous tests:
oldstyle = (len(value) == 1 or len(value) > 6) and not ',' in value
newstyle = len(value) > 1 \
and value[0].isupper() and value[1].islower() \
and (',' in value \
or len(value) == 2 \
or (len(value) >= 3 and value[2] == "^"))
# See maptransform1() for explanation of this ugly hack.
oldstyle = oldstyle or lock_terrain_coding == "oldstyle"
newstyle = newstyle or lock_terrain_coding == "newstyle"
# Maybe we lose...
if not oldstyle and not newstyle:
print "%s, line %d: leaving ambiguous terrain value %s alone." \
% (filename, lineno+1, value)
else:
if oldstyle:
# 1.2.x to 1.3.2 conversions
newterrains = ""
inmacro = False
for c in value:
if not inmacro:
if c == '{':
inmacro = True
newterrains += c
elif c == ',':
pass
elif c.isspace():
newterrains += c
elif c in conversion1:
newterrains += conversion1[c] + ","
else:
print "%s, line %d: custom terrain %s ignored." \
% (filename, lineno+1, c)
else: # inmacro == True
if c == '}':
inmacro = False
newterrains += c
transformed = pre + newterrains[:-1] + post
if newstyle:
if len(value) == 2:
# 1.3.1 to 1.3.2 conversion
for (old, new) in conversion2.items():
transformed = old.sub(new, transformed)
# Report the changes
if verbose > 0 and transformed != line:
msg = "%s, line %d: %s -> %s" % \
(filename, lineno+1, line.strip(), transformed.strip())
print msg
return transformed
if "1.3.1" in versions and "older" not in versions:
maptransforms = [maptransform2]
else:
maptransforms = [maptransform1, maptransform2]
if not arguments:
arguments = ["."]
for dir in arguments:
ofp = None
modified_maps = {}
if "older" in versions:
lock_terrain_coding = None
else:
lock_terrain_coding = "newstyle"
for fn in allcfgfiles(dir):
if verbose >= 2:
print fn + ":"
backup = fn + "-bak"
if clean or revert:
# Do housekeeping
if os.path.exists(backup):
if clean:
print "upconvert: removing %s" % backup
if not dryrun:
os.remove(backup)
elif revert:
print "upconvert: reverting %s" % backup
if not dryrun:
os.rename(backup, fn)
elif diffs:
# Display diffs
if os.path.exists(backup):
print fn
os.system("diff -u %s %s" % (backup, fn))
else:
# Do file conversions
try:
changed = translator(fn, maptransforms, texttransform)
if changed:
print "upconvert: converting", fn
if not dryrun:
os.rename(fn, backup)
ofp = open(fn, "w")
ofp.write(changed)
ofp.close()
except maptransform_error, e:
sys.stderr.write("upconvert: " + `e` + "\n")
except:
sys.stderr.write("upconvert: internal error on %s\n" % fn)
(exc_type, exc_value, exc_traceback) = sys.exc_info()
raise exc_type, exc_value, exc_traceback
# Time for map file renames
if not fn.endswith(".map") and modified_maps.get(fn) == False:
mover = vcmove(fn, fn + ".map")
print mover
if not dryrun:
os.system(mover)
# upconvert ends here